PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Terrible idea, especially if you are running a server. Not all players want to start over. If you want to, you can by yourself, don't force such stupidity to other players, it must be optional.
Or have it like Eco game did (you had a meteor impact, that you had to deal with) - have a possibility to build an anti nuclear missile defense system, that can shoot the nuke down from the sky, that's very difficult and hard to craft, but doable even if you play solo with 24 minute days. And have a scripted event happen showing that your defense system activates and blasts the nuke in the sky and show you credits screen. It would create nuclear fallout and make the game world harsher for a while, but not destroy it and you could still survive in such a world until it slowly settles down.
I never knew i needed this in my life until right now. AWESOME idea and good end game content to work for.

 
I never knew i needed this in my life until right now. AWESOME idea and good end game content to work for.
make it happen. I believe in you!

I'd love to see more enviromental hazards. Harsh winds, snow storms, hail etc. etc.

Nothing that'll kill you directly

 
make it happen. I believe in you!
I'd love to see more enviromental hazards. Harsh winds, snow storms, hail etc. etc.

Nothing that'll kill you directly
Lol, leave out hail then. Get hit by that in the head of even a small chunk and lights out. Get the baseball or even a golf ball size and could kill you if hit right. Guess a bit too realistic, but getting caught out in that would suck.

 
Yeah, I'd considered this, but there may be a problem.The pathing is not recalculated the moment you switch the doors. There's a lag, and not all the Z's will adapt to the new path simultaneously, so some will still be tracking left, while others are trying to switch to tracking right. Once they find themselves obstructed by other zombies they might just start taking out their frustrations on your walls.

I like the idea to keep them moving, rather than digging / climbing or bashing, but it needs to be done in a manner that allows you to headshot any rebels in the group.
With the new pathing system, it's easier to funnel down the zombies to one place where all your traps will be. I'm thinking make the 3 sides 2 blocks thick and one 1 block thick with the door where all my traps are.

 
I'm not sure what you meant, but A16 has no end. There are no coherent quest chains, so there is nothing to play through except for the starter quest set.
So, no one has "finished" A16.4
I think you mean, almost every one who played 16.4 has finish it :)

 
So no real answer on the gyrocopter + raiding situation? Just "put spikes and auto turrets"? Am I the only one who thinks flying over peoples' bases is really dumb?

 
I have a question for everyone that cares to answer:Recently it was thrown out there that they might level gate the attributes.

- What if they spread them out (somewhat) evenly over the 200 levels?

Character Level 1 = Attribute Level 1 Unlocks ( and it looks like we start with this)

Character Level 20 = Attribute Level 2 Unlocks

Character Level 40 = Attribute Level 3 Unlocks

Character Level 60 = Attribute Level 4 Unlocks

Character Level 80 = Attribute Level 5 Unlocks

Character Level 100 = Attribute Level 6 Unlocks

Character Level 125 = Attribute Level 7 Unlocks

Character Level 150 = Attribute Level 8 Unlocks

Character Level 175 = Attribute Level 9 Unlocks

Character Level 200 = Attribute Level 10 Unlocks
Divide by 2 all character levels needed, then it would be better.

 
I think you mean, almost every one who played 16.4 has finish it :)
Finished with it, for sure. :)

But there is 4-6k people who are still going at it. The mods are amazing game extenders. My two favs are from people who have posted in the last day.

Don't want their heads to get too big... Throws off your equilibrium. :)

 
So no real answer on the gyrocopter + raiding situation? Just "put spikes and auto turrets"? Am I the only one who thinks flying over peoples' bases is really dumb?
I will say that with the new pathing and zombie behavior without actively defending your base in conjunction with passive defenses the zombies do a great deal of damage. So to be able to land on someone's roof and attract a horde into attacking the base while just watching may be an OP tactic especially with the other player most likely being offline while it all happens.

Now with auto turrets and spikes on your roof it seems that this could be prevented. If a gyrocopter trying to land on a roof takes fire from turrets it is almost certain to get rekt and spikes covering every block would keep players from jumping onto the roof. So why wouldn't this be a real answer?

What other reasons other than horde bating from a roof makes the ability to fly over a base really dumb (as in unbalanced I take it by your context)? And how would turrets and spikes NOT be adequate defenses against that? I'd even go so far as to use the false floor block to make a fake roof with spikes below that so that if they land on it they fall into spikes and get stuck....

 
I will say that with the new pathing and zombie behavior without actively defending your base in conjunction with passive defenses the zombies do a great deal of damage. So to be able to land on someone's roof and attract a horde into attacking the base while just watching may be an OP tactic especially with the other player most likely being offline while it all happens.
Now with auto turrets and spikes on your roof it seems that this could be prevented. If a gyrocopter trying to land on a roof takes fire from turrets it is almost certain to get rekt and spikes covering every block would keep players from jumping onto the roof. So why wouldn't this be a real answer?

What other reasons other than horde bating from a roof makes the ability to fly over a base really dumb (as in unbalanced I take it by your context)? And how would turrets and spikes NOT be adequate defenses against that? I'd even go so far as to use the false floor block to make a fake roof with spikes below that so that if they land on it they fall into spikes and get stuck....
Do zombie avoid fake floors? This could be an amazing and funny way to defend your fortress. The possibilities are large... and deep. :)

 
During horde night, the occasional vulture should show up.Not just for making a gyrocopter flight unsafe (reducing the value of a cheap horde-avoidance), but also to make the player have to consider defending against airborn threats when defending the base.

The gyrocopter should have its main purpose to scout out the area, and reach some position quickly that is far off.

But it should not be the choice for extended loot runs (low inventory).

Having a high fuel consuption will make it expensive, and make the ground vehicles the default mode of travel.

(flying is else just a too powerful alternative)

It could even require special fuel (high % alcohol) that must be grown, fermented and distilled by farming.
Vultures do show up at higher gamestages.

The gyro uses a moderate amount of fuel, but those numbers are not locked in yet.

 
But anyways. I don't see the devs saying (anything) about this. Nope, not a word. Well I guess it will still be just-as-easy to dig and hide in Alpha-17 IMVAO.
Isn't that right TFP's? ;)
Yep. It is so much fun, we now start you off in a hole at bedrock.

 
Vultures do show up at higher gamestages.
The gyro uses a moderate amount of fuel, but those numbers are not locked in yet.
What's the balance to prevent people cheesing horde night by just hovering above an empty field?

 
Funny reading post, people want TFP to surprise with all details and people are asking so much game play questions which at time are not yet coded. From all those post about gyro hovering player base, I think the best stop TFP can make it that one should not be allowed to Land on Land Claim box. much like one is not allowed to but frame block. If they want to stop it. But I have no problem if they don't stop hovering.

But I do want Gyro to be shoot to destroy and Turrents been upgrade to Rocket launcher at some point, but if not Funpimps I am pretty sure some modder will do it. So I am cool with it.

 
Noch mal meine Idee.

Zs kِnnen Material nur schlecht zerstِren aber sie kِnnen dich leicht finden.

Nahrungsmittel verderben, auch im Kühlschrank.

Hast du ein Feld in einer sicheren Basis wنchst ohne Dünger nichts. (Dünger finden / kaufen)

Fleisch hat hِheren Energiewert wie Gemüse also jagen.

Materialien findest du wie bisher aber dazu musst du die Basis verlassen. Draussen wartet die wütende Meute.

In der Blutnacht kِnnten die Zs stنrker und mehr sein.

 
What's the balance to prevent people cheesing horde night by just hovering above an empty field?
My guess, as Roland seems to have been given "no help" orders, is hopefully the gyrocopter is very, very hard to get. Once you get it and can fly above game space, a lot of perks will not be so useful.

So late game, hopefully.

 
My guess, as Roland seems to have been given "no help" orders, is hopefully the gyrocopter is very, very hard to get. Once you get it and can fly above game space, a lot of perks will not be so useful.
So late game, hopefully.
I'm hoping it gets every kind of nerf imaginable, air superiority is a powerful tool.

 
Status
Not open for further replies.
Back
Top