PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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But if they are above ground to.. wouldn't you just complain that's its the same thing over and over
No, because it would not just be mindless clawing and digging, thus requring different defenses, thus creating a different gameplay experience.

 
I hope the devs read this
I want to thank you devs for taking your time fixing up A17 so theres as few bugs as possible upon release.

Now the other part... To appease some of the complainers, instead of releasing new stuff from A17, why not release a patch for some of the known bugs in A16? It might really help calm down some of these complainers. This way when A17 is released it's simply adding in the new content instead of patching and fixing everything all at once which will cause some plpayers with slower internet connections to have a slow download and installation process. Not everyone is on big powerful machines like us crazy people who built our own. (I am pricing new graphics cards when tax season comes around and MAYBE a new motherboard).

It's just something to consider since your team is fairy small and I'm sure there's a lot on your plates in real life too.
Each alpha is its own entity. Your suggestion is similar to asking a car company to retrofit last year's model with features added for this year's model. It may be possible, but the new pieces are made to work with the new whole, and in many cases may not 'fit' the old version anymore. Also, content creation isn't what's holding back Alpha 17, so holding back content wouldn't deliver anything to players any sooner. Lastly, this is not a hobbyist-in-a-basement operation. For many people, working on 7 Days to Die is their "real life" job.

 
By your definition anything is gaming them.. so if we go by that definition.. I guess I rather enjoy gaming them.. I just don't enjoy using unintended ways around the AI like the current stilt base. I plan to do the same underground, gaming, but not by some method that some would argue is an exploit.
You probably wouldn't have to move while underground against a night horde. Just fill in the holes the zombies make (after throwing in some TNT or shooting them in the hole) with reinforced concrete and if you're deep enough, they might never reach you. Maybe. :)

My thinking has always been to "turn lemons into lemonade". Only if really bored will I refuse to try my best.

 
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...and this is the issue imo... We have been in this early access for so long, a lot of people are getting exhausted and just want it over with...
Then pretend 16.4 is Gold and quit playing. The rest of us are having fun getting a practically new game for free every few months.

 
Then pretend 16.4 is Gold and quit playing. The rest of us are having fun getting a practically new game for free every few months.
So am I. You're misunderstanding what I'm saying and who I'm talking about.

 
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This is A17 related right?

 
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This.

(Am I playing right?)
If your not playing "Dead is Dead" then you have obviously not played it right. This is an official poll done at Al's Marina and Game Masters Workshop. Sorry, official polls can not be rescinded, so sayeth the Zombie Bear committee on gaming excellence.

 
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...now, obviously, tfp not only didn't want underground safety, they wanted zombies to be the underground threat... No one is arguing that.
I'm saying there are more creative ways to "put the pressure on" that isn't as linear as simply fighting zombies. All. Of. The. Time.

It gets old.

Don't get me wrong, I agree with you on this 100%.

I don't want to be fighting zombies all the time either, but sometimes I do want that "back against the wall, nowhere to run, nowhere to hide, fight off the horde to survive" feeling, and I get that from the blood moon horde night. And, since that is the main mechanic the game is based on, and currently there is no better solution to implement in time for the release of A17, I'll gladly take digging zombies to give me that "nowhere to run, nowhere to hide" feeling again.

Do I want better mechanics to give me that same feeling by other means than zombies? Absolutely! Overall I want more complexity in building, trap crafting, hazards and surviving, that's why I'm all for a ventilation mechanic for underground dwelling. But no matter what they come up with, I'm afraid there will always be a way to cheese the blood moon horde. I hope I'm wrong though.

 
I guess I remember a time when imaginations were running wild and the possibilities were endless...
It honestly sounds like some of you have given up. Rather, given into the "just get it released" mentality.

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This.
Like you said, they are leaving it up to the individual by opening the door for modders to create what THEY want. At its core it is a zombie game, although some here seem to give the impression that a zombie survival game is NOT what they are looking for. Which hey, more power to you on that side of the fence. Again, modding.

But to enhance and enrich the main focus of what the game is supposed to be about isnt people asking for it to be wrapped, it is knowing when to say when. Of course we want better water, and yes fishing and underground gases and more mining and minerals would be most welcome. But the most important aspect here is to make sure the AI, the enemy ai, is up to par and provides a challenge.

What i do NOT ever want to see (in vanilla) are mutants, more radiateds, zombie animals etc. Those are niche enemy types and most can be used to create a false sense of enemy progression. Again mods. Perfect for that. Lava at bedrock? I don't know for me it doesn't interest me. If it is possible then that is great because it can give people choices, but as part of vanilla? I don't see it as a necessity.

First and foremost zombies NEED to be a threat at all times, not a joke. A good developer does not develop for those who want to circumvent game mechanics. If they wish to allow people some down time, then it can be an option but only after achieving it through in game work and sweat, not because you dig down a few blocks.

Now before it sounds like I'm disagreeing with you, I'm not. I once had dreams of food expiration, storms that could destroy bases like tornadoes, floods, earthquakes, brush fires. I've given up on those dreams. You and I have been here long enough Gup. And we see how and what has changed over the years. We BOTH know those types of threats are never going to be a priority. So maybe it IS giving up. But only because the writing is on the wall with those types of features.

There was a time when they said diggers were not going to happen as well. Feature creep can be crippling to a games success. At this point I think enabling us to create those things is more than fair. How many more times do we need a sweeping new alpha to come in and basically change the entire infrastructure?

 
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Killin' time, waitin' for The Pimps to drop A17 and another lotta' pimps - Game Society, "remastered" their entire Season 1 of 7DTD into a single, almost 8hr clip lol. Ah, the memories of what appears to be....A...7?! This shall keep me distracted for...well, at least 7hrs.

 
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