PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I mean, for sure, I wasn't arguing about A16, where's the point in that :p
:p , yeah, I think he was just wondering if it was fixed. None of us just can't seem to find faatal's post on it to confirm what we're thinking.

 
:p , yeah, I think he was just wondering if it was fixed. None of us just can't seem to find faatal's post on it to confirm what we're thinking.
The bottom line is that people who expect the game to remember where sleepers spawn when you first enter a building will be disappointed in A17 and probably always will be. The sleeper system was not designed to be static in this fashion and it seems unlikely that this will ever change. The sleeper spawns are dynamic and occur once you enter the building or the “volume.” Faatal has made some tweaks to prevent zombies from magically materializing in front of the player but the system is likely to always dynamically spawn zombies and not track their exact locations once you leave the area.

 
The bottom line is that people who expect the game to remember where sleepers spawn when you first enter a building will be disappointed in A17 and probably always will be. The sleeper system was not designed to be static in this fashion and it seems unlikely that this will ever change. The sleeper spawns are dynamic and occur once you enter the building or the “volume.” Faatal has made some tweaks to prevent zombies from magically materializing in front of the player but the system is likely to always dynamically spawn zombies and not track their exact locations once you leave the area.
And thus, as I mentioned, they'll always be able to game the system by leaving the volume and returning to it in the hopes of getting a better spawn.

-A

 
And thus, as I mentioned, they'll always be able to game the system by leaving the volume and returning to it in the hopes of getting a better spawn.
-A
Eh. If someone wants to go in and out of a building ten times just to ensure that he sees all the sleepers and can kill them easily, let them do it. The game is a race against time, after all, so leaving and entering each POI several times just for that already takes a toll in the form of lots of wasted time.

 
Eh. If someone wants to go in and out of a building ten times just to ensure that he sees all the sleepers and can kill them easily, let them do it. The game is a race against time, after all, so leaving and entering each POI several times just for that already takes a toll in the form of lots of wasted time.
They should keep the spawns in memory for 5 mins after you leave, that would help with less shuffling around and making someone wait who is trying to game the system.

 
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Eh. If someone wants to go in and out of a building ten times just to ensure that he sees all the sleepers and can kill them easily, let them do it. The game is a race against time, after all, so leaving and entering each POI several times just for that already takes a toll in the form of lots of wasted time.
I feel the same way. It breaks my immersion to have the zombies spawn this way, but I'll take that any day of the week over the glowing cops - especially in a POI that I haven't looted yet.

-A

 
How dare you. Both dogs and cats are lovely creatures and deserve the best in this world. A true animal lover would never try to make it a competition!
True. And of course everyone knows cats would win anyway so why argue over it?

 
Oh no you didn't!

Dogs have owners. Cats have slaves! ^-^
If you die in your house and your cat runs out of food, it starts eating you with your juicy eyeballs going as an appetizer. Dogs will just lick you to death until you wake up... Dark, I know.

 
If you die in your house and your cat runs out of food, it starts eating you with your juicy eyeballs going as an appetizer. Dogs will just lick you to death until you wake up... Dark, I know.
Dogs do the same, actually.

 
Dogs do the same, actually.
Depends on how the dog was treated.

However, I know more dogs and stories that the owner dies, and the dog dies laying next to them. Cats, I have never heard of the cat doing the same. My lord, what kind of topic did we get on x.x

 
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Roland, please implore the powers that be to add one tiny request. It'll serve all parties greatly. Joel will be able to truly display his artistic abilities, gazz will be inspired, faatal will be able to do dazzling shimmering effects with it, ave the rest of the team can pitch in also. All I ask for is.......

A wearable Carmen Miranda fruit hat. Nothing says stay classy folks in an apocalypse like one.

 
Roland, please implore the powers that be to add one tiny request. It'll serve all parties greatly. Joel will be able to truly display his artistic abilities, gazz will be inspired, faatal will be able to do dazzling shimmering effects with it, ave the rest of the team can pitch in also. All I ask for is.......

A wearable Carmen Miranda fruit hat. Nothing says stay classy folks in an apocalypse like one.
Well, I can't say I approve but I do appreciate your honesty. :)

 
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Roland, please implore the powers that be to add one tiny request. It'll serve all parties greatly. Joel will be able to truly display his artistic abilities, gazz will be inspired, faatal will be able to do dazzling shimmering effects with it, ave the rest of the team can pitch in also. All I ask for is.......
A wearable Carmen Miranda fruit hat. Nothing says stay classy folks in an apocalypse like one.
Sounds like a perfect candidate for Spiders "Stuff" mod.

-A

 
The issue is say, you break into the door of a house. Inside you see one room, with a door. There is one sleeper.

However, this is a small house, so the entire poi has one volume with 10 spots, 5 of which spawn zombies.

The 4 spawned in other rooms.

You kill that one. You leave.

You come back 10 seconds later, it reshuffled. Now that /closed off room/ has two of the four remaining zombies.

So although the mechanic is different, the and result is the same as a16. Teleporting spawners.

Add this with missing a zed in the house and setting up camp.

 
The issue is say, you break into the door of a house. Inside you see one room, with a door. There is one sleeper.
However, this is a small house, so the entire poi has one volume with 10 spots, 5 of which spawn zombies.

The 4 spawned in other rooms.

You kill that one. You leave.

You come back 10 seconds later, it reshuffled. Now that /closed off room/ has two of the four remaining zombies.

So although the mechanic is different, the and result is the same as a16. Teleporting spawners.

Add this with missing a zed in the house and setting up camp.
Maybe I just don't understand the mechanic fully...but it still doesn't seem the same. Similar, but not the same. In your example, it seems much more like A16...but in A16, if I understand correctly, ALL the sleepers respawn when you leave and return. Now, yes, things reshuffle, so a previously-dead sleeper location spawns a zed...but one of the OTHER previously-filled sleeper locations doesn't spawn, because one of the zombies is dead, and the POI remembers that.

Am I misunderstanding?

 
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