PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I guess 1.65m is just counter intuitive, seems more than what people can reach with their arms. So you look at the zombie trying to hit you and naturally feel like you are out of reach, but nope
what are the size of his arms? I suppose it's near half that distance.
You can also punch the same distance as them. You can use the knife from 2m. That is also too far, but it is a game and it is all approximations.

 
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Roland himself said they will discuss the state of bugs tomorrow and that they plan to release the alpha late in the evening.
Only reason I don't blame people is that it's easy to lose information in this topic, maybe he could add that info to the header?
Thanks for the info! Must have missed that post.

 
Okay then I guess that argument is over, it's fine and people are just going to have to get used to it.
I hope the rumor that the FOV slider is gone is untrue because that would suck big time unless default is 75 to 80%.
FOV is locked to 65.

 
Why is this? As someone who always played at 90, this will definitely take some getting used to. Anyway to force it back with a .initially edit or anything in dev mode or a console command?

 
RIP Tuesday evening drop for me... Damn you time-zone differences, always being after 5pm here when the day finally starts for most Americans QQ. That 16h+ difference. Just glad we can potentially get the new build within the next few days (depending on bugs). Gonna be fun making a crap tonne of new worlds over the next few coming weeks for all the new builds.

 
Awesome! We are playing fortnite save the world, and while a lot of the drop imagery and sounds are over the top, they do make the events easier to detect.


Cool! We read about bases being wrecked, and using strong poi for defense is a practical early game strategy, I was hoping they'd have a tough time of it.

Instead, about 20 spike traps and maybe 20 rounds of ammo dealt with the horde.

They could have gotten lucky, or something could be off.

We also saw two guys just sit on a wood frame on a non horse night with no issue. . are there enough wandering zombies at night so there's still a significant threat? (They were on day 4 or 5, I think. )

I'm loving what I'm seeing, and I'll curse you every time I die because of the new ai and combat improvements... lol!
No worries there, Ravenhearst will ensure to feed the zombie junkies appetites if need be ;)

 
I guess 1.65m is just counter intuitive, seems more than what people can reach with their arms. So you look at the zombie trying to hit you and naturally feel like you are out of reach, but nope
what are the size of his arms? I suppose it's near half that distance.
I'm not very tall and my arm is a little over 1m long. With my shoulder also turning into a swing I can easily hit something close to that away from me. It may be a little out of reach but not enough to quibble over in a game.

 
FOV is locked to 65.
I'll have to wait until I try it, but for all of us that have motion sickness/vertigo issues, please consider making this changeable. It can honestly be a 100% game killer for me. There are games I simply can't play because this isn't a modifiable setting.

 
First of all, I'm glad that you are enjoying the game and that you have built a decent community online.
However, I feel compelled to point out that you are not using the game in a manner consistent with the intent of the creators.

The game was designed as PVE singleplayer or co-op for up to 8 players, if memory serves. The fact that you are able to host more than that number consistently is more a matter of good fortune than intention.

My other point is in reference to your "many waiting to join" statement. If your server is truly that popular, it could be whitelisted which would discourage random griefers from being such a problem.

While I have also been frustrated with many game design choices over the years, all we can do is give our feedback and wait.

I hope you are able to continue enjoying the game in spite of any new obstacles to that end.
whether it's an 8 at a time, or 40 at a time server, public server owners suffer the same fears of griefing.

hell, even on a private server a bad player can wiggle through and wreak havoc.

sure it can be resolved with backups (mostly), but that's also like saying "let's just leave all the faucets on, we have flood insurance".

 
Sorry. No timer. The update time is not like a scheduled appointment or like catching a bus.

If the first release candidate doesn’t work out then there will be fixes and then a new build created and tested.

So we set a timer and when it completes and we can’t release it because reasons everyone says we lied and broke promises.

The plan is for Monday just as soon as a viable build is ready. It won’t be the same build the streamers played. It will be a new build with several fixes. We hope that your experience will be even better than what you saw.

 
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Sorry. No timer. The update time is not like a scheduled appointment or like catching a bus.
If the first release candidate doesn’t work out then there will be fixes and then a new build created and tested.

So we set a timer and when it completes and we can’t release it because reasons everyone says we lied and broke promises.

The plan is for Monday just as soon as a viable build is ready. It won’t be the same build the streamers played. It will be a new build with several fixes.
Hey roland some of the streams I watched had an odd double melee attack animation going on, don't know if anyone has mentioned it but from what I could see that was the worst bug I saw. Should I submit this or is this one pretty well known? I don't think I saw it in that awesome list fataal kindly provided earlier of fixed bugs.

 
Please tell me this is a joke.
This is what experimental is for. Play what the devs have created and give feedback so that the stable version is the best it can be. If people are getting sick that needs to be reported.

 
Hey roland some of the streams I watched had an odd double melee attack animation going on, don't know if anyone has mentioned it but from what I could see that was the worst bug I saw. Should I submit this or is this one pretty well known? I don't think I saw it in that awesome list fataal kindly provided earlier of fixed bugs.
I believe this is known. There is a bug report thread in this same forum. Go ahead and scan it and post if you don’t see it.

 
This is what experimental is for. Play what the devs have created and give feedback so that the stable version is the best it can be. If people are getting sick that needs to be reported.
Why would they remove a working FOV slider and lock it at an amount is beyond me.

Well I think we can still change it through console commands.

 
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