Yes, why can't I do this to zombies in game? We need face physics.Hmm, that reminds me, there is no "real" hand-to-hand combat skills. Some good gloves and a couple of magazines duck taped around your forearms and you're good to go! If there was a skill...
A18?
At max hand-to-hand skills that would be totally awesome! Exploding heads will be an acceptable substitute.Yes, why can't I do this to zombies in game? We need face physics.
![]()
The goal of TFP isn't to make the game more realistic, but it is to make the game more funIMO this is a step backwards. Not realistic at all. What they should of done was remove the punching grass and replace it with harvesting with the e button, just like any other plant. After all, who Punches grass?! And why are seeds rare? In real life they are everywhere. Maybe make it so seeds can fail to grow. That would make it more challenging and realistic.
farming is a lot better in 16.4 than in 15.2 if you remember, also consider this be glad you're not playing starvation mod.The goal of TFP isn't to make the game more realistic, but it is to make the game more funand I, and many players are all in favor of that!
Farming, IMO, was very tedious and boring, so anything that simplifies the process, is good to me![]()
ha ha i like this reply!that's 4 dukes (5 if you count 1.2)
That would be cool if we had some fruit trees or bushes, I don't know if I am into self regrowing cornHarvested crop returns to first stage "baby plant" and regrows 11/1/18
be happy if they add a push animation with or without a gun.Hmm, that reminds me, there is no "real" hand-to-hand combat skills. Some good gloves and a couple of magazines duck taped around your forearms and you're good to go! If there was a skill...
A18?
WRONG WRONG WRONG. This game is supposed to be a survival game, but with each alpha it becomes easier and more boring. And i blame comments like yours.The goal of TFP isn't to make the game more realistic, but it is to make the game more funand I, and many players are all in favor of that!
Farming, IMO, was very tedious and boring, so anything that simplifies the process, is good to me![]()
I disagree. It's so easy to mod you can tweak the difficulty however you like. Your strength, zombies' strength, resources, block strength, etc. And much more. One of 7D's strengths is that it is so easily (and heavily) moddable, you can make it as easy or difficult as you like.WRONG WRONG WRONG. This game is supposed to be a survival game, but with each alpha it becomes easier and more boring. And i blame comments like yours.
At this point we don't know to what extent you can mod farming. I agree with the other posters sentiment - the game is becoming a zombie fighting game with simple crafting and survival concepts bolted on to it.I disagree. It's so easy to mod you can tweak the difficulty however you like. Your strength, zombies' strength, resources, block strength, etc. And much more. One of 7D's strengths is that it is so easily (and heavily) moddable, you can make it as easy or difficult as you like.
Shots fired!WRONG WRONG WRONG. This game is supposed to be a survival game, but with each alpha it becomes easier and more boring. And i blame comments like yours.
I was wondering the same thing myself.Shots fired!
Yes. Fun > realism. But I wouldn't want to call the game difficult by any means..![]()
Just wondering.. Why did they implement the 'empty-hands-punch-instead-off-E' change? If one uses the same argument, do we need empty hands for looting any container?