PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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It doesn't sound quite right. We want you to build your character the way you want, without limitations - but: Rule #1, Cardio.

The path of least resistance has shifted to perks.
Well, you would need a good cardio if things went south on horde night and you didn't have access to a motorized vehicle.

Mine are:

Rule #1: Plan well, fight well or die well. :)

Rule #2: Nope.

 
I get that, my point rather is that changing the skill system to a perk system to avoid min-maxing just leads to other kinds of possibilities for min-maxing. With perks (vs level by doing) there is new path of least resistance and set of perks that you "must" take first to play optimally.

 
It doesn't sound quite right. We want you to build your character the way you want, without limitations - but: Rule #1, Cardio.

The path of least resistance has shifted to perks.
I don't have to outrun the dogs, I just have to outrun you.

 
I wonder if there's anything new being done with radiated zones in A17? I would love for there to be quests that require you to get a radiation suit and travel to the zone for high level loot.

 
I wonder if there's anything new being done with radiated zones in A17? I would love for there to be quests that require you to get a radiation suit and travel to the zone for high level loot.
Nope. Nothing.

 
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This is A17 related right?
Unfortunately no, there is a passenger in that jeep :(

 
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Those of us who want there to be safe places to hole up and don't want to be fighting zombies aren't wanting there to be no danger or no zombies. What we are wanting is for avoiding zombies to be part of the gameplay. We want zombies to be there, but we want to be able to hide from them rather than just fighting them. Like the option of fighting zombies, we want avoiding them and hiding from them to be exciting with elements of danger.
Well stated. Thank you.

 
i belive, it is that way in a17
according to crumbs i picked (licked) :rapture:

It may be but it will also come with the "horde can find you anywhere you are no matter what" horde night.

Gamida"I would like to have it so the danger was greater the closer you are to a city. I mean if I make a base in the middle of nowhere then there shouldn't be that big of a threat, even on horde night."
 
So am I. You're misunderstanding what I'm saying and who I'm talking about.
Sorry, I didn't actually misunderstand. I misstated. My comment should have read "Then those people should pretend 16.4 is Gold......"

 
No, because it would not just be mindless clawing and digging, thus requring different defenses, thus creating a different gameplay experience.
So having to design underground bases or tunnels to have defenses against zombies is not different than on the surface, but design underground bases to have defenses against bandits is?

Zombies now take the path of least resistance, so they will follow tunnels as well if they find them. The only way I can think of how bandits will be more effective is (besides more of them being ranged attackers) because they can open doors and (hopefully) nerd pole to anywhere. Only the former will be important in the underground and I suspect similar defenses against bandits on the surface can and will have to be used in the underground as well.

 
Designing a defense against a claw attack would be entirely different than designing a defense against an RPG attack, a grenade attack, sniper fire attack, Etc.

Since we're going to start using Woody Harrelson rules, we might as well include Natural Born Killers and talk about how a man needs a little variety.

 
Oh... it is going to be easy to avoid zombies, STILL. ;)

Just by going underground. Never mind the zombies digging. They would never reach me. lol ;)

 
I think I've come up with a base idea that no zombie could breach... anxious to get into A17 to test my strategy out!
Build a tunnel down, across, then back up halfway to the surface. Remove the ladder on that last tunnel up. They will take the path of least resistance and go down your first tunnel, but still mill about below you.

 
I know people like to speculate, as do I, but ultimately once the new version is released we will definitely discover new ways to avoid zombies. Also, I'm pretty confident that in A17 you'll still be able to settle on the roof of any average chain store (crack a book,working stiffs, etc), build a rim of frames along the sides to avoid spiders, and be safe from zombies for weeks and weeks.

 
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