PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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So did I misread something or has the FOV slider been removed?

Sektor12

It will be late afternoon CST - the internet can do the conversion for you.

 
Hello All,
I would like to know wich time it is done the update for 7 days to die alpha 17.

At this momment it is 00:30 in Portugal. Wich time it is, and please provide the difference in hours. I am waiting at this momment.

It is 3 pm in Portugal ? it is at 1 am ?

Wich time would it be launched ????

Next time you provide the update, please provide the time, not guessing :D

Keep up the good work.

Don't forget to introspectivate all my comments :)

Rick has called for an 11:30 am meeting (CST) so they can assess what else they need to fix (They’ve been fixing stuff all weekend as they’ve noticed things). Then they’ll create a release candidate, test it to make sure it doesn’t crash. They’re shooting for a late afternoon release.
This ;-)

 
At this momment it is 00:30 in Portugal. Wich time it is, and please provide the difference in hours. I am waiting at this momment.

It is 3 pm in Portugal ? it is at 1 am ?
Set your timer - 24 hours from right now is going to be about when A17E becomes available. Give or take a couple hours.

 
The story I see over and over again is that people get much closer to zombies than they need to. Same thing back when trees killed people. They would stand right up against the trunk as they chopped. Those who stood back at the edge of the axe’s range didn’t die.
Hit zombies from the edge of your weapon’s range and you don’t get hit. People still run right up to kiss the zombie while they’re hitting it....
Wait... Your saying that people are... kissing zombies???

But seriously thanks for the info.

 
What time is the OFFICIAL Alpha 17 Launch going to be at?

I doubt it. I think it's generally 3, 4 PM eastern. Late enough they can finish up last minute things, but early enough they can get started on any catastrophic bugs that appear when it's widely released.
Can someone from the Fun Pimps state exactly when they plan on launching Alpha 17 Experimental to the public? (I'm looking at you, Roland!)

 
Hello All,
I would like to know wich time it is done the update for 7 days to die alpha 17.

At this momment it is 00:30 in Portugal. Wich time it is, and please provide the difference in hours. I am waiting at this momment.

It is 3 pm in Portugal ? it is at 1 am ?

Wich time would it be launched ????

Next time you provide the update, please provide the time, not guessing :D

Keep up the good work.

Don't forget to introspectivate all my comments :)
giphy.gif


 
Roland himself said they will discuss the state of bugs tomorrow and that they plan to release the alpha late in the evening.

Only reason I don't blame people is that it's easy to lose information in this topic, maybe he could add that info to the header?

 
From release notes: "Generating 16k maps is currently disabled until we have time to speed it up"

Can someone please tell me this one will be re-enabled for stable? It will make my day -- I don't care if it takes 8 hours to generate the map.

 
The lay there not moving was causing confusion as to if the zombie was dead or not so when the delay was removed the game got harder and the added difficulty was appreciated.
From watching Kage's vids it seems like the hit box for melee is now on par with bow & arrow, meaning not only does the melee crosshair need to be vertically aligned with the head but also aligned the horizontal plane. I.e you can miss to the left or right with a club or knife just like an arrow. Is that correct?

 
What's the point of spending points for knockdown if the zombies immediately get back up? Does the knockdown perk make them stunned or something?

 
Hey Madmole, i am a kickstarter backer and i really like the direction of the game. I only have one question. Will we ever gonna see new wearable backpacks? I would like to see some military backpacks or sometimes i would like to have my player without one. I really hate when i dress my character like a cowboy and i wear this backpack. It ruins the immersion. This game has a lot of customization and the backpack is the only that you can't change.

 
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I just took a look and zombie hand attack ranges are typically 1.65m. Every weapon and tool I saw are 2-3m range. Zombies do not have a range advantage.
Okay then I guess that argument is over, it's fine and people are just going to have to get used to it.

I hope the rumor that the FOV slider is gone is untrue because that would suck big time unless default is 75 to 80%.

 
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I guess 1.65m is just counter intuitive, seems more than what people can reach with their arms. So you look at the zombie trying to hit you and naturally feel like you are out of reach, but nope

what are the size of his arms? I suppose it's near half that distance.

 
From watching Kage's vids it seems like the hit box for melee is now on par with bow & arrow, meaning not only does the melee crosshair need to be vertically aligned with the head but also aligned the horizontal plane. I.e you can miss to the left or right with a club or knife just like an arrow. Is that correct?
Correct. It was mentioned some weeks ago in the forums, but didn't get a lot of discussion.

Based on A16 play, you want your crosshairs over the target (head) at the time of contact. They don't necessarily have to be aligned at the beginning of your swing, so you can begin the swing, and get the aim right while it is progressing.

 
I guess 1.65m is just counter intuitive, seems more than what people can reach with their arms. So you look at the zombie trying to hit you and naturally feel like you are out of reach, but nope
what are the size of his arms? I suppose it's near half that distance.
Yeah that comes out to 5.4 ft. worth of hand to hand combat reach for the zombie which is obviously a bit much so maybe this argument isn't over yet.

 
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I guess 1.65m is just counter intuitive, seems more than what people can reach with their arms. So you look at the zombie trying to hit you and naturally feel like you are out of reach, but nope
what are the size of his arms? I suppose it's near half that distance.
You're right. Realistically both zombie reach and weapon ranges should be about 0.5 metre shorter depending where you measure from, in this case probably the hips of the animator which would explain the extra range. That _may_ lead to an issue with different striking animations producing different results. I'll see how it plays though, I've been avoiding the streams so I haven't actually seen the problem first-hand.

 
What's the point of spending points for knockdown if the zombies immediately get back up? Does the knockdown perk make them stunned or something?
Because them falling to the ground and standing back up takes time. Time that they are not hitting you and time that you can hit them. You can easily get in 2 hits during their knockdown.

 
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