PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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That may be what the game tells you but watching stream is a totally different story.
I wonder if the main issue is just where zombie looks to be on client and where it's actually at for server. Only thing I can think of to be the issue.

 
Alpha 17 First impressions
-snip-

The zombies seem OP to me. I can understand that they are tuff but when they are walking around with four or five arrows sticking though there brain seems a bit excessive. I could see zombies walking around with arrows all over there body but not in the head. They seem more like boss fights rather than a zombie.

That and a club smashing there skull in. I understand that you start out with crappy weapons but a solid club to the head should be enough to stop anyone, dead or alive. The club has the feel of a wet noodle or a nerf toy.

What happened to the stun effect with zombies? They just get right back up as if they tripped or something.

Then that long arm reach they have is a bit crazy. I could understand that if you only had your fist but the club should give you twice the range but instead it feels like you don't even have the full reach of your arm while they can hit you much further away. I watched streamers constantly miss zombies while they took damage.

I do like the idea that zombies seem to come out of nowhere and hit you. That was funny.
You make a good point here about the ridiculously long arm reach the zombies have that seems to be as long as the players reach with a club, that needs to be balanced for sure.

The zombies getting right back up without much of a delay was intended to reduce the confusion of whether they are dead or not when they go down according to Joel in one of his recent videos.

The weak damage with clubs is intended until you upgrade the club with mods and specialize in it.

The weak damage with arrows is because they are stone arrows with a regular bow and the combined affect isn't very powerful and again as you upgrade to a higher tier arrow and specialize/mod your bow or upgrade to the compound bow they will do much more damage.

 
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You make a good point here about the ridiculously long arm reach the zombies have that seems to be as long as the players reach with a club, that needs to be balanced for sure.
The zombies getting right back up without much of a delay was intended to reduce the confusion of whether they are dead or not when they go down according to Joel in one of his recent videos.

The weak damage with clubs is intended until you upgrade the club with mods and specialize in it.

The weak damage with arrows is because they are stone arrows with a regular bow and the combined affect isn't very powerful and again as you upgrade to a higher tier arrow and specialize/mod your bow or upgrade to the compound bow they will do much more damage.
Completely disagree regarding the melee reach of zombies. Its way better than it ever has been and requires the player to be more mobile than in past alpha's. People just need to learn, this isnt the 7daystodie of old!

 
That may be what the game tells you but watching stream is a totally different story.
From what I have seen from alpha 17 and what we have with alpha 16, the main reason there seem to be confusion related to zombie range and your own range is FOV because in alpha 16 with the fov slider, higher fov make it seem like your range and zombie range is a lot longer and many don't learn the new range from that new fov so they try to hit from closer than necessary and get hit.The alpha 17 don't have a fov slider, but its still possile to use the fov command and some people will probably use it which combined to the new melee system, it will probably still cause confusion. I did see a streamer of alpha 17 who used the fov command which probably didn't help him.

Also about the alpha 17 streamers, many were not putting the crosshair on the zombie which made them miss, that is not like the alpha 16 where we could aim above the zombie head and hit them.

 
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That may be what the game tells you but watching stream is a totally different story.
The story I see over and over again is that people get much closer to zombies than they need to. Same thing back when trees killed people. They would stand right up against the trunk as they chopped. Those who stood back at the edge of the axe’s range didn’t die.

Hit zombies from the edge of your weapon’s range and you don’t get hit. People still run right up to kiss the zombie while they’re hitting it....

 
Can we expect A17 experimental release at midnight?
I doubt it. I think it's generally 3, 4 PM eastern. Late enough they can finish up last minute things, but early enough they can get started on any catastrophic bugs that appear when it's widely released.

 
I just watched a night time, day 7 horde.The players got wasted over and over, to the point that they stopped trying and just started to ape about.

The horde was entirely focussed on a single player, who was out of reach on the roof. A teammate was able to walk among the horde, pick up a backpack, and attack the horde without their attention ever turning away from the player on the roof.

There were well over a dozen Z's after they'd exhausted all their ammo (rockets included). This horde was not a trickle.
If I had to guess I would say they were playing on a higher difficulty and had it set on 64 zombies per player and if there was a bunch of players they are going to get a ton of zombies that have a high amount of hit points so that is their own fault.

 
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Roland, how will A17E affect SP and Mp performance?

I’m particularly interested in the recommended specs for a MP server running a randomly generated map- and maybe also a hosting service u recommend?

I know a lot of people are interested in knowing about the specs and requirements for A17E.

- - - Updated - - -

Roland, how will A17E affect SP and Mp performance?

I’m particularly interested in the recommended specs for a MP server running a randomly generated map- and maybe also a hosting service u recommend?

I know a lot of people are interested in knowing about the specs and requirements for A17E.

 
I'm excited to play A17, but overall I'd say I've been disappointed with the streams. Not disappointed with the game. Disappointed with the players.

I'm left wondering what sort of play style most people have had up to now, and how much they may have been relying on exploits or console commands.

The game is not making unreasonable demands on players. The players are failing to engage with urgency and with accuracy.

Whenever I play I play with urgency. Every moment is employed with a purpose. The only time I'm idle is to regain stamina, or to plan/study my options. Yet I see so many streamers just standing idle during the most productive and safe daylight hours. Sure, some of them are interacting with others watching their stream, but they're still wasting the day away.

I've seen people with 130 arrows refuse to engage the horde because they don't want to 'lose' their arrows. Yet they can recover those arrows in the morning, or if they dare to do a run-through, they can recover a valuable quantity during the fight.

I normally deal with 100% of a horde with just arrows or xbow, and thats from when the arrows couldn't be recovered.

They gripe about the XP needed to advance, yet they shy away from the battles that will gain them XP.

I suppose part of the problem may be that your typical streamer is more an entertainer than a hardcore player.

They might play a lot of games, but those games might not normally be 7D2D, and they've come into the streams quite rusty with the game, which has not done the game the credit it deserves.

I honestly hope TFP don't nerf the difficulty too much before release on the basis of these rather pathetic players on the streams.

 
I'm excited to play A17, but overall I'd say I've been disappointed with the streams. Not disappointed with the game. Disappointed with the players.
I'm left wondering what sort of play style most people have had up to now, and how much they may have been relying on exploits or console commands.

The game is not making unreasonable demands on players. The players are failing to engage with urgency and with accuracy.

Whenever I play I play with urgency. Every moment is employed with a purpose. The only time I'm idle is to regain stamina, or to plan/study my options. Yet I see so many streamers just standing idle during the most productive and safe daylight hours. Sure, some of them are interacting with others watching their stream, but they're still wasting the day away.

I've seen people with 130 arrows refuse to engage the horde because they don't want to 'lose' their arrows. Yet they can recover those arrows in the morning, or if they dare to do a run-through, they can recover a valuable quantity during the fight.

I normally deal with 100% of a horde with just arrows or xbow, and thats from when the arrows couldn't be recovered.

They gripe about the XP needed to advance, yet they shy away from the battles that will gain them XP.

I suppose part of the problem may be that your typical streamer is more an entertainer than a hardcore player.

They might play a lot of games, but those games might not normally be 7D2D, and they've come into the streams quite rusty with the game, which has not done the game the credit it deserves.

I honestly hope TFP don't nerf the difficulty too much before release on the basis of these rather pathetic players on the streams.
I couldn't agree more.

 
I'm excited to play A17, but overall I'd say I've been disappointed with the streams. Not disappointed with the game. Disappointed with the players.
I'm left wondering what sort of play style most people have had up to now, and how much they may have been relying on exploits or console commands.

The game is not making unreasonable demands on players. The players are failing to engage with urgency and with accuracy.

Whenever I play I play with urgency. Every moment is employed with a purpose. The only time I'm idle is to regain stamina, or to plan/study my options. Yet I see so many streamers just standing idle during the most productive and safe daylight hours. Sure, some of them are interacting with others watching their stream, but they're still wasting the day away.

I've seen people with 130 arrows refuse to engage the horde because they don't want to 'lose' their arrows. Yet they can recover those arrows in the morning, or if they dare to do a run-through, they can recover a valuable quantity during the fight.

I normally deal with 100% of a horde with just arrows or xbow, and thats from when the arrows couldn't be recovered.

They gripe about the XP needed to advance, yet they shy away from the battles that will gain them XP.

I suppose part of the problem may be that your typical streamer is more an entertainer than a hardcore player.

They might play a lot of games, but those games might not normally be 7D2D, and they've come into the streams quite rusty with the game, which has not done the game the credit it deserves.

I honestly hope TFP don't nerf the difficulty too much before release on the basis of these rather pathetic players on the streams.

Completely agree and found myself asking some of the same questions - With that said, i watch their performance, smirk at the noobness and give the zombies a wink "i'll see you soon!"

BUT! You should also understand that having them stream was for advertisement purposes, so expecting top-end game-play may be asking a bit much.

 
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Roland, how will A17E affect SP and Mp performance?I’m particularly interested in the recommended specs for a MP server running a randomly generated map- and maybe also a hosting service u recommend?

I know a lot of people are interested in knowing about the specs and requirements for A17E.

- - - Updated - - -

Roland, how will A17E affect SP and Mp performance?

I’m particularly interested in the recommended specs for a MP server running a randomly generated map- and maybe also a hosting service u recommend?

I know a lot of people are interested in knowing about the specs and requirements for A17E.
Most people are reporting that it seems to be about the same requirements as A16. Optimizations to improve performance will be a priority focus for the devs during experimental.

Ping Perfect is what the testers and devs have been using so that provider seems pretty safe for getting A17 right.

I don’t believe the posted minimum and recommended specs are going to be changed.

 
Hi MadMole and TFP, thank you for this great game. Like so many others, I'm itching to play A17e!

I have a question for you, or anyone who may know the answer. With all the groundwork that has been done for A17, and the planned shorter periods between future updates, do you think we will still be required to start new games after every future update? I am thinking maybe not because all the fundamentals have been put in place and ironed out....? But then I know close to zero about programming lol

It isn't really an issue for me either way as I really enjoy the first few in-game weeks, when survival is at its hardest. We were kind of spoiled in a way with having so long (in A16) to have long-running games and build huge bases. I just wonder if we will be able to do that in A17 or we will be restarting from fresh every 3 months or so.

Thanks for your time!

 
I remember posting in the beginning of April that A17 would come out just in time for Boxing Day. I guess my initial estimate for the stable release won't be too far off.

I look forward in testing this Experimental build and familiarize myself with the new stuff. I haven't touched 7dtd in so many months.

 
Most people are reporting that it seems to be about the same requirements as A16. Optimizations to improve performance will be a priority focus for the devs during experimental.
Ping Perfect is what the testers and devs have been using so that provider seems pretty safe for getting A17 right.

I don’t believe the posted minimum and recommended specs are going to be changed.
Thanks for the reply! But then again, let's take ping perfect for an example (wich i've used before)... Their servers come standard with 4gb of ram- do YOU believe that is enough ram to run a unmodded version of the game? Because after some time in vanilla- the world would stutter a lot when you're out traveling on your minibike in a random generated world.. This is what was most annoying for A16 for me a least. As if the game is water and the glass just gradually fills up until it starts spilling... if you know what i mean?

 
Hi MadMole and TFP, thank you for this great game. Like so many others, I'm itching to play A17e!
I have a question for you, or anyone who may know the answer. With all the groundwork that has been done for A17, and the planned shorter periods between future updates, do you think we will still be required to start new games after every future update? I am thinking maybe not because all the fundamentals have been put in place and ironed out....? But then I know close to zero about programming lol

It isn't really an issue for me either way as I really enjoy the first few in-game weeks, when survival is at its hardest. We were kind of spoiled in a way with having so long (in A16) to have long-running games and build huge bases. I just wonder if we will be able to do that in A17 or we will be restarting from fresh every 3 months or so.

Thanks for your time!
You can keep your base going if A18 were to come out in January. They don't hold a gun to your and force you to download it.

 
The time its U.S.A Time or Portugal Time ????

This is the Alpha 17 development discussions thread where you can discuss all matters pertaining to A17 development. You can ask the developers questions and give feedback and share ideas.
Each week all developer responses from the previous week will be moved to the Official A17 Developer Diary for Developers which is a locked thread. In this way discussions between developers and players can happen unimpeded until they run their course and then the comments of the developers can be put in one place for easy reading later.

In addition, updates by other staff members will also be made to the official development diary. We hope that in this way the community can still have an enjoyable time discussing Alpha 17 without diluting the news from the developers.
Hello All,

I would like to know wich time it is done the update for 7 days to die alpha 17.

At this momment it is 00:30 in Portugal. Wich time it is, and please provide the difference in hours. I am waiting at this momment.

It is 3 pm in Portugal ? it is at 1 am ?

Wich time would it be launched ????

Next time you provide the update, please provide the time, not guessing :D

Keep up the good work.

Don't forget to introspectivate all my comments :)

 
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