PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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To be fair Joe, there has been talks about the stability of the release. I cant find the post now, but the gist of it was:That if to many show stoppers arise during the streamer phase, the release of A17-E could get shifted back slightly.

That does sound like a testing phase of sorts to me. Theres even a pre-A17-E bug report thread...

But nothing wrong with testing... QA can never be to rigorous :)
i agree more testing is never a bad thing as it has been proven... but point i was at is... the "misconception" that the streamers have to test before the public gets it which is totally wrong.

the concept was and still is... the streamers play thru and show off some aspects of the new stuff added or changed and if they stumble onto any bugs it will be caught by testers/devs and the public and thus looked into with hopes of no game breakers to hold back public release.

 
Any one knows how much xp needs for 1 level and the multiplier for the next?
The first thing I changed in vanilla A16 was making level 4x slower, I'll give A17e a shot on normal values but I start leveling really fast again I'll do the same.

 
I was very skeptical of the instant recovery but it makes melee so much better. I never realized how much easier it made the game to be able to smack them for free.
Also on loot I was shocked at first but within the week stopped thinking about it. I’m so used to rare loot now it seems natural and I still kill zombies with abandon. Now getting a backpack is exciting and the loot is always good. Increasing the loot for yourself should be super simple but I encourage you to try it out first.
yep, so far when i do see a bag drop from dead zombie.... its not gonna be a piece of cloth or an empty tin can. so i just kill for xp and move on to the next one... no stopping to loot and or get killed in the process. it is much better and i love the results i see and expected to see in the streams so far. :)

also, sometimes (not always) there may be a regular brown burlap bag dropped after corpse despawns.. that is not the rare corpse loot... that was most likey some arrows. again... it doesnt happen all the time and not suppose to. but an FYI.

 
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I was very skeptical of the instant recovery but it makes melee so much better. I never realized how much easier it made the game to be able to smack them for free.
Also on loot I was shocked at first but within the week stopped thinking about it. I’m so used to rare loot now it seems natural and I still kill zombies with abandon. Now getting a backpack is exciting and the loot is always good. Increasing the loot for yourself should be super simple but I encourage you to try it out first.
I'll bet there's a perk for that to :)

Zombies drop more/better loot or something.

- - - Updated - - -

 
You've always been able to lock your game to a specific alpha version. I see no evidence of this changing.
But.... When you opt into latest_experimental, you will always automatically download the latest experimental build, and you can't revert to a previous experimental build. So if you want to play a17 before the stable release, then you will need to download the latest build every time you log in.

 
But.... When you opt into latest_experimental, you will always automatically download the latest experimental build, and you can't revert to a previous experimental build. So if you want to play a17 before the stable release, then you will need to download the latest build every time you log in.
You can copy the files elsewhere and just run it from the copy.

 
This just in: Monday has been cancelled this week due to expected high numbers of people hammering steam for game updates.
steam will pull a "Blizzard" stunt like they do every Tuesday... steam servers down on Monday for routine maintenance and Trolland had no part with that. :)

 
This just in: Monday has been cancelled this week due to expected high numbers of people hammering steam for game updates.
They could avoid this by releasing a day early and catching everyone by surprise :)

 
also, sometimes (not always) there may be a regular brown burlap bag dropped after corpse despawns.. that is not the rare corpse loot... that was most likey some arrows. again... it doesnt happen all the time and not suppose to. but an FYI.
I was going to ask about that - does that mean that if you don't recover your arrows from the corpse before it despawns you don't lose them?

 
i agree more testing is never a bad thing as it has been proven... but point i was at is... the "misconception" that the streamers have to test before the public gets it which is totally wrong.
the concept was and still is... the streamers play thru and show off some aspects of the new stuff added or changed and if they stumble onto any bugs it will be caught by testers/devs and the public and thus looked into with hopes of no game breakers to hold back public release.
Ah I see... Well the fact that the streamer weekend is for marketing reasons, I believed to be well known...

Im just trying to point out, that it's not all boring/bad :)

 
@roland @development team

Are the black out versions of the 4x and 2x scopes just placed holders? Will the dual render scopes be in the stable release? I thought the 4x mad mole showed off in his video looked dope. Was super looking forward to using it

 
But.... When you opt into latest_experimental, you will always automatically download the latest experimental build, and you can't revert to a previous experimental build. So if you want to play a17 before the stable release, then you will need to download the latest build every time you log in.
What? If you get a new version. Then login and find the world all screwy. Log back out, go to steam and opt in to the previous alpha. Go back to game and load save.

This has worked for me in the past for any update... You telling me I've been lucky?

 
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