PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I'm hoping it gets every kind of nerf imaginable, air superiority is a powerful tool.
To put a positive spin to it: You will then be in a MadMax kind of game stage. Looking for your next fuel, trading things you found for ammo. It has possibilities. :)

But should be a late game item IMO.

 
One way to make the game harder without fiddling too much with difficulty levels is to, as someone already mentioned, prevent placing blocks below you while jumping until you buy a perk or two for jump heigth increase.

 
Hum IMO if you go over day 100 this game isn't for you. I never make it past day 22 before making a new map. By day 7 first horde night I'm already like level 50+ of course I play with lower night cycles and max day cycles but that's how I like to play.

I really like playing that way and day 7 horde night when set this way all zombies will auto know where you at until I think 4am at this setting. My best fun is starting over and changing things up never same building or base style.

In long term MMO's and such I don't like to lose what I earn, but 7 Days to Die is not a MMO and I treat it as such restarts and changing things up is how to get the most fun out of it.

Try this if your board... Restart map never pick the same building don't build your own choose a prefab in game and always a different one.

Don't pick military bunkers or skyscrapers. How do you do in different buildings?

 
Isn't the pathing in A17 different than A16? Would the AI consider a fake floor to be a valid path in A17?
fake floor is supposed to trick zombies, what would be the point of them, except poi traps and pvp? brain dead cant know what is fake floor and whats not

 
I looked and there are over 30 perks I plan to buy into (assuming they don't change much from videos)

so that would still leave me with plenty of choices to make of what to take when.
Yes, but some people might like to play specialists in each playthrough to make them more variable.

It doesn't mean you have to allow the 15 point max perk at level 10, but IMHO there should be no restrictions on at least the first two levels of each perk. Probably except for some build-perks that would unbalance the game too much.

For the build perks gates could also be avoided by making one or two ingredients of the recipe not craftable or at least dependant on another recipe only found in the world or at the trader. Sure, some of you hate the RNG nature of this, others like it because it makes each game unique. You can't please everyone.

The biggest worry is likely to be base attacks that take place when the base is absent... a wandering horde on a beeline for the base when I leave (and fail to spot them), or a screamer banging away on a wall.
No worry. As soon as you are far enough away the wandering horde despawns.

So no real answer on the gyrocopter + raiding situation? Just "put spikes and auto turrets"? Am I the only one who thinks flying over peoples' bases is really dumb?
The answer is: Adapt. Not by asking on the forum what to do. But by playing the alpha and finding new ways to defend. If players can't find a way, the feedback will show TFP that they have to fix it.

We are the guinea pigs. We suffer for the greater good :smile-new:

 
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Hum IMO if you go over day 100 this game isn't for you. I never make it past day 22 before making a new map. By day 7 first horde night I'm already like level 50+ of course I play with lower night cycles and max day cycles but that's how I like to play.
50+ by first horde night? What do you play 4 hour days?

 
It's true. Got a good group of guys on there, and every time I see a collaboration of modders on there it brings a tear to my eyes. You should see some of the stuff produced on there. Everyone benefits.
then pretty please, for a17, someone bring the lockpick mod in.

 
What's OP is traders... can get a lot of high lvl stuff within a day in game. Needs to be some gates on him with rep (which I know there probably will be at some point). Granted, need to get lucky with some treasure maps, but still...

 
How could you possibly know anything about what does and does not work in a pathing system you've never gotten to play or even seen being played?
Fataal stated that zombies will go to the shortest or least block defense route to get to the player. It's based on what he said. so if you made one side of your base, weaker than the others, they will choose to destroy that side.

 
What's OP is traders... can get a lot of high lvl stuff within a day in game. Needs to be some gates on him with rep (which I know there probably will be at some point). Granted, need to get lucky with some treasure maps, but still...
I agree that there are things that need to be changed with the traders.

I just saw a 562 crossbow on day 20 for 2,000. Insanely under priced and over powered for that gamestage.

Also Metal Armor pieces in the 500 quality for only a few thousand each.

This is not only over powered for the game stage, but directly makes one of the perks un-needed. I hope some adjustments can be made to what is available and how much it costs.

 
im curious if streamers still get to play A17?
Weekend pior to us as stated 688545763222378996431124578 times.

So no real answer on the gyrocopter + raiding situation? Just "put spikes and auto turrets"? Am I the only one who thinks flying over peoples' bases is really dumb?
Many ways around this

What's OP is traders... can get a lot of high lvl stuff within a day in game. Needs to be some gates on him with rep (which I know there probably will be at some point). Granted, need to get lucky with some treasure maps, but still...
Not hard to max barter day 1 and get stash rank 3 as it stands now can also get a few stacks of dukes in this time. So yea can be easy. But it all depends on how you play.

 
I think it would be kinda cool if TFP created a montage of some of the more funny bugs they've encountered while testing. Slap them into a video and release at the end of the week. Blooper reels always get good PR.

 
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