Thanks for the update faatal. I am slightly perplexed that you are working on those things while roland was announcing streaming soon a month ago. It is what it is though. I really appreciate the transparency!
Excited to see what you guys come up with.
Since Monday there have been 201 commits to the project. That is normal. We will be working on all kinds of changes right up until A17e is released.
Depends on what you consider soon to mean. I recently told my wife Christmas will be here soon. That didn't mean next week.
I have about 12 A17e must fix issues assigned to me right now. Even if those were the only tasks left for A17e, it would be difficult to determine how long it would take. In the time it takes to address those issues there will probably be 5 or 10 new issues that come up that have to be fixed. This is an iterative process. Often an issue is fixed and then testers reopen it because there is still a variation of the problem or a new problem. Now apply that process to a dozen different developers and no one can know an exact date. It is all guessing.
Some will say other companies announce dates and release stuff on time. How does that work?
1 Set a date and make simple safe changes that any dummy could do.
2 Set a date and then release regardless of bugs or features being finished. Usually accompanied by a death march.
3 Set a date so far in the future, that you could do it twice over.
4 Say nothing until it is 99% done, then set an easy date weeks or months ahead.
5 Set a date and get lucky!
We could do 4, but that goes against early access transparency.
Like many other game companies, we are employing the it is done when we are happy with it approach.