Well done grasshopper!I burped while upgrading a block of my shed and it was so sinchronized with the hit and sound of upgrade with stone axe, that a lumberjack came angry and destroyed me , I though he heard me via the mic. Fantastic .

Well done grasshopper!I burped while upgrading a block of my shed and it was so sinchronized with the hit and sound of upgrade with stone axe, that a lumberjack came angry and destroyed me , I though he heard me via the mic. Fantastic .
You can give me a check for even a quarter of that and I would not complain.We could give them a check for a million dollars and they would review bomb it because the IRS takes 37%.
dont forget Joel... also in Ark... the newly created character spawns with absolutely nothing! at least we have stuff on our belts here.Well then role play you have some amnesia and forgot how to cook. You do wake up naked with a can of chili. What is up with that? In Ark you cant even make a campfire without a perk so don't feel bad.
Sprint with a normal attack just out of reach of a zombie. If done right, you can kill them without taking damage. Practice and you can even do it in a small room.Anyone have melee tips? I can’t seem to find a fluid strategy of attack that doesn’t get me pummeled.
Ah this explains why the zombies were so overly alert then and the suppressor not working. POIs should be much better once you have this up and running. Had a feeling that wasn't working as intended. Love all the new and updated POIs visually though.We wanted to get the basic combat feeling pretty good then do stealth. So stealth is kind of broken and missing, we can tune it in over the next few weeks.
I understand that, but I just feel like making extra damage being down to exclusively mods a bit odd and could use some more balancing. A perfect quality compound bow fully modded (could only find 3 compatible mods for it) is only a bit over twice as powerful as a level 1 wooden bow.Higher quality weapons have more mod slots. Each installed mod regardless of its type, add more damage. So higher tier weapons ultimately have more damage potential when fully modded out.
The bow is silent, but arrow hits do make impact sounds.I'm a sneaky and stealth player and loved the bow and crossbow in the last Alphas for silent takedowns.It seems in A17 the bow is not completely stealth anymore and draws aggro? Is this intended?
Got it...thxPerks have attribute requirements and attributes have level requirements. You can see the requirements by clicking on the LOCK icon in your backpack. We're working on improving the messaging there so its clear when you click the buy button why you can't buy it.
Im a nomad player as well...guess i havent been lucky finding as much food....I like several bases over one large oneI never used the slow metab stuff. Harvest more meat seems like a better choice if your on the go like me. This build changed me. I used to be the home body guy who built a big base, now I'm doing quests and traveling the country and clearing pois. I have loot caches all over the map now loaded with loot waiting for a vehicle to one day take it all to a trader and sell it.
Well, the designers complained a lot about them not waking up, so I fixed that good.I'm fine with the number of sleepers I think, but sometimes they are WAY too alert and become active from several rooms away. Some looked like they probably came out of some neat hiding places too but the surprise got kind of ruined by them being alerted too early. Though I'm thinking this may have been because the From The Shadows perk wasn't working possibly? I noticed my sneak meter was still going up for every little thing I did even with the perk maxed. Playing sneakily just didn't seem to be working for me.
Whoever locks it gets ownership now. So you can lock, then unlock. That method needs some cleanup when I have the time.I havent built vehicles yet but if i build one is there a way for someone else to own it and have it display on their radar and not mine? If i play with a friend i would like only one of us to spend points on that perk
In 16.4 it was whover placed the chassy and parts in it owmed it.
I seen that but they do not cover the full range of each biome type talking mainly Desert and snow.Clothing doesn't have any negative values. In other words shorts keep you some warm, but keep you a lot cool. So in most cases you don't need to change clothing once you get enough good stuff.
Agreed, I had a wandering horde spawn at night and I puckered up and didn't breath. They didn't touch my POI base... Morning came and took them out one at a time with my iron club. Living this! Thanks MM and crew!Its highly likely you made noise.
Despite the haters of this, I love it (along with I'm sure most). The highest anything I have is lvl 2 and no mods yet on Day 3. Just knowing I have a long time before I am OP makes me happy.Higher quality weapons have more mod slots. Each installed mod regardless of its type, add more damage. So higher tier weapons ultimately have more damage potential when fully modded out.
I was unserious showing a friend the game, he bought it. He is pretty much like Simon from Neebs.Well done grasshopper!![]()
Hold down shift I believe. Then the mouse becomes look and you steer with wasd. It might also be holding down one of the mouse buttons. At any rate you hold something down and mouse shifts from steering to looking like before. I can’t check atm.Is there a way to make the old vehicle steering controls the default. The mouse steering is just not nearly as good
Challenge accepted!We could give them a check for a million dollars and they would review bomb it because the IRS takes 37%.
Yeah the debuffs and losing skills although temporary remind me of the Old days in MMORPG's where you could lose enough exp to de-level.We added attributes that govern your perk choices. If your attribute gets damaged you lose the perks if you no longer meet the requirements. This allowed for us to make more interesting debuffs and death penalties than only having health and stamina to deal with.
Long story short, we had skills sandwiched between attributes and perks and all it did was confuse everyone and add clutter to the UI. So Attributes governed skills which governed perks? It was so confusing Everyone hated it.
I had considered making attributes gain through actions but at the end of the day its not that much fun to grind skills in order to buy perks. When it reaches 100 you cannot gain any skill doing what you love, like in Skyrim it suffered that problem. Once your skill is maxed you are leveling skills you hate just to raise your level. They later added the ledgendary reset thing, but I'm not a fan of it so much. You lose all your perks and started over at 15 skill. So suddenly you were a horrible swordsman after being the best of the best.
With this system you can play how you want to play and buy what you want. No spam crafting junk you don't need, no jumping off of bridges to raise your athletics (Oblivion), no sneaking in the corner of a bar to level your sneak (Oblivion/skyrim)... that stuff is bs. I can argue that skill grinding is even more unrealistic than what we have now because nobody learns how to chop off heads by punching grass. Think of it as reading a book and learning a new skill to go try out.
In real life you fundamentally walk through a new action in your brain before your body does it. Think of the perk as deciding to walk down a path and then doing it.
At the end of the day I'm playing the game how I want to play it. Crafting exactly what I need, specializing in the perks I want. Why have to jump 13,588 times to reach agility level 5? Is it fun bunny hopping? Nope. Sorry but this is the best system IMO.