PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Overall.
Loving all these changes.

Few side notes I don't like...

-Default Gamma should be around 20-25%

-Interior lighting seems to be off... Hard to see things sometime especially at night even with torches :/

-the double hitting and sluggish feeling of punching or even laying frames.

Love

-Night light.

-Skill system is great.

-Melee is much better and satisfying.

-the amount of zombies/sleepers (XP BABY), finally a good challenge.

Overall the increased difficulty is very welcomed. Makes me want to keep playing vanilla and not just wait for mods.

Only thing I would like is a better consistent horde night. Allow more than 8 zombies alive at once and have the horde last all night... Not just for the first few hours. Boring when like midnight, 1am hits.
There is actually a setting for this in the menus however I dont know if it applies to the 1st horde night as it's supposed to be alittle easier to manage.

 
not loving the new vultures. they attack too fast, 3 attacks in 2 seconds and dead from full health to zero. that's too op for a single vulture. and this was just warrior level, day 1.

other than that, the rest is going well. the guy who trapped every regular house with floor breaks is a bit of an ass. but hey, keep a look out

 
Over all I really enjoyed those few hours I got to play before work. But the chef perk??!!! What.

I haven't my character cookt anything before the apocalypse.

I understand that this is to slow down the paste of the game but come on.

It's way harder to build a wooden frame than to boil corn :)
Lol, u have a point there. I did find it strange u needed to be a "master chef" to boil an egg. Made me chuckle.

Although its only lvl 1 of that perf. :)

 
What people have changed, is the game they are playing. I was thinking there should be 30k+ of active players now, not 9k.
This could be an indication that something is not going as planned.

**Then again, FO76 was out, but its not a great game so far.
It is because we needed to wait for this release 17 months. Many players are annoyed about that. Also I. That's why there is 9k active players, not like 30-50k or more!

 
Hello,I have 7 Days to Die on Steam but i have still alpha 16.4.

Can somebody help me, how to get alpha 17 ?
You have to go to manage game, find beta and opt in for the experimental build. Steam will not update for this build automatically

 
My major gripes with the update for now:
-no FOV setting in the UI (really paternalistic choice)

-interior lighting is not baking low illumination in enclosed indoor areas anymore. Makes enclosed interior spaces too bright. The game uses many manually placed light sources as a workaround to somehow make lighting more varied.

-melee combat ability (at start) is inferior compared to using the bow. Pushes the player to use the bow. Which is mostly a balancing issue.
About the melee attack, I would have agreed with you until I forced myself to not use the bow for about 10-15 zombies. The power attack is superior to the bow. A well-placed power attack with melee knocks most zombies down in one shot and if you are quick and good enough, you can get the second power shot in before they can swing as they get up. 2 hit kill for the skilled player... not bad at all at level 3-5 player.

 
I tried playing the new alpha last night and at first sight it was beautiful, with an ok performance aswell, then I climbed a hill and looked at a town nearby and my fps when from 40~55 to 23~29 and never came back up again (Medium settings, Full Texture, No water particles, no reflections no anti-aliasing at 1080p). Later on the road to the trader I managed to get my fps back up by lowering my ressolution (♥♥♥♥ty solution but hey! It worked a bit!) I got 35~70 dependen on what I was looking or doing, than I walked a bit to a shed near the trader and my fps when down to 9! I looked around and a building was jalling apart for no reason, I never went anywhere near it, it just fell apart completely, leaving just one of the side walls (poor homeless sleepers) so...

Bug report:

Performance drop from 40~55 to 23~29 after some minutes of gameplay. (radeon gpu)

Buildings collapsing on random gen.

 
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I purposely avoided all streams, and was looking forward to the game feeling all "new" and unspoiled again. But what are those graphics? Everything turns into blurry blobs just a few metres from me, and I already cranked up the LOD setting. This and the washed out look really doesn't feel like a positive change at ALL.

 
Madmole distracted us!

... so it's day 14, 2200, me, doom, and aurealus are sitting on top of the Amityville house poi waiting for the horde to come in, and instead of paying attention to the stream of glowing cops and spiders that are pouring in, we're staring at the backdrop, the luminescence, the Moon, and overall beauty of the new spectrum.

Nicely done Joel.

 
I've been searching through this forum a bit, and I've seen plenty of comments about various dynamics people like or performance issues people are having, but I haven't seen a whole lot about the skill/level progression change. In A16 (and earlier) many skills improved through their use (i.e. digging makes you a better digger), but A17 seems to promote a system where you can acquire skill in things you may never have even done before (i.e. Leveling up to put points in cooking, even though you've never cooked a thing in the game). For me, this has seriously taken away from the sense of accomplishment you build up over time. Would anyone care to comment? I would love to hear from the dev team about why this change was made.

 
is the target supposed to get blurry when aiming? I can understand the world around the target blurring, but the target itself is blurred

 
What!!! Experimental is out!!!! Sorry Boss, I quit!!!!!!!!!
:smile-new:
Vacation starts tomorrow. Gonna be a FunPimp like thanksgiving this year (talking about 7d2d with my brother over good food). :)

Maybe we will reenact the moment rick and Joel decided to make the game. :)

 
Sssooo, in Steam am I supposed to install in the Betas section the latest_experimental - Unstable build ? Never updated a game in Steam this way...

ed. Derp. And there we have it in the poll section.

 
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I wish item quality was still a thing. There's no wow factor after finding your 20th 2 mods shotgun. But, just imagine you randomly came across a lvl 600 5 mods sniper rifle. It would be amazing. And I'm not suggesting we bring back combining items in the workbenches, either.

 
I can't connect to the EXP17 servers, anyone else with the same problem? Stuck at "connecting to server........"Already tried verify game files, everything is fine.
for dedicated servers, they have to edit a specific line for the server to connect.

This line:

<property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking -->
Needs to be edited to this:

<property name="ServerDisabledNetworkProtocols" value=""/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking -->
Notice this--> value="SteamNetworking"/


Was changed to this:
value=""/

 


Thank Guppy for the fix info!


 




 
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