No one is on the ledge. In my opinion removing clay patches is stupid and unnecessary and no amount of trying to say how awesome it feels can change that.
I've always been supportive of the Pimps, doesn't mean I have to agree with everything. Doesn't mean I have to love everything. Hopefully they have a team of people that these ideas are run by. And if they do I don't think everyone always 100 percent agrees with some choices being made. And that ok too. Every great developer always takes into account all the variables, all the different outcomes etc and weighs them against a final decision. Im sure theres a reason for this change.
But this Alpha to me seems to be the Alpha where the game becomes an arcade game. Maybe that's the intention. Maybe it was ALWAYS the intention. But to go from the game we had in A14 to what is now being presented to me is bringing on a feeling of melancholy. You guys got rid of spam crafting and replaced it with a system where, in a one block radius, i can stand with a club and shovel in my hand, look left and right, kill zombies, acquire skill points, level any perk i want, dig straight down and collect numerous resources, plant a plant, buy a perk to get more harvest, drop some points in my pistol skill and all of that without having to ever use a gun, or replant my crop.
From my limited vision inside this development process, considering the game they WERE making from A1-12 I find it interesting that a lot of mechanics and systems are being streamlined. And in my lowly opinion, as a player, I feel the change, along with the cumulative, hurts what I love about the game.
We are all well aware that the Pimps are no longer interested in catering to us. We all read the statement. Doeesnt mean some of us cant look at a game development choice and disagree with it.