PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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If I'm into mining or building at the moment then I may ignore a wandering horde. Not sure how I'll feel about it if every wandering horde can go into digging mode and force a fight.... So I suppose I'm just weighing in that, for some playstyles, being able to build a totally safe base isn't a bad thing at all.

But some people are asking for zombies to be unavoidable during the other 90% of the game too, and for hiding from them not to ever be an option - and that's what I'm disagreeing with.
No one has ever asked for hiding to never be an option. Please cite a post if you disagree. For some reason, people continue to conflate the zombie's ability to get to you with the zombie's ability to sense you, and assume that a zombie that can do the former in all cases can also do the latter. You can improve the ability of a zombie to make a path from point A to point B without doing anything to their senses, when they become aggravated, existing stealth gameplay, etc. I see nothing wrong with staying quiet and out of sight while a wandering horde rumbles through - not exactly ignoring them, but not being forced to fight either.

i think the 7day hordes should be changed. they should not attack the user, but try to attack the claimstones of the user (blaim it on the reflections of the redmoon, or something), and only attack the user, if they really sense him/her. Currently you can save-bunker all your tools and items, and then for 7day go to the rooftop of some bigger store, destroy the ladder , and just wait it out.
If the 7day hordes (and only those, every other zed should still try to find YOU) would attack the bases, then you really would have a reason to defend your base.
Problem: there is no guarantee the player will have claim blocks in their base, or any claim blocks at all. I can appreciate that attacking a base instead of a player may have advantages. But thanks to the open world sandbox gameplay, it's exceedingly difficult to define what a base is in an objective, non-exploitable way. I see that as one big reason why zombies are geared towards getting players instead of getting player bases.

As hard as TFP try to make surface threats a threat to near bedrock survivors, it's just not going to happen unless the player just stays in one spot long enough for the zombies to chew through 30-50 meters of stone!
Now, if the zombies CAN chew through 30-50 meters of rock...THEN WHAT remote chance does a surface fort player have?

A person will be safe underground, OR everyone will die, above and below, OR there are unique underground threats or hazards that make being underground challenging and exciting!
I seem to recall faatal saying that once a zombie starts digging, it has some persistence. It won't start digging horizontally the moment the player moves - it will keep making vertical progress. I would speculate, then, that soon enough it will

  1. break through into your hollowed out chamber (where you were when it started digging);
  2. start navigating your underground subway system (now that it's into the negative space and at roughly your depth); and
  3. in the process create an air shaft that other zombies looking to path to you would notice and use (since air has a lower path weight than dirt or stone).

 
With that logic, skin and flesh beating through wood,stone and concrete is just fine?
How long you need to produce concrete how fast he is destroyed with bare hands. The mass of the Zombis should be able to destroy an object.

I play since ~V 4 with 2289 hours. The gigantic damage(harm) by single Zombis has always annoyed me

 
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How long you need to produce concrete how fast he is destroyed with bare hands. The mass of the Zombis should be able to destroy an object.
I play since ~V 4 with 2289 hours. The gigantic damage(harm) by single Zombis has always annoyed me
compare it with your own damage to rock or tree and all falls in place. some things can't be realistic in game. in fact , zombies are not realistic at all. taking that, i'm ok with z-s demolishing concrete walls, as long i can build them at the same rate.

 
If I'm into mining or building at the moment then I may ignore a wandering horde. Not sure how I'll feel about it if every wandering horde can go into digging mode and force a fight.
We know already that apart from horde night zombies still have a very limited sensing range in A17. If you are deep enough, you are practically 100% safe.

Actually I would prefer if the most you could achieve was 99% safe. Even if you put a base on bedrock there should be at least a 1% chance that a zombie in a wandering horde senses you. Even in your safest base you should have a need for building more than one exit and every say 20 days you should be forced to use that second exit and stealth away or fight them (your choice).

And that choice, either stealth away, run away, lure them away or fight them, that is the playstyle you should be able to choose. The wandering horde can't force a fight, but it should be able to force you to notice it and take up two minutes of your time. Even if that only means running away long enough that they loose your scent.

 
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Thanks for the suggestion I’ll try it out. But I’d still prefer a actual spear but a shovel spear is better than nothing I guess.
You may find that it will be your best melee weapon due to it's reach and accuracy, especially starting out.

From the simple stone shovel that you can make, right off the bat, to the steel crafted one.

I like minded Modder may take care of the appearance for you.

In the mean time, just think of it with a really big spear point.

Just remember to keep a stone ax handy for getting through doors and stuff.

 
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We know already that apart from horde night zombies still have a very limited sensing range in A17. If you are deep enough, you are practically 100% safe.
Actually I would prefer if the most you could achieve was 99% safe. Even if you put a base on bedrock there should be at least a 1% chance that a zombie in a wandering horde senses you. Even in your safest base you should have a need for building more than one exit and every say 20 days you should be forced to use that second exit and stealth away or fight them (your choice).

And that choice, either stealth away, run away, lure them away or fight them, that is the playstyle you should be able to choose. The wandering horde can't force a fight, but it should be able to force you to notice it and take up two minutes of your time. Even if that only means running away long enough that they loose your scent.

Personally I don't like the idea of them sensing you because of a percent chance. There are conditions for them to notice you including sight and sound which makes sense to most people but giving them a 1% chance to sense you just for the hell of it would have the average player scratching their heads.

I like the idea of atmospheric hazards creating most of the dangers deep underground (with the exception of bloodmoon hordes). I figure if you're clever enough to make a lot of noise in a shallow base while a wandering horde travels overhead you deserve unwanted visitors.

 
With that logic, skin and flesh beating through wood,stone and concrete is just fine?
True enough. I would prefer things to be a bit more realistic. Perhaps they can beat a wooden door down, not steel.

However it isn't realistic to be able to make a steel door easily either.

And Zombies aren't exactly realistic.

Game would have to be completely reworked to be "realistic" and that ain't happening. So many things would have to change.

I love the game as it is, not being realistic adds it's own type of fun.

Maybe some day someone will make a true Large open world zombie game that tries to stay as close to reality as possible (Other than the zombie part). A "28 days or World war z " type game. Just as an alternative when I'm in the mood for realistic survival.

 
True enough. I would prefer things to be a bit more realistic. Perhaps they can beat a wooden door down, not steel.However it isn't realistic to be able to make a steel door easily either.

And Zombies aren't exactly realistic.

Game would have to be completely reworked to be "realistic" and that ain't happening. So many things would have to change.

I love the game as it is, not being realistic adds it's own type of fun.

Maybe some day someone will make a true Large open world zombie game that tries to stay as close to reality as possible (Other than the zombie part). A "28 days or World war z " type game. Just as an alternative when I'm in the mood for realistic survival.

I don’t see that a game that is ‘that’ realistic would even be a game. If they can’t get through a steel door for instance, you’d just build a reinforced concrete wall house with steel doors, and you’re safe. There’s no danger to that. The only requirement would be to fight your way out to go and loot for food.

 
I seem to recall faatal saying that once a zombie starts digging, it has some persistence. It won't start digging horizontally the moment the player moves - it will keep making vertical progress. I would speculate, then, that soon enough it will

  1. break through into your hollowed out chamber (where you were when it started digging);
  2. start navigating your underground subway system (now that it's into the negative space and at roughly your depth); and
  3. in the process create an air shaft that other zombies looking to path to you would notice and use (since air has a lower path weight than dirt or stone).
You can think that. I was starting to feel bad that I might have ruined someones plans to do just what I said. Nope, nothing to see here, my bad! :D

 
Fataal, MM, o Ronald some questions

1 * It is very difficult to add scorpions in the biomes of deserts?

2 * Is it very difficult for the wasp to return and that we can see it in some biomes? without losing the vulture?

3 * Polar bears and white wolves in snow biome?

 
Why a Zombi dog in seconds can destroy a steel door?
A dog should be able to dig at most in earth or sand.
I had a dog when I was a kid that chewed through the steps on our cement patio to get loose from her line that was attached to it.

 
Fataal, MM, o Ronald some questions
1 * It is very difficult to add scorpions in the biomes of deserts?

2 * Is it very difficult for the wasp to return and that we can see it in some biomes? without losing the vulture?

3 * Polar bears and white wolves in snow biome?
Ronald, please

1 * Is it very difficult to add barbecue sauce from McRonald's to a Kentucky Fried Ronald combo?

2 * Is it very difficult to jump off a cliff with no rope and then snap out of it and get back?

3 * Global warning and global warming in snow biome?

 
Fataal, MM, o Ronald some questions
1 * It is very difficult to add scorpions in the biomes of deserts?

2 * Is it very difficult for the wasp to return and that we can see it in some biomes? without losing the vulture?

3 * Polar bears and white wolves in snow biome?


Oh god I beg no more hornets, they were so goofy looking and seemed very out of place!

Scorpions sounds cool!

But before adding more animals I hope they can add bandits properly and some new zombies with special attacks. I hope ling above a house/building and underground isn't a cake walk with alpha 17!

 
Alot of us did not want digging zombies, BUT, we have them, and they allow for more opportunities than non digging zombies do, so all we have to think about now is balance.

So although I had high hopes we would have different underground threats, this is what we have and it's better than nothing.

Meh, we will mod in more sensible underground threats if we can. I used a hardstone below the regular stone in medieval to discorage digging, and stompy was working on lava blocks and fire to balance bedrock, and now it sounds like using the new buff system, we can attach aoe buffs to deeper stone to cause asphyxiation, or other natural and more realistic issues to make underground threats more "real", and I'm certain we can disable underground digging in zombies.

We Will find a way, and the pimps have done a great job of giving us the ability.

 
I don’t see that a game that is ‘that’ realistic would even be a game. If they can’t get through a steel door for instance, you’d just build a reinforced concrete wall house with steel doors, and you’re safe. There’s no danger to that. The only requirement would be to fight your way out to go and loot for food.
True but in a real world, could you really build a concrete house while fighting off zombies ? Would you be able to produce the concrete even ? You need to find food while you do all this.

More likely you would find a concrete building to re-enforce any way you can and live in it and you should be pretty safe inside - until you came out to look for food and resources.

This isn't something I suggest for this game but if a more realistic one ever came out.

If you watch any zombie movie people aren't building houses, they are just trying to stay alive and hiding in pre-made houses.

Like I say I love this game the way it is but would like to see someone make a zombie game with more realistic restrictions as an alternative someday.

 
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NukemDed, a 'Golf Game' is simply keeping the zombie kill count as low as possible. Self imposed ruleset so you might choose to say turrets are ok. Clearing houses/pois to get to the loot can involve luring zs outside then blocking them out, quick looting then escape out a precut 2nd floor exit. All while not whacking that one z that always seems determined to bash a new hole in the wall while standing right next to an open door :) Add in some goals that force you to test yourself and you have a suprisingly tough game.

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Crater Creator, fair point. Don't think I've heard/read, "You won't be able to hide from the Z's anymore anywhere period." so I'll freely admit my trained tendency to view the half empty glass and look for the leak has influenced my interpretation of various vid comments and posts.

(but you gotta admit that one up-side of being a pessimist is that we're rarely disappointed :biggrin-new: )

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Meganoth, in a general way I'm not against 99% vs. 100% safe. Would fall into lazdeuce's camp that a 'rational' explanation would be helpful. Something like the current heat & screamer mechanic (which I enjoy) where you have an idea that your actions are leading to an encounter. Though as we've seen it can be difficult to find the balance for these 'slow burn' type things.

Anyway, good stuff all around :) and the civility is truely appreciated :encouragement:

 
Why a Zombi dog in seconds can destroy a steel door?
A dog should be able to dig at most in earth or sand.
Because if zombies couldn't destroy steel doors, the game would be over in a matter of a couple hours.

 
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