You could try this: https://7daystodie.com/forums/showthread.php?85897-Shovel-spearsQuick question for any devs/Roland what’s the chances that we finally get a spear added to the game. I bet a dev could do it in like 20 minutes or less. Just wondering
so i'm not sure if you're aware.. but unless they stated otherwise, zombies will dig down if they sense or are hunting you.After the Alpha 17 drops:
Ok, I will give it about a week and then people will come out and say that they beat the system simply by digging in. Some may even say that it was soo easy that they stopped doing it out of sheer boredom. lol
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Yeah but it will be soooooooo Alpha 17 as well.![]()
Thanks for the suggestion I’ll try it out. But I’d still prefer a actual spear but a shovel spear is better than nothing I guess.You could try this: https://7daystodie.com/forums/showthread.php?85897-Shovel-spears
Speaking only for myself, the 7th day horde isn't a problem. I know when to expect it, and I know that I can't hide from it - so I leave my base to go to somewhere that I've spent the week preparing for them (that's the "tower defence" aspect of the game).You made a great point, can't disagree with that. The only problem here is the 7th day horde which is the core mechanic of the game.
This is something I defended back when skill points were added to the game. For me it makes perfect sense because the theme/goal of the game is to survive the zombi apocalypse. So rewarding survival is natural. If a player is clever/skilled/lucky to survive, then give him some skill points.this is an interesting ideai like it
Since stealth is going to be a thing I don't think you have to worry too much.But some people are asking for zombies to be unavoidable during the other 90% of the game too, and for hiding from them not to ever be an option - and that's what I'm disagreeing with.
Unless you keep filling the hole with something harder than stone they'll likely keep attacking the same spot every time, eventually chewing through any amount of rock to get to you.<snipped for space>
So, I should extend my subway tunnel 20 or so meters for next horde night? Now that's a challenge.Unless you keep filling the hole with something harder than stone they'll likely keep attacking the same spot every time, eventually chewing through any amount of rock to get to you.
Now, if the zombies CAN crew through 30-50 meters of rock in one night, probably destroying 25 rock block per meter down that's: 40x25x500hp = about 500,000 damage in one night!
THEN WHAT remote chance does a surface fort player have that doesn't cheat up a ton of ammo have against a horde that can do that??
No need for a claimstone at all in SP, in MP you'd just destroy it before the sun goes down or stick it down at bedrock.i think the 7day hordes should be changed. they should not attack the user, but try to attack the claimstones of the user (blaim it on the reflections of the redmoon, or something), and only attack the user, if they really sense him/her. Currently you can save-bunker all your tools and items, and then for 7day go to the rooftop of some bigger store, destroy the ladder , and just wait it out.
If the 7day hordes (and only those, every other zed should still try to find YOU) would attack the bases, then you really would have a reason to defend your base.
So maybe the underground player fills in his zombie made holes with spikes...That's what traps are for. Maybe they're planning on adding a few new ones. Who knows.
So maybe the underground player fills in his zombie made holes with spikes...
He doesn't just move because he placed his bedroll down and is too lazy to pick it up and move 30 meters in some direction.
Speaking of TNT, I think the last Neebs gaming was a masters work on many levels. Making an instant 5x5 pit to bedrock was one idea I took away from it. The survival of a surface fort just got better with an instant moat around your fortress, you could call it a fortress after that!Fill the tunnels with TNT, it's more effective.
In the case of caveins, falling blocks should definitely do more damage to structures and the player and leave more debris unlike in A16. I always wanted to build a tunnel and blow it up by shooting TNT tacticaly placed on a dirt wall when things get too close, thus blocking the tunnel with dirt and rocks, but you can't do that currently cause of the small amount of debris per destroyed area.
zombies are supposed to eat brains not claim stones, it makes no sense at all. what if someone doesnt build a base at alli think the 7day hordes should be changed. they should not attack the user, but try to attack the claimstones of the user (blaim it on the reflections of the redmoon, or something), and only attack the user, if they really sense him/her. Currently you can save-bunker all your tools and items, and then for 7day go to the rooftop of some bigger store, destroy the ladder , and just wait it out.
If the 7day hordes (and only those, every other zed should still try to find YOU) would attack the bases, then you really would have a reason to defend your base.