PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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But what about people who love to build and don’t want to fight zombies most of the time or don’t want to fight them at all?

Can't you just let me gain my points in peace, while I stare at the muddy ore filled dirt wall in this five meter deep hole I dug up seven days ago, ok?

 
Maybe A17 needs some (bloody) encouragement to show up. Did you know that the current A16.4 can handle more than 2000 zombies at once? Quite impressive imo. I wonder if we can still spawn that many entities in Alpha 17.

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On the sound thing; definately in the camp that sound really adds a lot to gameplay, so looking forward to that.

Idea: temp ringing/deafness after shooting non-suppressed guns. Add in hearing protection items? Would really make finding a can an even bigger thing.

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Any chance that the '50 Stairs' blocks come back? Really miss them, especially the Corner (like a Half block with a Eighth block on it). Edit meant Eighth

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The '1 point per x' are a wee bit like 'earn xp in x by doing x', kind of. well.. maybe not so much...

But I really like the old 'get better at x by doing x' mechanic.

One reason is a "Golf Game" playthrough where your goal is lowest zombie kills. With the learn by doing system you get more gimpy as you go, making it really dangerous if even one z corners you after a while.

Still sort of doable w new system, just don't spec into any offensive perks, though it looks like a few general perks I wouldn't want to do without will also 'perk up' (heh) your offense.

And it's going to be really interesting to see how the Z's will come after an underground base now.

But I'm -really- curious to see how pathing will deal with a spider base with gyro only access.

 
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As was stated so far, you will still need the minibike book as a material to craft it.
Nothing is set in stone yet, we're looking at level gates for attributes and moving some perks around to higher tiers to slow progression down some, and odd materials to craft things too.

 
That was one of the worst base designs I have ever seen I can't even imagine what the guy was thinking when he made it.
Lets take the low ground, it will give us a strategic disadvantage!

 
Getting points for surviving nights thus making experience gain obsolete is a terrible idea. By that mechanic, someone who gathers wood and stone all day and defends their base against zeds would basically have the same amount of skill points as someone who sits dug up in a hole or on a roof the whole day/night.
As long as there is truly no safe place to hide it might be an interesting option for the long fabled dead-is-dead mode.

 
Lets take the low ground, it will give us a strategic disadvantage!
Haha, those guys are brilliant, I remember the one where they plotted to kill Simon to find his respawn so they could jump on his bed...they are geniuses at being idiots.

 
As long as there is truly no safe place to hide it might be an interesting option for the long fabled dead-is-dead mode.
As much as I'd want a world with no safe place for this game, I doubt they'll ever get to that point. Not to say they didn't make a damn fine job till now, but we'll se when A17 comes out.

The only way I could see this working is if they introduced more deadly environmental and weather hazards, or more deadly zombies or more limits to player abilities that can be unlocked by purchasing perks.

I loved what someone suggested pages back whereas you would need to buy the higher jump perk to be able to place blocks below you while jumping (without jump height perks you could jump on one block high structures but not place blocks below you).

I'd like to see things utilized like radiation zones, no air zones below a certain depth, radiated zombies emiting a radiation cloud that hurts you (imagine a radiated zombie exploding in a radiation cloud).

Getting points for surviving a night just seems off to me. Would be better if every attribute had its own experience bar that fills only if you do the work that is encompased by it and gives you points specifically for that attribute tree.

 
There is going to be no such thing as safe in A17 unless you are completely out of detection range either up or down because Faatal made sure of it.

I wish there was no such thing as safe period but I think that's highly improbable.

 
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Fataal, MM, o Ronald some questions

1 * It is very difficult to add scorpions in the biomes of deserts?

2 * Is it very difficult for the wasp to return and that we can see it in some biomes? without losing the vulture?

3 * Polar bears and white wolves in snow biome?

 
Fataal, MM, o Ronald some questions
1 * It is very difficult to add scorpions in the biomes of deserts?

2 * Is it very difficult for the wasp to return and that we can see it in some biomes? without losing the vulture?

3 * Polar bears and white wolves in snow biome?
Some good ideas there , would be great additions. These biomes are a bit sparse of animal life and would add more immersion.

 
But what about people who love to build and don’t want to fight zombies most of the time or don’t want to fight them at all?
Well, Quest threads and staying alive still give you points. Digging for ores and building defenses are their own reward IMO.

Just someones ideas I was embellishing on.

 
Getting points for surviving nights thus making experience gain obsolete is a terrible idea. By that mechanic, someone who gathers wood and stone all day and defends their base against zeds would basically have the same amount of skill points as someone who sits dug up in a hole or on a roof the whole day/night.
An XP reward for surviving could be in addition to other sources of XP, rather than replacing all other sources. Up to now, you'd be right: merely surviving is no big deal, and it takes so little effort that it hasn't been worth rewarding. But it's that lack of survival challenge that's been the real problem (it is a survival game, after all).

Madmole specifically said those examples you gave of hiding in a hole or on a roof don't work anymore. I agree that there will probably be some other 'easy out' methods in Alpha 17. It's good that we discuss them all, since I'm of the opinion that the game must not be considered 'finished' until it accounts for all of them.

 
Whats stopping books from giving a "moral boost" for instance i can give temporary lvl 5 perks or even a buff that wilkl make the next item you craft in a category legendary

 
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