-gampbler- there is a thin xp bar right above the toolbelt. Basically a fine med blue line growing from L to R.
-- Just had first horde night. Adventurer setting (90 min days, default 8 z's for horde night). Built a 5 x 5 w 50 colums in corners and horizontal poles across sides. Upgraded Flag to Cobb so all at 1500 HPs/block. Two rows of wood spikes all around. Even mirrored the poles at eye height so there was a double layer.
Horde hit and first 3 z's busted out a 3 wide path thru outer spikes, and one in inner. Only got a few shots off. Went to T1 Iron Axe, got a couple Ks. Lost a couple more spikes. Had to repair, there's 5+ z's in a 2-3 wide space, just whaling away. Tried taking a couple Axe swings, back to Claw Hammer repairing, "oh oh.." lost a pole. End is nigh. Didn't last 3 minutes.
## My take: default difficulty in single player, -once-the-horde-hits- is way too hard. *** I've only had the first horde night; that's what I'm specifically addressing. {had 4 deaths in first week. 2 to dogs. I'm ok w those}
-- Point is that yes, Horde Night should be tough. Scary & quite possibly deadly. But if it's simply not survivable unless you're uber-l33t then it should be looked at, imo.