I guess I remember a time when imaginations were running wild and the possibilities were endless...
It honestly sounds like some of you have given up. Rather, given into the "just get it released" mentality.
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This.
Like you said, they are leaving it up to the individual by opening the door for modders to create what THEY want. At its core it is a zombie game, although some here seem to give the impression that a zombie survival game is NOT what they are looking for. Which hey, more power to you on that side of the fence. Again, modding.
But to enhance and enrich the main focus of what the game is supposed to be about isnt people asking for it to be wrapped, it is knowing when to say when. Of course we want better water, and yes fishing and underground gases and more mining and minerals would be most welcome. But the most important aspect here is to make sure the AI, the enemy ai, is up to par and provides a challenge.
What i do NOT ever want to see (in vanilla) are mutants, more radiateds, zombie animals etc. Those are niche enemy types and most can be used to create a false sense of enemy progression. Again mods. Perfect for that. Lava at bedrock? I don't know for me it doesn't interest me. If it is possible then that is great because it can give people choices, but as part of vanilla? I don't see it as a necessity.
First and foremost zombies NEED to be a threat at all times, not a joke. A good developer does not develop for those who want to circumvent game mechanics. If they wish to allow people some down time, then it can be an option but only after achieving it through in game work and sweat, not because you dig down a few blocks.
Now before it sounds like I'm disagreeing with you, I'm not. I once had dreams of food expiration, storms that could destroy bases like tornadoes, floods, earthquakes, brush fires. I've given up on those dreams. You and I have been here long enough Gup. And we see how and what has changed over the years. We BOTH know those types of threats are never going to be a priority. So maybe it IS giving up. But only because the writing is on the wall with those types of features.
There was a time when they said diggers were not going to happen as well. Feature creep can be crippling to a games success. At this point I think enabling us to create those things is more than fair. How many more times do we need a sweeping new alpha to come in and basically change the entire infrastructure?