Anyone else have an Idea of the base build they're going for in A17? I got a couple plans. Underground for sure, and a Gyro base. Really can't tell until we get our hands on it, but it can keep you from going a little crazy during the wait.
Well, it's been said that traditional rooftop bases won't be safe anymore, however, it's also been stated that if you actively defend throughout the night that your base will probably survive... which is what I do anyway, so I'm still hoping to get the advantage of a pre-existing solid structure and adding to the walls ASAP once I gain flagstone, cobblestone and concrete... which is what I do now... so I'm hoping for little change to the strategy, just a bit more (unwanted) emphasis having to be placed on downing any Z's thumping on the walls.
The biggest worry is likely to be base attacks that take place when the base is absent... a wandering horde on a beeline for the base when I leave (and fail to spot them), or a screamer banging away on a wall.
Maybe the enhanced pathing will see the wandering hordes path around the empty base. Maybe not.
I'm open to the prospect of having to maintain 2 bases. One to hold my valuables and bedroll, but be otherwise unoccupied (and hopefully ignored by the Z's, and another nearby to house my forges, campfires, lights, chem station (ie 'heat' sources), and maybe even a 3rd 'disposable' nearby base where I spend my nights and waste few resources on the building defenses, but can distract the Z's from my other structures.
But ultimatly, it's a case of wait and see, and adapt where necessary, or drop to a difficulty level that doesn't carry such a defend and rebuild curse.