PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Just finished an overhaul of gyrocopter handling and bug fixes. Seems ready for A17e. Vehicle forces (like the gyro top rotor) can now have a ceiling cap, so gyro altitude caps out at about 265m above bedrock.

Vehicles can now explode once broken and after some further abuse.

 
Just finished an overhaul of gyrocopter handling and bug fixes. Seems ready for A17e. Vehicle forces (like the gyro top rotor) can now have a ceiling cap, so gyro altitude caps out at about 265m above bedrock.
Vehicles can now explode once broken and after some further abuse.
Best news Ive read all week. This is huge.

 
Hi, in one of the early perk vids of MMs there was the bottom 2 rows of the pack as encumbered slot but the latest agility perk vid showed the inventory with only the top 2 rows as non encumbered slots? Which is the one you guys are going with? Only having top 2 rows as regular slots doesnt seem alot imo

 
Just finished an overhaul of gyrocopter handling and bug fixes. Seems ready for A17e. Vehicle forces (like the gyro top rotor) can now have a ceiling cap, so gyro altitude caps out at about 265m above bedrock.
Vehicles can now explode once broken and after some further abuse.
I think TFP owe you a huge deal communication-wise, and I love you for that :3

 
I would MUCH rather get the weapon sound distance volume fix than worry about minor things like the cricket sounds. Imho, thats a beta release polish.
Regardless of how far away you are, weapon fire sounds like it's right next to you, and has never been fixed.

Basic lighting is still also an issue as well... the mini bike light is like a car with highbeams on, and the craftable spotlight is less bright than a streetlight and has almost no falloff.

Cricket sounds have no gameplay impact, but when you can't see things because the light is overblown or doesn't cast far enough, that affects gameplay a lot.

I added the a15 craftable streetlights back in and used those because the spotlights were never really polished enough to use properly.
I get what you are saying and I completely agree with you about the lighting issues but sound is equally important because it is one of our main senses and without it we are handicapped.

The sound system should be completely reworked in the next Alpha or in Beta but it needs to be done because it is important far more important than I think some people realize.

 
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I hear the crickets many times when I have the game running in the background. Sometimes I forget and think they are real and my wife came in my office the other day and thought they were real. They can be annoying. Is turning off the ambient sound not enough or are there ambients you want to hear?
Just so you know, being from AZ, I am hearing crickets at all times of night. I hear them right now as I type this. So consider it immersion. It's not something that bothers me because I can't escape it anyway.

 
Just finished an overhaul of gyrocopter handling and bug fixes. Seems ready for A17e. Vehicle forces (like the gyro top rotor) can now have a ceiling cap, so gyro altitude caps out at about 265m above bedrock.
Vehicles can now explode once broken and after some further abuse.
rip sky towers on pvp servers. no point building sky limit tower now

 
rip sky towers on pvp servers. no point building sky limit tower now
Nothing a well placed turret or 8 can't handle. There are gonna be some awesome new bases designed for and against Gyros. I'm already working and a honeycomb design but I know people will get far more creative than that.
beehiveofficebuilding29471237.jpg


Not Mine

 
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I get what you are saying and I completely agree with you about the lighting issues but sound is equally important because it is one of our main senses and without it we are handicapped.
The sound system should be completely reworked in the next Alpha or in Beta but it needs to be done because it is important far more important than I think some people realize.
Exactly this. Proper sound brings ALOT to a games atmosphere. I know this isn't a priority right now with all the huge changes going on, but maybe for a future release.

 
Hi, in one of the early perk vids of MMs there was the bottom 2 rows of the pack as encumbered slot but the latest agility perk vid showed the inventory with only the top 2 rows as non encumbered slots? Which is the one you guys are going with? Only having top 2 rows as regular slots doesnt seem alot imo
They are experimenting with balance. Could go either way or it could change to something else. It was three rows open and two rows locked back when the inventory slots were actually locked from being able to be used. When Madmole switched it to encumbrance he initially kept it the same even though now all 45 slots were available from the start. Recently he changed it to try it with three rows encumbered. You can still utilize all 45 slots so its not like anything is locked away from use. The first row of encumbered slots hardly slows you down at all and once you have a bicycle you won't be slowed in the least while traveling.

But right now he's just trying different things to see what will be released to you guys and then he'll be listening to all your feedback and it might change again.

 
Just finished an overhaul of gyrocopter handling and bug fixes. Seems ready for A17e. Vehicle forces (like the gyro top rotor) can now have a ceiling cap, so gyro altitude caps out at about 265m above bedrock.
Vehicles can now explode once broken and after some further abuse.
Nice work!

(The gyro was indeed a pretty sweet surprise!)

 
If you hate the sound of crickets...just be glad they did not include Cicadas...those things out here get super loud on hot days...
Don't even get me started on Cicadas they are even worse.

 
Hi all,

I remember reading in this here thread that once purchased, perks will be set in stone and you'd have to make a new character and start over if you want to change something.

My question is: what if you mis-click for example? I know the obvious answer - "Don't mis-click!", but it happens, right?

Is a quest allowing you to regain(or unlearn) 1 perk point - which you can then spend on something else - a possibility? It's not re-speccing, but it would allow for some flexibility. Only if the system framework allows it, of course.

 
Like I suggested...you want to respect...Have your character drink XX amount of beers or grain alcohol...you pass out , wake up naked , randomly placed , just as you had started off the game...with all your points reset and waiting...have it destroy your sleeping bag/bed as well so no easy way back and erase your map!

 
I think that accidentally skilling is not a thing as you have to do 2 missclicks in rapid succession to actually Misspecc your survivor.

There are also no perks which are sololy contraproductive, so even if you happen to accidentally skill some more stamina or health on your Champ, you will just benefit in another way of it.

Tldr: Skill in a peaceful Time while no urgent stuff has to be done, Take the time you need to read and decide after that decision has been made.

 
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