PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I cant wait to carry my jeep to the roof of a sky scraper and launch off the top! i might even build a ramp up there just to get more air.
why carry it? just drive it up the stairs O.o at worse, wedge ramps but i assume stairs/ramps will do. roadkill them sleepers while you're at it

now we need monster trucks to tear through buildings

 
Now I for one hope that the materials needed to craft a vehicle remains engines, tires etc and not generic mechanical parts and iron. But the difference between placing my fully constructed vehicle in my backpack is no more immersion breaking than disassembling and placing an entire engine and 2 tires in my backpack pack is.
Preferences differ for sure. I can contrast two games I play. Empyrion, with the bike there that you place, pick up, place, and pick up. Carrying an extra bike or two isn't an issue. You drive somewhere then pick it up and continue. Convenient. Does somewhat ruin immersion.

7DTD A16 - Drive and dis-assemble. Now my inventory is definitely filling up. There's no way I'll be carrying an extra 1-2 minibikes around "just in case", that'd not take 3 slots, it'd take most of my slots.

7DTD A17 - Fly somewhere in my gyrocopter... land.. pick it up, place my jeep, drive off, get out, pick it up, place my motorcycle... drive around, pick it up, place gyrocopter and fly home.

Now some might not find that immersion breaking. It won't get better as we get rafts, boats, submarines, air-craft carriers or space rockets, I got plenty of pockets in my jeans to store them all :p

So yeah, I do see a problem with "pick up" vehicles. Having to dismantle into 5-10 pieces will at least take up lotsa inventory space and make it more immersive.

 
7DTD A17 - Fly somewhere in my gyrocopter... land.. pick it up, place my jeep, drive off, get out, pick it up, place my motorcycle... drive around, pick it up, place gyrocopter and fly home.
And what point of this? You can't pick up vehicle when it has something in its inventory, so you are just wasting inventory slots.

 
Preferences differ for sure. I can contrast two games I play. Empyrion, with the bike there that you place, pick up, place, and pick up. Carrying an extra bike or two isn't an issue. You drive somewhere then pick it up and continue. Convenient. Does somewhat ruin immersion.
7DTD A16 - Drive and dis-assemble. Now my inventory is definitely filling up. There's no way I'll be carrying an extra 1-2 minibikes around "just in case", that'd not take 3 slots, it'd take most of my slots.

7DTD A17 - Fly somewhere in my gyrocopter... land.. pick it up, place my jeep, drive off, get out, pick it up, place my motorcycle... drive around, pick it up, place gyrocopter and fly home.

Now some might not find that immersion breaking. It won't get better as we get rafts, boats, submarines, air-craft carriers or space rockets, I got plenty of pockets in my jeans to store them all :p

So yeah, I do see a problem with "pick up" vehicles. Having to dismantle into 5-10 pieces will at least take up lotsa inventory space and make it more immersive.
There could always be another option. Not being able to pick up any. For instance, you can assemble a bike only at a gas station or unlock a raft only at the docks (there would be a dock poi needed for random gen of course :) ). And where you park it, is where it's left.

 
Isn't that going to end up with a lot of n00bs on servers trying to loot their first house and being faced with sleepers far higher than their level can deal with because a higher level player popped past and spawned them earlier?
Lots of "what ifs" floating around this feature. Best to actually wait and see how this new change actually does before they keep making more changes.

 
I've seen a lot of people concerned about how vehicles will be crafted in A17. IE no longer having "parts" but using "materials" to craft. Some are also concerned that it will be immersion breaking or cheesy to be able to pick up the vehicle in your backpack.
Isn't this the same mechanic that has been used for years on forges, workbenches etc? I can't recall any #gates about how cheesy it is to pick up your forge and carry it across the map.

Now I for one hope that the materials needed to craft a vehicle remains engines, tires etc and not generic mechanical parts and iron. But the difference between placing my fully constructed vehicle in my backpack is no more immersion breaking than disassembling and placing an entire engine and 2 tires in my backpack pack is.
For now there are some parts that must first be crafted much like you have to make the bellows first and then use it as a recipe component for the forge.

Will Madmole eventually decide that it’s a waste of time to craft the intermediate parts and consolidate the whole recipe to just mechanical parts, steel, and leather? If what we’ve seen so far with soil is a slippery slope (intended) then probably but if these changes have simply been surgical actions then probably not.

#Mybellowsliveson

 
Isn't that going to end up with a lot of n00bs on servers trying to loot their first house and being faced with sleepers far higher than their level can deal with because a higher level player popped past and spawned them earlier?
No need for other players. In SP there are some POI locations with too tough enemies on day one. This is what people said they wanted: Locations with higher difficulty and better loot for a true risk/reward system.

So...will players see that sleeping irradiated cop in the attic of one of those houses on Day 1 and back away slowly marking it on their map for later and think, “Wow, that’s awesome” or will they charge in and die and then rant about it on the forums...?

What’s behind Door #2 Johnny?!

 
This will always be the 7dtd theme song to me.
Really agree with you...

I miss this song so much, it was so beautiful, so hard, so intense...

Much better of actual song theme imo.

 
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No need for other players. In SP there are some POI locations with too tough enemies on day one. This is what people said they wanted: Locations with higher difficulty and better loot for a true risk/reward system.
So...will players see that sleeping irradiated cop in the attic of one of those houses on Day 1 and back away slowly marking it on their map for later and think, “Wow, that’s awesome” or will they charge in and die and then rant about it on the forums...?

What’s behind Door #2 Johnny?!
I've been there son, it was a real pain but I came back and looted the place. :)

Police station, Nazgane

 
No need for other players. In SP there are some POI locations with too tough enemies on day one. This is what people said they wanted: Locations with higher difficulty and better loot for a true risk/reward system.
So...will players see that sleeping irradiated cop in the attic of one of those houses on Day 1 and back away slowly marking it on their map for later and think, “Wow, that’s awesome” or will they charge in and die and then rant about it on the forums...?

What’s behind Door #2 Johnny?!
Count me in the I want it group. Uncertainty will make looting POI's more exciting. Getting a lucky find or pushing the looting skills for a great weapon/mod, will not guarantee anyone the ability to clear out an entire area with ease.

 
And what point of this? You can't pick up vehicle when it has something in its inventory, so you are just wasting inventory slots.
Not everything that players do needs to have a point or be The Most Efficient.

 
Very rarely would someone have a need to pick up their vehicle and put it in inventory.

The main instance being if you die way out in the sticks and have to do a CR and you have to hop on a minibike so you don't have to walk for miles to go get your jeep in which case you can just empty out the inventory of the minibike before you leave your base so lets not make a mountain out of a mole hill here.

 
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