PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Overall.
Loving all these changes.

Few side notes I don't like...

-Default Gamma should be around 20-25%

-Interior lighting seems to be off... Hard to see things sometime especially at night even with torches :/

-the double hitting and sluggish feeling of punching or even laying frames.

Love

-Night light.

-Skill system is great.

-Melee is much better and satisfying.

-the amount of zombies/sleepers (XP BABY), finally a good challenge.

Overall the increased difficulty is very welcomed. Makes me want to keep playing vanilla and not just wait for mods.

Only thing I would like is a better consistent horde night. Allow more than 8 zombies alive at once and have the horde last all night... Not just for the first few hours. Boring when like midnight, 1am hits.
Turn the zombies up to 64 max alive. Once the game stage gets higher you will have zombies all night.

 
madmole,

"Turn the zombies up to 64 max alive."

Does that only work during horde nights or does that affect the number of wandering zombies during non-horde days/nights?

 
MM..question on perks....I am level 14 and have 3 points in each of the 5 attributes. For example....why can i only put 1 point into Pack mule under STR......i want to open more slots...Do I have to wait until level 20 or something to open 4 more slots under pack mule.. I dont want any of the other subperks under STR....VERY CONFUSING>>>

Can you post an explanation on how these work..Do levels affect opening perks ..ontop of the Attributes...Confused???

Ouch

 
Seems that I will need to say a big BYE BYE to 7DTD ... :miserable:
FPS at 10 ... :(

Looks like a minecraft

Lowering resolution helps a bit but that aint a solution .. only makes it more minecraftier .. :D

Well it seems no more playing for me, but at least we had a good run ..

Have fun all with a17 :)

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We have some optimizations coming.

 
We have some optimizations coming.
Oh thank goodness, I'm so happy I'm gonna cry. I was so worried I'd have to stop playing because I'm having the same problem :(

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hope you guys prioritize that your game on steam is getting review bombed due to how many people cant play the new build at all because of having less than 20 fps all the time
Why are people so hateful? It's literally an unstable, experimental build for an alpha. There's no reason to "review bomb" the game for that. That's insane.

 
MM..question on perks....I am level 14 and have 3 points in each of the 5 attributes. For example....why can i only put 1 point into Pack mule under STR......i want to open more slots...Do I have to wait until level 20 or something to open 4 more slots under pack mule.. I dont want any of the other subperks under STR....VERY CONFUSING>>>
Can you post an explanation on how these work..Do levels affect opening perks ..ontop of the Attributes...Confused???

Ouch
Ouch,

Each perk is gated by the parent attribute. So next level of pack mule requires STR lvl 4. If you look at STR lvl 4, you will see you need to be player level 20. A lot of the attributes are structured this way. Mouse over the shopping cart to the right iirc to see prerequisites.

 
I'm sure you know literally 100's of people who don't know how to cook anything. I think its a mistake to assume any character knows how to do anything beyond the minimum of survival needs. You can survive scrounging food and buying food at a trader or any vending machine, and eat raw vegetables. If your character is role played to be a cook then put some points into it. Its not a must have.
I am a great cook in RL but many of my friends can't even open a can so I fully support Cooking as a perk. if you ever played WOW you could role play as a master chef and make a lot of $$ on a MM server this could be good.

 
hope you guys prioritize that your game on steam is getting review bombed due to how many people cant play the new build at all because of having less than 20 fps all the time
So after all the tantrums about ‘release the game already’, now the toys get thrown out of the cot because it’s not optimised?

Wow...TFP have more patience for this than I ever could!

 
-gampbler- there is a thin xp bar right above the toolbelt. Basically a fine med blue line growing from L to R.

-- Just had first horde night. Adventurer setting (90 min days, default 8 z's for horde night). Built a 5 x 5 w 50 colums in corners and horizontal poles across sides. Upgraded Flag to Cobb so all at 1500 HPs/block. Two rows of wood spikes all around. Even mirrored the poles at eye height so there was a double layer.

Horde hit and first 3 z's busted out a 3 wide path thru outer spikes, and one in inner. Only got a few shots off. Went to T1 Iron Axe, got a couple Ks. Lost a couple more spikes. Had to repair, there's 5+ z's in a 2-3 wide space, just whaling away. Tried taking a couple Axe swings, back to Claw Hammer repairing, "oh oh.." lost a pole. End is nigh. Didn't last 3 minutes.

## My take: default difficulty in single player, -once-the-horde-hits- is way too hard. *** I've only had the first horde night; that's what I'm specifically addressing. {had 4 deaths in first week. 2 to dogs. I'm ok w those}

-- Point is that yes, Horde Night should be tough. Scary & quite possibly deadly. But if it's simply not survivable unless you're uber-l33t then it should be looked at, imo.

 
Its highly likely you made noise.
That makes sense if there were 1 or 2 but 10?? And it wasn't like they were looking around for me they made a bee-line for me even though I hiding on the balcony.

 
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hope you guys prioritize that your game on steam is getting review bombed due to how many people cant play the new build at all because of having less than 20 fps all the time
strange I am getting 90-110FPS on a GTX 970 with 4G (i7/16G windows 10) and I am playing on almost maxed graphics in HD.

would love to know if they have DirectX up to date and are using the correct graphics card. I know a friend who was using the motherboard Intel card and not his GTX card.

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Oh lol, that was for Kub, but yeh I'm ready to move a little farther north... Huntsville area. We'll see. =)
I am in Bryan/College Station.

 
I'm a sneaky and stealth player and loved the bow and crossbow in the last Alphas for silent takedowns.It seems in A17 the bow is not completely stealth anymore and draws aggro? Is this intended?
We wanted to get the basic combat feeling pretty good then do stealth. So stealth is kind of broken and missing, we can tune it in over the next few weeks.

 
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