Thanks! <3
Thanks! <3
This brings so much good memories and I am not nostalgia person, but man..we all had this vibe while loading the game and knowing how much good time we gonna have next hours. Hyped for the new one.
why carry it? just drive it up the stairsI cant wait to carry my jeep to the roof of a sky scraper and launch off the top! i might even build a ramp up there just to get more air.
Preferences differ for sure. I can contrast two games I play. Empyrion, with the bike there that you place, pick up, place, and pick up. Carrying an extra bike or two isn't an issue. You drive somewhere then pick it up and continue. Convenient. Does somewhat ruin immersion.Now I for one hope that the materials needed to craft a vehicle remains engines, tires etc and not generic mechanical parts and iron. But the difference between placing my fully constructed vehicle in my backpack is no more immersion breaking than disassembling and placing an entire engine and 2 tires in my backpack pack is.
And what point of this? You can't pick up vehicle when it has something in its inventory, so you are just wasting inventory slots.7DTD A17 - Fly somewhere in my gyrocopter... land.. pick it up, place my jeep, drive off, get out, pick it up, place my motorcycle... drive around, pick it up, place gyrocopter and fly home.
This will always be the 7dtd theme song to me.
There could always be another option. Not being able to pick up any. For instance, you can assemble a bike only at a gas station or unlock a raft only at the docks (there would be a dock poi needed for random gen of coursePreferences differ for sure. I can contrast two games I play. Empyrion, with the bike there that you place, pick up, place, and pick up. Carrying an extra bike or two isn't an issue. You drive somewhere then pick it up and continue. Convenient. Does somewhat ruin immersion.
7DTD A16 - Drive and dis-assemble. Now my inventory is definitely filling up. There's no way I'll be carrying an extra 1-2 minibikes around "just in case", that'd not take 3 slots, it'd take most of my slots.
7DTD A17 - Fly somewhere in my gyrocopter... land.. pick it up, place my jeep, drive off, get out, pick it up, place my motorcycle... drive around, pick it up, place gyrocopter and fly home.
Now some might not find that immersion breaking. It won't get better as we get rafts, boats, submarines, air-craft carriers or space rockets, I got plenty of pockets in my jeans to store them all![]()
So yeah, I do see a problem with "pick up" vehicles. Having to dismantle into 5-10 pieces will at least take up lotsa inventory space and make it more immersive.
Lots of "what ifs" floating around this feature. Best to actually wait and see how this new change actually does before they keep making more changes.Isn't that going to end up with a lot of n00bs on servers trying to loot their first house and being faced with sleepers far higher than their level can deal with because a higher level player popped past and spawned them earlier?
For now there are some parts that must first be crafted much like you have to make the bellows first and then use it as a recipe component for the forge.I've seen a lot of people concerned about how vehicles will be crafted in A17. IE no longer having "parts" but using "materials" to craft. Some are also concerned that it will be immersion breaking or cheesy to be able to pick up the vehicle in your backpack.
Isn't this the same mechanic that has been used for years on forges, workbenches etc? I can't recall any #gates about how cheesy it is to pick up your forge and carry it across the map.
Now I for one hope that the materials needed to craft a vehicle remains engines, tires etc and not generic mechanical parts and iron. But the difference between placing my fully constructed vehicle in my backpack is no more immersion breaking than disassembling and placing an entire engine and 2 tires in my backpack pack is.
No need for other players. In SP there are some POI locations with too tough enemies on day one. This is what people said they wanted: Locations with higher difficulty and better loot for a true risk/reward system.Isn't that going to end up with a lot of n00bs on servers trying to loot their first house and being faced with sleepers far higher than their level can deal with because a higher level player popped past and spawned them earlier?
Really agree with you...This will always be the 7dtd theme song to me.
Did we ever know the requirements from the prior versions?One question for dedicated server has the requirements have changed for A17?
Ah yes, your legacy... =)#Mybellowsliveson
I've been there son, it was a real pain but I came back and looted the place.No need for other players. In SP there are some POI locations with too tough enemies on day one. This is what people said they wanted: Locations with higher difficulty and better loot for a true risk/reward system.
So...will players see that sleeping irradiated cop in the attic of one of those houses on Day 1 and back away slowly marking it on their map for later and think, “Wow, that’s awesome” or will they charge in and die and then rant about it on the forums...?
What’s behind Door #2 Johnny?!
Count me in the I want it group. Uncertainty will make looting POI's more exciting. Getting a lucky find or pushing the looting skills for a great weapon/mod, will not guarantee anyone the ability to clear out an entire area with ease.No need for other players. In SP there are some POI locations with too tough enemies on day one. This is what people said they wanted: Locations with higher difficulty and better loot for a true risk/reward system.
So...will players see that sleeping irradiated cop in the attic of one of those houses on Day 1 and back away slowly marking it on their map for later and think, “Wow, that’s awesome” or will they charge in and die and then rant about it on the forums...?
What’s behind Door #2 Johnny?!
Not everything that players do needs to have a point or be The Most Efficient.And what point of this? You can't pick up vehicle when it has something in its inventory, so you are just wasting inventory slots.