insanetoast
New member
I LOVE this idea!If you want a sewer system, you could have two different road types which look the exact same in model appearance.
The 'City Road' road would have a pipe shaped space going along the middle of the road roughly.. 5-7 blocks deep, and just go from end to end on all roads, making a mesh. And every so blocks there'd be a ladder to climb up with a manhole covering the top.
The Manhole could operate exactly like a Hatch, unlocked, but of course the model would be pixel thin, like the ingame sheet metal.. so it stays flush with the road and doesn't cause collision while driving.
Inside the sewer, it'd have.. maybe half block deep water, new enemy being Zombie Rat.. (Big) and every so often there'd be ledges to one side or dry areas with dead bodies with eskies or sham crates, boxes and bags.. where people tried to hide underground as a means for looting.
That's how I'd do the sewer system. Two road types mainly so all the random gen'ed roads wouldn't have a big ass long pipe going through the desert etc for no reason.
Though I'm sure many people would be using the Sewer System way too much to avoid the Zombies.. that and it's just more work for the poor Pimps.. :f
The only thing I would add would be tunnels you have to crouch through that are dug by the rats, so you have branching exploration. Maybe those rats have been hoarding treasures for nest building!

But seriously, 10/10 idea right there!