PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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That would put the Gyrpcopter down to scouting, night horde avoidance and rapid quest completion. Thats still strong just not as OP.
During horde night, the occasional vulture should show up.

Not just for making a gyrocopter flight unsafe (reducing the value of a cheap horde-avoidance), but also to make the player have to consider defending against airborn threats when defending the base.

The gyrocopter should have its main purpose to scout out the area, and reach some position quickly that is far off.

But it should not be the choice for extended loot runs (low inventory).

Having a high fuel consuption will make it expensive, and make the ground vehicles the default mode of travel.

(flying is else just a too powerful alternative)

It could even require special fuel (high % alcohol) that must be grown, fermented and distilled by farming.

 
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All this talk how "horde night should not be avoidable" while all you have to do is go options and turn zombie spawn off :|

If you want to fight zombies 24/7/365 that's fine but stop trying to force this way of playing the game on others. Sometimes i don't want to deal with zombies as im more interested in doing something different (especially in alpha 17 with reduced by 99% zombie loot - aka no bones and fat). Since alpha 17 i won't be able to just ignore horde and dig but at least don't force me also to break immersion by going to main menu just to turn zombies off.

 
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The jeep has more storage but the inventory is divided into free slots and fuel consumption slots. If you have items in the fuel consumption slots it will drain your fuel faster. But buying ranks in the Hybrid Vehicle perk tree can remove those fuel consumption slots and turn them into free slots.
I did a short video on it so you can see.

LOL - so mean .... You've got so many people so riled up.. Living up to the name Troland. :D

 
A minibike trailer or a little red wagon (Radio Flyer!) or a shopping cart we have to push around, varying capacity that could be from 36 to 144 items, that is the direction to go here. Then, it wouldnt matter as much what size the backpack is.
THIS a hundred times over. I registered just to put a vote behind this idea. One of my favorite things about this game is the amount of stuff to find/craft/accomplish. Adding more stuff, specifically stuff that serves a useful purpose and thus is desirable, makes the game that much more fun and adds to the 'replayability' as it were.

I find the game a bit too easy, especially late game. I'd like to see the difficulty ramp way up somehow (not just in raw zombie HP being crazy inflated or their attack dmg being absurdly high), but more of a natural danger. Think like Walking Dead, there's the ever-present threat of being swarmed, especially in cities. Right now, we build our bases in cities for the loot, but there's never a risk of getting swarmed, especially if there's two or more people.

Imagine if you had to balance the ability to transport loot in a noise shopping cart, minibike, minibike w/ trailer, station wagon, pick up truck, or even military transport vs. the noise it'll make and the zombies that it will bring. I've never seen 64 zombies at once. If I drive a diesel truck through the city to pick up loot, getting swarmed by 64 zombies would be the kind of natural risk/danger that would make it exciting.

I want to drive a sports car with the car alarm blaring as a distraction while my team sneaks out with a ton of loot. :)

Bring the ragged-edge, nail biting, raw-nerved excitement from Left 4 Dead into 7D2D, balanced with the stealth and tension from Walking Dead moments between the action, and man would this be an absurdly (even more) bad-ass game!!!

 
The Gyrocopter should definitely be able to avoid the horde, BUT it would be cool if:

  • Initially it didn't have enough fuel to (increase with parts or perks), causing you to have to make an emergency landing on a building halfway through the night to refuel.
    .
  • Vultures cause the Gyrocopter to lose some altitude, making it risky as not flying carefully might mean running into a swarm and crash-landing.
    .
  • The sound from the Gyrocopter got the attention of nearby zombies, which you could reduce/eliminate with parts or perks.

 
Not to sound like a uhhh wimp or anything, but some of Joel's comments on the difficulty level worry me. Sure the game isn't that hard as it is and could use a slight bump, as long as it's not unfair, cheap, and frustrating difficulty. The only "hard" games I like are the souls games, love me some bloodborne, because the only reasons you die in those games is because you did something wrong, and can learn from your mistakes, go back and do it right. If a game is "hard" because of simple cheap overwhelming mechanics with luck being your only way out it becomes frustrating and uninteresting.

 
...Also, I'm pretty confident that in A17 you'll still be able to settle on the roof of any average chain store (crack a book,working stiffs, etc), build a rim of frames along the sides to avoid spiders, and be safe from zombies for weeks and weeks.
Well, we haven’t played it or even seen that yet, and Madmole has specifically said rooftops aren’t safe anymore, so the only evidence we have works against your hypothesis.

If the down shaft is close enough [in a ‘P-trap’ style tunnel configuration], they will choose it as the path of least resistance.
I don’t think they would, because my understanding was that zombies will never try to get lower than the player. Among other things, TFP didn’t like the idea of them burrowing under your walls.

Does anyone else think that the Jeep will be hard to maneuver off road? Faatal said it is 2 blocks wide and that is not a lot, but I think about traveling through the woods on my minibike and how many spaces I squeeze through and barely zig or zag around.
For that reason I am most looking forward to the Motorcycle, but will definitely make a Jeep and test it out.
I think for larger vehicles to compete with smaller ones as far as handling/maneuverability goes, the critical factor will be how blocks exert forces on them. Specifically, driving through a shrub or pile of garbage should slow down a 4x4 a little, but slow down a smaller 2-wheeled vehicle a lot. In fact it could deflect your heading or even knock you off, but I don’t want to be greedy... speed is the main factor. That would also allow ‘softer’ collisions. E.g. driving through tall grass blocks is painfully slow on a minibike, so taking them off road is a bad idea, while the 4x4 can handle it.

Another factor not mentioned yet (this time around anyway) is stealth. The bicycle would make less noise than the powered vehicles, so it’s not necessarily a straight upgrade to an all-around better vehicle at each step.

 
The jeep has more storage but the inventory is divided into free slots and fuel consumption slots. If you have items in the fuel consumption slots it will drain your fuel faster. But buying ranks in the Hybrid Vehicle perk tree can remove those fuel consumption slots and turn them into free slots.
I did a short video on it so you can see.

That's great to hear! I like that it has the same general direction as the backpack with encumbrance. At work so can't watch the video right now, but definitely looking forward to checking it out. Thanks, Roland!

-Edit-

Scratch the above message... I hate you Roland. Lol. Saw some Trolland comments so turned my volume down and I recognized the scene... smh, fml... I fell for it.

 
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That's great to hear! I like that it has the same general direction as the backpack with encumbrance. At work so can't watch the video right now, but definitely looking forward to checking it out. Thanks, Roland!
He is trolling ad usual..

 
i built underground horde base. with blade traps, turrets and escape routes. believe me, it is very hard work and time consuming. nothing boring there.since air vents and gases are hard to implement according to Faatal. would be easier create new zombie, specialised for digging. like zombie badger or pack of zombie meercats.
Or use dogs, bears and wolves for digging.

 
I love the notion of underground threats. And I will STILL build an underground base. I built an incredible underground palace in 16.4 with balconies overlooking a pit trap, fully furnished kitchens and rooms, and an efficient loot gathering system. I created escape routes and hidden doors to fool the zombies. Built outposts away from the base to spend the first few horde nights while I completed my masterpiece. Then realized the horror of building a system too complicated for the AI to figure out/challenge. All that time and effort spent on creating a nice place for zombies to run in circles above my head. Like that neebsgaming video posted earlier I started building bad bases on purpose for the challenge. I just hope I can get away with some cool designs before I break the AI.

 
I still say they should not have gotten ride of the giant bees...and added in Giant Ants , Spiders , Scorpions and Cockroaches ;)

That would cover your underground threat for sure!

lol

Always wanted to mod in Giant Ants and add in the sounds they made from the movie Them!

 
Always wanted to mod in Giant Ants and add in the sounds they made from the movie Them!
FSAlE11.gif


 
The jeep has more storage but the inventory is divided into free slots and fuel consumption slots. If you have items in the fuel consumption slots it will drain your fuel faster. But buying ranks in the Hybrid Vehicle perk tree can remove those fuel consumption slots and turn them into free slots.
I did a short video on it so you can see.

lol!!

 
I still say they should not have gotten ride of the giant bees...and added in Giant Ants , Spiders , Scorpions and Cockroaches
wink.png
That would cover your underground threat for sure!

lol

Always wanted to mod in Giant Ants and add in the sounds they made from the movie Them!
Hell, let's go for broke and put desert triffids in place of yucca plants lol.

 
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