Menace312
New member
I remember seeing this concept awhile back. I really like the layout.It looks like it could be a trader in A17 so I would think its probably possible.
I remember seeing this concept awhile back. I really like the layout.It looks like it could be a trader in A17 so I would think its probably possible.
So, does that mean you have to have an empty slot on your belt so you can switch to fists to harvest? That seems more clunky than just clicking Use on it. Is there something I'm missing?All harvestable plants are harvested by hitting with free hand instead of using with "e" 11/1/18
From my understanding, I think so.So, I'm really happy to see some attention being given to harvesting (my wife plays this like a farming simulator game), but I'm a little confused by this part:
So, does that mean you have to have an empty slot on your belt so you can switch to fists to harvest? That seems more clunky than just clicking Use on it. Is there something I'm missing?
The exact mechanism for harvesting is unclear at the moment. In the video where harvesting was shown, Madmole had a knife equipped and said he could harvest with a knife but then switched to a free hand to harvest. The features post was updated by Roland. There’s no way to know who’s correct.So, I'm really happy to see some attention being given to harvesting (my wife plays this like a farming simulator game), but I'm a little confused by this part:
So, does that mean you have to have an empty slot on your belt so you can switch to fists to harvest? That seems more clunky than just clicking Use on it. Is there something I'm missing?
its a step in the right direction.Exactly. 17 months for a17..And the power attack? Don't know how it will play out, but from the looks of it; meh.
For sure. But game changing? Gotta see it to believe it.its a step in the right direction.
We can only dream! 2025 goals!What would be game changing for melee would be to add blocking, pushing, and attacking from different directions with the mouse (which would make the zombies ragdoll in the directions of your hits too). Now that would make melee dynamic and fun as hell. But of course, that takes a lot of work.
I agree. That would be game changing!What would be game changing for melee would be to add blocking, pushing, and attacking from different directions with the mouse (which would make the zombies ragdoll in the directions of your hits too). Now that would make melee dynamic and fun as hell. But of course, that takes a lot of work.
that.. and/or maybe a secondary weapon / shield. I would absolutely love a shield. or dual wielding machetes / clubs. i'd love thatWhat would be game changing for melee would be to add blocking, pushing, and attacking from different directions with the mouse (which would make the zombies ragdoll in the directions of your hits too). Now that would make melee dynamic and fun as hell. But of course, that takes a lot of work.
Name things that would add to difficulty in farming that you wouldn't label as "tedious". I don't have any problems with the changes shown so far in farming. I would like it to not be a plant and forget type of thing though. Farming should require some active participation that takes up valuable game time. If it doesn't then eventually it will make food a complete non-issue.But if anything, MadMole said that seeds are going to be much harder to obtain. So it should take longer for food to become a non issue.
It is just that the process of farming is less tedious
They would have to invent a new way how to generate POIs in cities if you would want the sewer system be connected to roads and buildings above in some way. The idea is cool, but with Random Gen worlds I think it would be challenging to say the least. Regarding Navezgane, I think it could be doable, since it could be possible to connect different sewer POI sections together by hand.what you guys think about if every city would have a sewerage system where you can find some extra loot
and as new enemys little mutated sewer rats they are not big but you could get some new infections and you need to treat the infections with special medications
and the other cool thing about sewers would be if you in there at night only with a pistol and a flashlight and then without a warning some zombies appearing oh man that would be so creepy.
Not necessarily, the sewers would likely follow the road in many places. The connections to individual houses are generally too small to squeeze a human through. There are, of course, exceptions to this but it would provide a way of doing sewers while minimizing the risk of collapsing buildings.They would have to invent a new way how to generate POIs in cities if you would want the sewer system be connected to roads and buildings above in some way. The idea is cool, but with Random Gen worlds I think it would be challenging to say the least. Regarding Navezgane, I think it could be doable, since it could be possible to connect different sewer POI sections together by hand.
I don't think this exact trader will make it, it was concept art. They say new trader are added, and that we might see bus as one of parked vehicle, but this trader seems bit complicated as need lot of new artwork so might not make. But yes I love to see it.PIMPS, DEVS, anyone. Do you know if this or something like this made it into alpha 17?
:tickled_pink:
I think this is a great idea and should be doable as The Gronk says. I would really love this.what you guys think about if every city would have a sewerage system where you can find some extra loot
and as new enemys little mutated sewer rats they are not big but you could get some new infections and you need to treat the infections with special medications
and the other cool thing about sewers would be if you in there at night only with a pistol and a flashlight and then without a warning some zombies appearing oh man that would be so creepy.
would be a cool dungeon.why would anyone go down there?idkwhat you guys think about if every city would have a sewerage system where you can find some extra loot
and as new enemys little mutated sewer rats they are not big but you could get some new infections and you need to treat the infections with special medications
and the other cool thing about sewers would be if you in there at night only with a pistol and a flashlight and then without a warning some zombies appearing oh man that would be so creepy.
good spawn point for zombies. mole rats beware.I think this is a great idea and should be doable as The Gronk says. I would really love this.![]()