PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Also, this might sound weird, but ... can we have a way to switch from left handed primary punches to right handed? That left handed madness is for lefties. My brain doesn't cope with that haha. Running smooth thus far though!
No, it makes sense - the left punch is a jab with the right punch (power) being a cross.

 
Wow, this encumberance is gonna be top of my list for perks.

Really appreciating that the (many) snow zombies are making ample noise to annouce their presence, even when well away (outdoors).

 
Nice :) Ingame loading time is really long (took 10 minutes or so) and I died really fast. Guess, I should go to bed :D

Good night and have fun :)
Generating a random world map takes time. Once its generated it loads faster.

 
Thank you for the instructions, I am now updating and can't wait to jump in. Invisibleman gaming will be live streaming the game tonight. :)

1 life, no dying with the Navegame map.

 
Generating a random world map takes time. Once its generated it loads faster.
I know, I was just surprised, because it took much longer than in A16. Nothing bad about it, just noticed it. I love how you made the new game setup and the main menu UI :)

 
Is Navezgane disabled? I can't start a game with it.
A17.0_2018-11-19_18-27-08.jpg


nope navezgane is not disabled... in fact its what i test and play the most... i do sp mostly and see no since in real large maps.


 


any ways... click on the arrows to change to navezgane (it is a preset size)





 
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I know, I was just surprised, because it took much longer than in A16. Nothing bad about it, just noticed it. I love how you made the new game setup and the main menu UI :)


this process is what "helps" to reduce "some" server lag spikes as it doesnt have to keep reloading certain things now. every little nit helps.





 
What is with the limited stamina and health?And also,can't loot any zombies(they are non-interactive after they die and their corpses disappear).

Playing on Navezgame

(edit added comment by QA Tester-unholyjoe)


zombies will rarely drop a bag IF they have good loot. its a small chance and when you see a bag it will have something better than an empty can. this is a new feature and has been argued to death here in the forums. it didnt take long for me to get used to it but i prefer it this way... loot is abundant everywhere else and this does help with performance.. and every little bit helps.


 


now i just kill'm and move on to the next on to the next one unless i see a bag drop.





 
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What is with the limited stamina and health?And also,can't loot any zombies(they are non-interactive after they die and their corpses disappear).Playing on Navezgame
They are no longer lootable. They will drop a bag if they had loot when you killed them.

Normally, I ignore the release notes for updates, but this build has changed a lot of things.

 
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