PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I'm hesitant to say this (because I want to try out the new perk system) but I remain skeptical.
The reason is simple: I want more interaction with the world not less. I would rather scavange/craft/build something then just spend a perk point.
Good point. This is true for fertilizer, backpack and generally recipes (although you could buy/find instead of craft)

But for your other examples perks are just a parrallel method or still need interaction with the world as second requirement:

With armor you still need to find the armour, perks just reduce the penalties or offer an alternative

With clothing the perk is an alternative/boost and probably not sufficient on its own (judging by MMs words)

Food seems to provide immunities as well as the perks, again a parallel method. Make enough food and you don't need the perk

I'm just guessing, but probably the better medicine will still need a chem station as second requirement.

 
Check out agility attribute and perks!
Nice introduction. :)

I did want to ask. What was this noise multilayer thing that's going on with agility?

Based on the last perk. Dose it mean that they can hear you 50% farther away when you do run?

Let us know if it's coming of going then.

 
A17 release will be a first iteration of perks with only basic attributes with more changes coming in A17.5. Meanwhile a lot of people were talking about pre-biilding their characters etc. I don't see why they don't perfect the perk system before releasing A17. I don't want to have to build a char only to restart when A17.5 drops 5 months later with only minor changes to the perk system. Get it right the first time.

 
A17 release will be a first iteration of perks with only basic attributes with more changes coming in A17.5. Meanwhile a lot of people were talking about pre-biilding their characters etc. I don't see why they don't perfect the perk system before releasing A17. I don't want to have to build a char only to restart when A17.5 drops 5 months later with only minor changes to the perk system. Get it right the first time.
You paid for early access to the development process. “Getting it right the first time” is the opposite of a process in which ideas and content is developed. They aren’t trying to release the final version of the game with A17. They are trying to release the next version of the game. It’s not wrong to just wait to play until the final version is released if that is what you desire. Then it will be done right the first time YOU play it.

 
We're definitely getting rid of fertilizer... I didn't know poop fights were a thing.
Awww but that was a nice part of farming. you had to work at making the fertilizer, or go into the burnt forest and dig some up. :)

please dont remove that. It was soothing to build a nice garden, till it up, add in the fertilizer that you just spent a week making, and watching your plants grow a nice bounty over the next few days.

 
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You paid for early access to the development process. “Getting it right the first time” is the opposite of a process in which ideas and content is developed. They aren’t trying to release the final version of the game with A17. They are trying to release the next version of the game. It’s not wrong to just wait to play until the final version is released if that is what you desire. Then it will be done right the first time YOU play it.
I can only partially agree with this statement, because I have experienced games in early access with talented developers that made sure, that you could resume existing game saves without loosing any progress, when they made major overhauls to characters and skill tree and everything tied to that.

I'm sure you guys from TFP team could do such a thing as well, but it all boils down to your priorities and if you want to waste time on making it possible to support a character reset feature whenever some skills have been changed in the XML file, refunding all skill points and allowing the player to respec in the new skills and resuming existing save games.

 
  • In Alpha 16 you can jump over 1 block, and definitely not over 2. That's all that really matters. Situations where a 1 block jump isn't enough, but a 1.3 block jump is, are rare. So a 30% increase in jump height doesn’t seem useful. The numbers should be increased to be meaningful. Or if a 2 block jump would be too overpowered, go for something else, like reduced fall damage or faster ladder climbing.
I think at "Parcour" Level 5 you can jump 2 blocks high

because 10% + 15% + 20% + 25% + 30% = 100%

:smile-new:

 
I can only partially agree with this statement, because I have experienced games in early access with talented developers that made sure, that you could resume existing game saves without loosing any progress, when they made major overhauls to characters and skill tree and everything tied to that.
I'm sure you guys from TFP team could do such a thing as well, but it all boils down to your priorities and if you want to waste time on making it possible to support a character reset feature whenever some skills have been changed in the XML file, refunding all skill points and allowing the player to respec in the new skills and resuming existing save games.
Having to restart after a year and a half isn’t beyond the pale...

Most of the forced restarts have been due to changes in the blocks and terrain. How many of those other games that avoid restarts are voxel games trying to perfect a living procedurally generated random world?

 
I think at "Parcour" Level 5 you can jump 2 blocks highbecause 10% + 15% + 20% + 25% + 30% = 100%

:smile-new:
Even if that’s true, that’s four tiers of uselessness for one tier that would actually add more fun and agility to the game. The other slots should be different feats of agility such as wall sliding, falling from a greater height safely, leaping backwards, roof edge grip lock, etc. Then just make the fifth tier be a two-block jump.

I’d love to see a tier be “You can place blocks while in midair”. Goodbye nerdpoling unless you purchase the perk for it...

 
I am making a Google Sheet that is a character builder.

Could someone tell me where/ how I can make this accessible to everyone on here?

It is not quite done yet, but should be today.

 
Having to restart after a year and a half isn’t beyond the pale...
Most of the forced restarts have been due to changes in the blocks and terrain. How many of those other games that avoid restarts are voxel games trying to perfect a living procedurally generated random world?
So is A17.5 going to take 1 1/2 years to drop too because 17.5 is when the reset will take place with minor changes to perk/attribute system.

 
So is A17.5 going to take 1 1/2 years to drop too because 17.5 is when the reset will take place with minor changes to perk/attribute system.
There is no way that there will be 0 resets between 17.0 and 17.5

Each iteration and several hit fixes in between will require them as well.

That is the nature of how this works. So the thought of playing a single play through from 17e to 17.5 should be gotten rid of.

 
There is no way that there will be 0 resets between 17.0 and 17.5
Each iteration and several hit fixes in between will require them as well.

That is the nature of how this works. So the thought of playing a single play through from 17e to 17.5 should be gotten rid of.
I didnt say 17e. There wont be any resets between 17 and 17.5 just as there wasn't any between 16.4 and 17e.

 
following the release cycles up from a13, i'd rather say 3 years until 17.5, but you know, it could also be 5 years....
I will say the opposite, they just spent the big upfront cost in time to make things easier (and quicker) next time.

 
So is A17.5 going to take 1 1/2 years to drop too because 17.5 is when the reset will take place with minor changes to perk/attribute system.
You are putting too much weight into version numbers that Madmole threw out while making the video. Perks might be finalized before the end of experimental or they might not be touched for a long while. Whether what version comes out in 3 months or 6 months or a year is called A17.5 or A18 or Beta matters less than people grokking that they are playing a game in the process of development and TFP doesn’t just give lip service to that. They really consider this time a development phase and that requires restarts. I’ve had to restart several times in the past few weeks alone.

Personally, I don’t think TFP should spend a moment’s time of development trying to keep old incompatible saves relevant. They keep old builds available for that purpose so that for those whose tolerance to restarting is too weak they can keep playing and not have to restart.

 
I didnt say 17e. There wont be any resets between 17 and 17.5 just as there wasn't any between 16.4 and 17e.
If a version is released that is a 17.x you are correct that most likely it will not require a restart. If a restart is required they won’t call it 17.5. They’ll call it A18. That’s why I said you shouldn’t marry any version number Madmole throws out right now. If finishing perks can be done without a restart then they will call it 17.5 and you should be good. But if it plus other changes require a restart then it will progress to the next full Alpha number irrespective of whether Joel said “A17.5” in some video.

 
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