PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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at the dangerous size it has reached by now perhaps we should refer to it as Threadth ;)
I love how Roland keeps deleting or moving posts in what looks like an attempt to keep the page count under 3000. I'm pretty sure if he hadn't we'd be on at least page 5000 by now :-)

 
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If you play it straight then it really isn't very noticeable. The system is much improved over A16. The only way it would be commonly noticeable is if you are intentionally gaming it to be so. I have entered several POI's and had to backtrack outside because I was overwhelmed in the close quarters. When I re-entered I did not see new sleepers in old places in most cases. It could technically still happen rarely but most of the time it hasn't come up. I haven't heard a single tester complain about it and they complain plenty when something is whacky.
One of the improvements is that the sleepers wake up much more easily now. If you haven't perked into stealth you won't be slipping past them without them waking up. So you really are dealing with zombies volume by volume and not leaving some that might end up being in different positions when you return. POIs are a lot tougher and scarier because you get surrounded and overwhelmed when you do something that wakes everyone up and if you leave the premises and they follow you out and you kill them they are dead. They don't get replaced by new sleepers again.

By the way A17 b175 is the most entertainment I have ever had with the game. All mod attachments add a damage modifier to the weapon so in my last play I found a brown dye attachment in a roadside duffel bag. I immediately turned my wood club into a Brown Wood Club +2 (The dye attachment added +2 entity damage and +1 power attack damage). It was just a cool feeling knowing my dark brown club was a bit better than normal.

Later in a POI I fell three stories into a sub-basement full of zombies that immediately woke up. I escaped with my life but my heart was pounding and getting out did NOT feel like a linear trip through the light tunnel. It felt like a frantic race through a maze with zombies following and me trying to chop through barricaded doors to get through and out before they could catch me.
This.

People are over-worrying about the sleepers.

Is the system perfect? No.

Is the system complete? No. Still WIP

Is the system much improved over A16? A thousand times yes!!!!

 
No, because waking them up outside the house ruins the experience. The designers did not want them all waking up and trashing everything trying to leave the building.
Passive was added for A17, it does not exist in A16.
I know you guys have been doing a ton for A17, but I have to say that this is a great improvement.

 
...One of the improvements is that the sleepers wake up much more easily now. If you haven't perked into stealth you won't be slipping past them without them waking up. So you really are dealing with zombies volume by volume and not leaving some that might end up being in different positions when you return. POIs are a lot tougher and scarier because you get surrounded and overwhelmed when you do something that wakes everyone up and if you leave the premises and they follow you out and you kill them they are dead. They don't get replaced by new sleepers again....
So, does that mean you can go into a POI, fire off a few shotgun rounds, then run out to the street and wait for the building to empty out?

Just want to make sure this doesn't make it unintentionally easy. :)

 
So, does that mean you can go into a POI, fire off a few shotgun rounds, then run out to the street and wait for the building to empty out?
Just want to make sure this doesn't make it unintentionally easy. :)
Personally, I don't think this makes anything "unintentionally" easy. If you're doing that, it's intentional, and not something the developers need to "correct." People can play as they like. You don't want that happening, don't make it happen.

 
So, does that mean you can go into a POI, fire off a few shotgun rounds, then run out to the street and wait for the building to empty out?
Just want to make sure this doesn't make it unintentionally easy. :)
I think only the sleepers in the currently activated volume would wake up and come outside. The volumes you hadn't yet entered would still have passive zeds inside that would only wake up if injured. So you could go in and out several times each time moving deeper in and leading them outside to fight in the street.

Sometimes I've HAD to do that as the only viable strategy as I would've been overwhelmed otherwise in the tight quarters. I don't think that is very unrealistic however. If you want a thrilling jump scare type of experience then creep through and fight as you go. If you want to enter a new area and wake up all the zombies in that volume and lead them outside you can do that too.

But you won't just be able to fire a shotgun in the first room you enter and empty out all the zombies from the entire POI if it is (for example) the new Shotgun Messiah Factory.

 
I think only the sleepers in the currently activated volume would wake up and come outside. The volumes you hadn't yet entered would still have passive zeds inside that would only wake up if injured. So you could go in and out several times each time moving deeper in and leading them outside to fight in the street.
Sometimes I've HAD to do that as the only viable strategy as I would've been overwhelmed otherwise in the tight quarters. I don't think that is very unrealistic however. If you want a thrilling jump scare type of experience then creep through and fight as you go. If you want to enter a new area and wake up all the zombies in that volume and lead them outside you can do that too.

But you won't just be able to fire a shotgun in the first room you enter and empty out all the zombies from the entire POI if it is (for example) the new Shotgun Messiah Factory.
A factory for shotgun messiah? can't wait to find one of those poi's. Gotta be some good stuff in there.

 
I don't mean to be terribly stupid, (but at times I think it is a hobby of mine) . Exactly what is "optimization"?
In a very broad sense, keeping it in terms a layman can understand...

Making the game engine run faster, mainly to increase the framerate for the player.

I could go into a massive technical rant about various systems but that about sums up the general idea.

 
Hey faatal, can you give us some news please? maybe the bugs you have fixed this week or something else.. thanks in advance :smile-new:
Tomorrow I might spit out some info.

For now I'll just say I made some big vehicle changes this week and a big feature that was going to be pushed to A18, should be in A17e.

 
Personally, I don't think this makes anything "unintentionally" easy. If you're doing that, it's intentional, and not something the developers need to "correct." People can play as they like. You don't want that happening, don't make it happen.
What, you don't think we should put a magic box around you and make you get to the end to leave? ;)

 
So, does that mean you can go into a POI, fire off a few shotgun rounds, then run out to the street and wait for the building to empty out?
Just want to make sure this doesn't make it unintentionally easy. :)
Actually this is exactly what would happen in real life if you were to do the same thing, this is a tactic not an exploit.

 
Tomorrow I might spit out some info.For now I'll just say I made some big vehicle changes this week and a big feature that was going to be pushed to A18, should be in A17e.
I suppose is vehicle passengers. Thanks anyway man!

 
That would be awesome, but even if that's not the case I have to appreciate one thing about this delay: devs are always doing more and more stuff if they find an opportunity, instead of just doing what was in the initial plan and then sitting around while other devs finish their stuff.

Hope you get what I mean :)

 
Actually this is exactly what would happen in real life if you were to do the same thing, this is a tactic not an exploit.
I wouldn't even do that in real life. There's not passive/active sleeper volumes in real life. You shoot that shotgun, and you'd have 10x more plus zombies coming after you from houses nearby and more, not just the 1 volume you spawned or even the whole house, lol.

- - - Updated - - -

Tomorrow I might spit out some info.For now I'll just say I made some big vehicle changes this week and a big feature that was going to be pushed to A18, should be in A17e.
We can do flips and roll overs in the air now? hehe

 
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