@Faatal,
I am another person wishing the sound for this game would get another complete go thru. Ambient sound is not bad, but it should have triggers where the birds/etc get quiet when predators are around or other people. Just like in real life. Non natural sounds causes nature to stop and listen and see if urgent action needs to be taken. Like birds flying into the sky and making cries. Squirrels making the warning noise. Crickets going silent. Then the eerie footsteps of an approaching zombie or horde, lone wolf, etc can be heard. Or player just walking or running around.
Just another way to draw players into the game. Reward players that are vigilant and listen to the background, are quiet, etc. Way back when you could hear for a mile, it was much scarier in the game because you would hear zombies tromping around, a wild pack of dogs running towards, you. The bear huffing away 40 blocks away that made you immediately crouch, look around and then try to find a way around the nasty bear or hunt it if you could. Yeah sound needs to be done again to bring back the creepy feeling it used to give me. 2750+ hours and I love this game and I am looking forward to A17.
Players should have different capabilities to what they can hear when they are standing still, walking, running, mining/lumberjacking, etc. Then adjust that with skills. That person crouching and sneaking and paying attention should hear things a little farther away and clearer than the person banging on a rock.
The person cutting down a tree or mining a rock, or breaking a window or door should be producing noise similar to the old shotgun and have a good chance to draw the attention of zombies, even trigger sleeping zombies that are near the noise. It is too easy now to be crouching and break into a door with your axe, then switch weapons and snipe to the head the sleeper zombie just inside the door. The bright light will give you away, but the loud noises you make do not draw the attention of the zombies.