Some pvp players ramp up the fov to increase their peripheral vision. Like third-person view it should probably be up to the server owner whether to allow it or not.Sigh.
Okay well you can't make all the people happy all the time you guys know this but please don't make everyone suffer, I need to have it at 75 or 80 or it just doesn't feel right to me.
You can put a tool tip on the mouse over that the performance Impact is medium or high or whatever.
Probably a bit too narrow for widescreen at monitor distance. That value is probably fine for viewing on a TV further away on console or steam machine though. If you feel you need to lock it, i'd request that you scale what is set based on display aspect ratio. A 4:3 needs much smaller FOV than 21:9. I don't know how they do it in Unity, but I'd just get the width and height of the current user's display resolution then divide it. Then just assign different FOVs based on the quotient. You'll only have to do a few of them and could of course do a safe default for odd ones. (1.33 = 4:3, 1.77 = 16:9, etc)FOV is locked to 65.
Removing adjustable FOV from the ingame settings is a bad decision.Yes. We discovered different devs had it at different settings. That changed the consistent look the designers wanted and it was causing performance issues. The average player often changes settings, not knowing what they are doing, making the game run poorly and then we get the blame, so we locked it down. There is a setting in the ini file, but it looks like debug mode (dm) has to be on for it to use it.
Hear, hear!Removing adjustable FOV from the ingame settings is a bad decision.If you want a consistent look, set a default. Most players will not touch it unless they have a problem with it.
Many people dont understand the impact of FOV, but feel intuitively if there is something wrong. This setting impacts a lot how comfortable a player is when moving in the virtual world.
There is probably a reason why different developers wanted different FOV settings...
A lot of people (including me) get migraines at low FOV's. When playing Fallout 4 and Skyrim I have to root around in the game files to change my FOV to avoid getting migraines which is annoying and easily remedied by a FOV slider. I don't want to be locked at low FOV just because a few people don't understand that a Geforce 256 and 4 MBs of RAM can't run the game on ultra.Yes. We discovered different devs had it at different settings. That changed the consistent look the designers wanted and it was causing performance issues. The average player often changes settings, not knowing what they are doing, making the game run poorly and then we get the blame, so we locked it down. There is a setting in the ini file, but it looks like debug mode (dm) has to be on for it to use it.
Well then TFP should say that. When you go a mess with FOV you know people are going to get upset so clarity is key.It’s possible FOV is only locked down for experimental - they did say they were working on performance issues before A17 stable is released so FOV may be re-enabled at that point.
Oh no, I know that but I like to keep up with the latest version, who doesn't?You can keep your base going if A18 were to come out in January. They don't hold a gun to your and force you to download it.
deleted, misread post...I guess 1.65m is just counter intuitive, seems more than what people can reach with their arms. So you look at the zombie trying to hit you and naturally feel like you are out of reach, but nope
what are the size of his arms? I suppose it's near half that distance.
Some sort of ammo dupe. It'll upset the purists, but it needn't stop experimental.I think we are doomed. New big bug in a twitch clip in the bug section. Ugh...