PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I have a question..Tommorow A17 will be released to all others players via Steam, in what time,hours? In morning or afternoon?

I cant wait to play :smile-new: Watched some streams and can tell you make a excellent job with this alpha.. Keep up the good work :smile-new:

 
After watching about an hour of streaming before I fell asleep I can tell I'm going to need a ton of time to re-mod the game.

Although you all finally figured out how to tell the zeds to not follow the natural slopes and fixed a lot of their pathing ......

You still have the same tired mechanic of them getting knocked down than getting back up and than dying Of course this is not for the lower hp Zeds they just go down and die.

Here is a suggestion I have for you.... Random downs random death.

I will explain: On any given head shot there should be a 50-50% they go down and on any down there should be a 25% that they are actually dead dead.

This way it is not a matter of saying okay this zombie will die after 3 arrows(or w/e) and not get back up or these zombies will go down and get back up and then go down for good. You can change the times of them returning to their feet to be random also anywhere between 0.5 and 5 sec. before starting their getting up animation should do it.

These simple changes would add so much to the game as to truly not know whether or not a zombie is actually dead or just downed.

It would add the occasional multi down and up(meaning more than just 2x's up to max of headshot vs hp) and also the occasional dead for good on first down.

It is something I have wanted to add to my game for awhile now, but hesitated untill the AI was Improved.

Okay there is 1 suggestion add it or don't it's up to you I will add it to my own game regardless.

Here is a gripe I have more than anything.

The sneak mechanic is utterly useless indoors Why? because there is not enough room to slip past Zeds. Either there is a big open area with tons of Zeds that you can not get by or the areas to enter are to narrow

(cough cough Linear dungeon crawling areas cough)<< do not even get me started on this It was okay for a few buildings...but attempting to add to everything?

It truly ruined sneaking into and out of I want to say more than this but I am going to be generous and say 80% of houses and buildings.

Anyway once again supposedly needed for about 4 years straight now changing the colors of the world and adding more reflection and shine to guns etc. Instead of once again doing actual art work to improve things and immersion.

Like what you ask?

Like the ability to have the clothing gloves and shirts show in the first person view on your hands and arms.

Also what On earth did you do to the zombies they look like they are made of plastic? You can really tell on the fat farmer wife model.

I digress a bit and will give props on the indoor and night time lighting and than zing you with a daytime light not so great.

I am not sure if these are just a byproduct of the Unity upgrade or that someone actually worked on them?

But all these art tweaks although some look better some look worse are not important to me at all. Graphics quality have nothing to do with game play.

Ask yourself these things as you go...... is it your own personal preference or does it actually add to the game?

Lets say that there was NO Color in the game only black/white and gray(grey for Canadians) what would add to the game? lighting yes that would be important what else would add?

If you changed rocks to look more black then gray? No wouldn't matter might take a few sec to realize that's the new rock look that's about it.

Would my suggestion of actually seeing clothing in first person add? Yes yes it would.

I have to say some of the changes I like most I Do not and a few simple tweaks to a few other things and you'll be back on track for something Great again.

Peace I'm out until sometime next week when I actually test and play the game for myself.

 
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No, the entire point of streaming is NOT to test. That is the job of the Q&A team. Streamers are for marketing.
exactly... i still cant find where the streamers were suppose to test.

testing will now or when a17 drops, be tested further by the many public eyes! :)

@dkgcracker #1 is not a bug and #2 most likely internet lag or because he was streaming but will need detailed repro steps if others can find same thing. :)

 
Nah, monday is almost here. 11:13 am in germany :'D
Yeah but A17 will come out in the evening US time.. Here in Germany that will mean somewhere in the night from Monday to Tuesday :(

Edit: At least, that's the latest news I've heard.

 
Looking at the streamers for a few hours i think i will really like A17 , but i really hope we get more perks in time , right now with the limited number of perks and level gating it kinda looks like you can't really specialise you just invest in all perk trees to be able to get by .

 
Looking at the streamers for a few hours i think i will really like A17 , but i really hope we get more perks in time , right now with the limited number of perks and level gating it kinda looks like you can't really specialise you just invest in all perk trees to be able to get by .
I think if they cut the level gating by half (10, 20, 30... vice 20, 40, 60...) they can still keep min-maxing down and also allow for some creativity in character development.

 
Yeah but A17 will come out in the evening US time.. Here in Germany that will mean somewhere in the night from Monday to Tuesday :(

Edit: At least, that's the latest news I've heard.
When there was an estimated release date in the header I seem to remember it saying 20:18, no idea what time-zone though.

Damn, I've waited _months_ to crack that joke. Worth it :-)

In all seriousness, expect it between 10pm and 2am Monday night in the Europe. I'm in work Tuesday so it looks like Wednesday/Thursday is going to be the first time I get a crack at it. (subtle geology pun intended)

 
When there was an estimated release date in the header I seem to remember it saying 20:18, no idea what time-zone though.
Damn, I've waited _months_ to crack that joke. Worth it :-)

In all seriousness, expect it between 10pm and 2am Monday night in the Europe. I'm in work Tuesday so it looks like Wednesday/Thursday is going to be the first time I get a crack at it. (subtle geology pun intended)
Lol xD Frackin' hilarious!

 
exactly... i still cant find where the streamers were suppose to test.
testing will now or when a17 drops, be tested further by the many public eyes! :)

@dkgcracker #1 is not a bug and #2 most likely internet lag or because he was streaming but will need detailed repro steps if others can find same thing. :)
To be fair Joe, there has been talks about the stability of the release. I cant find the post now, but the gist of it was:

That if to many show stoppers arise during the streamer phase, the release of A17-E could get shifted back slightly.

That does sound like a testing phase of sorts to me. Theres even a pre-A17-E bug report thread...

But nothing wrong with testing... QA can never be to rigorous :)

 
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zombies seem to get up pretty fast?? it certainly doesn't feel realistic, imo :) no zomebie loot? hahaha fun pimps u crack a book me up. is there a way to have random times for a zombie to spring back from the um. undeaddead? or just go with a slower time? cheers, thanks for the update.

 
Can someone explain me silly person how that testing will go? I get the experimental alpha installed on Monday, well more like Tuesday since I am in Europe. and start playing, but will I loose my progress daily? You will keep releasing new builds and saves will break?? Or can I force-lock in on current build and update after a week or so?? or new builds will be released on weekly bases rather than daily? I never played it being experimental always waited for stable. But A17 is so huge that I don't want to wait till Christmas to try it!

Thanks!

 
Can someone explain me silly person how that testing will go? I get the experimental alpha installed on Monday, well more like Tuesday since I am in Europe. and start playing, but will I loose my progress daily? You will keep releasing new builds and saves will break?? Or can I force-lock in on current build and update after a week or so?? or new builds will be released on weekly bases rather than daily? I never played it being experimental always waited for stable. But A17 is so huge that I don't want to wait till Christmas to try it!
Thanks!
In most cases you only have to wipe and restart if you plan to report bugs. There is the possibility, however, that you will have to restart at some point. Just last week I continued a game in a new build and all recipes were changed to craziness. It was unplayable and I had to start fresh.

Experimental is strictly voluntary and is not meant for a long term game by someone unwilling to begin again. You cannot force lock particular builds. It will be bad enough with some people reporting stuff because they kept their A16 save.....

Just be prepared for the worst and you should have lots of fun.

 
zombies seem to get up pretty fast?? it certainly doesn't feel realistic, imo :) no zomebie loot? hahaha fun pimps u crack a book me up. is there a way to have random times for a zombie to spring back from the um. undeaddead? or just go with a slower time? cheers, thanks for the update.
I was very skeptical of the instant recovery but it makes melee so much better. I never realized how much easier it made the game to be able to smack them for free.

Also on loot I was shocked at first but within the week stopped thinking about it. I’m so used to rare loot now it seems natural and I still kill zombies with abandon. Now getting a backpack is exciting and the loot is always good. Increasing the loot for yourself should be super simple but I encourage you to try it out first.

 
Can someone explain me silly person how that testing will go? I get the experimental alpha installed on Monday, well more like Tuesday since I am in Europe. and start playing, but will I loose my progress daily? You will keep releasing new builds and saves will break?? Or can I force-lock in on current build and update after a week or so?? or new builds will be released on weekly bases rather than daily? I never played it being experimental always waited for stable. But A17 is so huge that I don't want to wait till Christmas to try it!
Thanks!
You've always been able to lock your game to a specific alpha version. I see no evidence of this changing.

But any A17.x versions probably will screw up past saves. Historically anyway...

 
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