PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Only had time to play for an hour or so but my 1st impression have been awesome. Thank you TFPs!!!
Navesgane, Nomad, Default Settings except 120 minute days. Was doing great thanks to a few tips picked up watching streamers then make a huge mistake. Forgot to craft bandages and ended up bleeding to death after getting ambushed by a vulture near the trader in the wasteland biome. Got me good TFPs! It is going to be so awesome relearning (and beating) the game again. :)
Same thing was happening to me and I ate some food and didn't die. So don't forget about food.

 
Miner 69'er says it increases power attacks against blocks but you can't power attack with tools (well with the stone ax at least). Are we supposed to harvest with weapons with this perk?
Wait to get an iron tool, which is usually day 1-7 at most.

 
There seems to be a bug that causes a second death after being killed. Seems like one of the DOTs is still on the character after they die. It only happened once but it was after being killed by a wolf. Maybe a bleed? Not sure.

 
Update

how do i updaye my game ?
1) Right click on 7 Days to Die in your steam library

2) Select "Properties" at the bottom of the list

3) Click on the "Betas" tab at the far right

4) Click on the drop down opt-in menu

5) Click on latest_experimental

 
1) Right click on 7 Days to Die in your steam library2) Select "Properties" at the bottom of the list

3) Click on the "Betas" tab at the far right

4) Click on the drop down opt-in menu

5) Click on latest_experimental
Thanks, couldn't find it cuz it was allt he way at the buttom of the list -.-

 
Wait to get an iron tool, which is usually day 1-7 at most.
I like a lot of the changes you guys have made, well done! I'm even coming around to the zombies not having loot (thankfully, whew). Zombies aren't nearly as difficult as I thought they would be.

That being said, I'm finding it stifling to be required to get to lvl 20 before you start getting iron tools. Only lvl 13 right now but I will probably have the same problem for abilities further down the road.

Pacing is important but if it's possible I may just have to see what the game feels like without the level requirement for skills. Seems like I may have more fun.

 
I did a clean install twice and my graphics look like cartoons. The plants have a shape but no detail. I think this is on my end and not a bug. Any suggestions on settings to fix it? It's late so I won't see any responses till after work tomorrow, thanks if you can help.

The gameplay is awesome so far and I just want it to look pretty.

 
I did a clean install twice and my graphics look like cartoons. The plants have a shape but no detail. I think this is on my end and not a bug. Any suggestions on settings to fix it? It's late so I won't see any responses till after work tomorrow, thanks if you can help.
The gameplay is awesome so far and I just want it to look pretty.
Happened to me. You need to exit out to Steam UI, then restart. Exiting only to the games Main Menu is not enough of a restart for the graphics engine.

 
not sure if this has been brought up, but has the field of view option been removed permanently? i cant seem to find it in any of the options

 
My first 10 minutes went like this:

“Ooh, shiney!! It looks pretty!! Grab some grass, make a bedroll. There’s a poi, lets have a look in there. Sleepers! Dammit, woke them up. Double dammit, fell into the basement!! THE STAIRS ARE BROKEN!! how do i get out? Kill this construction worker with the torch (don’t have anything else :s), aah, a tunnel. Is that the way out? IS IT ♥♥♥♥, ZOMBIE BEEEEAAAAAARRR. Run awaaaay, run awaaaaah i’m dead.”

 
I have the trader quest but no location, has anyone got the fix for this? I saw Bacon Creepy have it in his stream and MM told him how to fix it but I missed it.
View attachment 25381
Go to 0,0 either by teleporting with the "teleport 0 0" command without the quotes in the F! command window or by walking there. When you get close to the trader that is near 0,0 the range will change on your quest and a marker will appear on your hud. So far it only seems to affect some of the RGW games. I am guessing that distance to the trader might have something to do with it acting up.

 
Three minor bugs that I am sure will get worked out which I figured didn't fit in the bug thread:

1. I am not sure how to replicate it, but I crafted a plant fiber hat for myself, then equipted it and crafted another for my friend. It said +1 (hat icon) then wasn't in my inventory. Did it again and did the same thing -- lost the plant fibers both times.

2. Current life doesn't reset upon death. Btw, nicely done on the difficulty. First time I died in ages in the game other than stupid ♥♥♥♥ like falling to my death lol.

3. When upgrading (I did a door, nothing else yet), it showed the cost as a plus. Such as +35 iron instead of -35.

A possible 4th, it seemed in my little 5x7 shack (wooden) I made had the moonlight passing straight through it (completely enclosed no windows). Not bad but it was bright like there were lights in it. I do like the darkness sometimes lol.

Okay okay possible 5th but it may just be balance issue. Day 2 and my friend and I aquired an ak, sniper rifle, hunting rifle, 2 pistols, an SMG, decent bit of ammo and a steel pickaxe. Not sure if that's balanced for difficulty coming up or not.

 
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In the continue game menu option, can you add the seed generation info to the saved game display. It's nice if we happen to forget what seed we used in generating a random world.

 
Some initial observations:

- Skills that have level requirements should state said requirements

- Skills that have a master skill level requirement should state said requirements

- Found a Hammer and Forge note, didn't do anything I saw when I used it.

- Bleeding is almost a certain death.

Died quite a bit - mostly from doing dumb things and the fricken vultures.

Nice job guys (combat is fantastic)

 
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Some initial observations:- Skills that have level requirements should state said requirements

- Skills that have a master skill level requirement should state said requirements

- Found a Hammer and Forge note, didn't do anything I saw when I used it.

Died quite a bit - mostly from doing dumb things and the fricken vultures.

Nice job guys (combat is fantastic)
Agreed. I found a nice way to take care of vultures -- take out your club and line yourself up with them so they fly towards you and time a power hit. If it's not a 1 shot its a 2 shot.

 
Where can you find the command for Windows Dedicated server to load the beta unstable? I'm, close, but I keep seem to be loading 16.4
The code I used is: steamcmd +login LOGINNAME PASSWORD +force_install_dir ./steamapps/7_Days_To_Die +app_update 294420 -app_update 294420 -beta latest_experimental-unstable validate +quit

View attachment 25377
Use -beta latest_experimental

 
well that was tense.... died 3 times on day 1

what level intellect do you need to be to get the forge? im on 3 and it keeps telling me to increase intellect. proves im dumb i supoose...

tried it with nerdy glasses too - no luck.

 
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