Armstrrong
New member
I wonder if TFP fixed invincible base.
Sure, but your point seems to have been that zombie defense underground is nearly the same as on the surface, hence boring. Now defense against bandits will be different, but likewise nearly the same above and below ground. And that is why Snowdog1942 was asking why the same criticism you applied to zombies underground doesn't also apply to bandits underground?Designing a defense against a claw attack would be entirely different than designing a defense against an RPG attack, a grenade attack, sniper fire attack, Etc.
If TPF does it right, bandits will be a nice feature. I hope for nerdpoling and door opening. RPG and grenade are just massive damage attacks that could be done by zombies (see cop explosions) as well and just lead to massively boring repair work. And sniper is not very different from a cop spit. I don't see the "entirely different" with this approachSince we're going to start using Woody Harrelson rules, we might as well include Natural Born Killers and talk about how a man needs a little variety.
So do we but we also want to wrap up A17. LOLI want to think. Out smart. Maneuver. Plan ahead.
Don't forget that the system might have been changed for more than one reason or even because someone just didn't like how it turned out.I get that, my point rather is that changing the skill system to a perk system to avoid min-maxing just leads to other kinds of possibilities for min-maxing. With perks (vs level by doing) there is new path of least resistance and set of perks that you "must" take first to play optimally.
Please post a video on youtube, always fun to gloat. :cocksure:Also, I'm pretty confident that in A17 you'll still be able to settle on the roof of any average chain store (crack a book,working stiffs, etc), build a rim of frames along the sides to avoid spiders, and be safe from zombies for weeks and weeks.
If bandits don't have a reason to attack a well armed survivor in his stronghold where presumably several of there group could die, then the game will feel a bit too caustic. It doesn't have to be a good reason (you didn't pay their "protection" fee), just any reason would be good enough.So having to design underground bases or tunnels to have defenses against zombies is not different than on the surface, but design underground bases to have defenses against bandits is?
Zombies now take the path of least resistance, so they will follow tunnels as well if they find them. The only way I can think of how bandits will be more effective is (besides more of them being ranged attackers) because they can open doors and (hopefully) nerd pole to anywhere. Only the former will be important in the underground and I suspect similar defenses against bandits on the surface can and will have to be used in the underground as well.
I wasn't talking about bandit motivations at all so I suspect you misinterpreted my post (which is understandable only in context to the previous discussion anyway).If bandits don't have a reason to attack a well armed survivor in his stronghold where presumably several of there group could die, then the game will feel a bit too caustic. It doesn't have to be a good reason (you didn't pay their "protection" fee), just any reason would be good enough.
But mods right?
... I liked you better when you were just a player. =)So do we but we also want to wrap up A17. LOL
There wouldn't be a path to you though. You would need to stay down at bedrock and wait until they were close and THEN nerd pole up to safety. That might take care of most of the first wave, but after that, it could get bad...Build a tunnel down, across, then back up halfway to the surface. Remove the ladder on that last tunnel up. They will take the path of least resistance and go down your first tunnel, but still mill about below you.
No sir. It is not an underground base. Definitely not something that can be done in the first 7 days... maybe by day 21, but doubtful.Build a tunnel down, across, then back up halfway to the surface. Remove the ladder on that last tunnel up. They will take the path of least resistance and go down your first tunnel, but still mill about below you.
That is true and you don't even have to sit there! Make 5 or 6 forges and just let them run.The great thing about digging zombies, free labor! If you want to dig a deep hole somewhere, just tunnel down and sit in the spot you want your hole to he on horde night and there you go. Big gaping hole in no time!... just follow rule #2 of zombieland and you'll be fine. Who would have thought zombies would be so helpful in the apocalypse?