PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Do you know, by any chance, 162.000 cute babynames? Asking for a friend.
The other guy way beat me but,

Emerald

(Kohi)Noor (a named really big diamond)

Bijou

Ruby

Amber

Coral

Agata

Pearl

Oliv(e)(ine)

Jade

Jet

Mica (not to have just girl rocks)

Jasper

Flint

Malachite

i'm not sure I'll reach 162.000 but i'm sure if you branch out to other languages you'd get at least a bit that way ;)

 
Agility feedback

  • I like Charging Bull, because it reminds me of the fearsome running punch in Marathon, my favorite game of all time.
     
  • In Alpha 16 you can jump over 1 block, and definitely not over 2. That's all that really matters. Situations where a 1 block jump isn't enough, but a 1.3 block jump is, are rare. So a 30% increase in jump height doesn’t seem useful. The numbers should be increased to be meaningful. Or if a 2 block jump would be too overpowered, go for something else, like reduced fall damage or faster ladder climbing.
     
  • I don't see how taking less damage while sprinting is a "stealth" perk at all. If you're running at a full sprint and something is doing damage to you, in what scenario is that stealthy? This could be separated out into a separate perk. If you want another stealthy perk, how about not making a noise when you stumble over a pile of trash, or a chance to not set off traps when you step on them?

 
The other guy way beat me but,
Emerald

(Kohi)Noor (a named really big diamond)

Bijou

Ruby

Amber

Coral

Agata

Pearl

Oliv(e)(ine)

Jade

Jet

Mica (not to have just girl rocks)

Jasper

Flint

Malachite

i'm not sure I'll reach 162.000 but i'm sure if you branch out to other languages you'd get at least a bit that way ;)
You just made my day! :D

 
...I don't see how taking less damage while sprinting is a "stealth" perk at all. If you're running at a full sprint and something is doing damage to you, in what scenario is that stealthy? This could be separated out into a separate perk. If you want another stealthy perk, how about not making a noise when you stumble over a pile of trash, or a chance to not set off traps when you step on them?
I believe TFP are thinking of Aikido. It's currently a defensive art (concerns for your opponents welfare) where the person could move quickly and somewhat quietly.

 
They've reduced RAM usage by an impressive 2 GB as I recall.

Link, because I am pretty sure that was not mentioned.
That's fair, and I really tried searching for it, but I don't have much to search for beyond "2 GB RAM usage memory optimiz*" and I couldn't come up with anything. I know I'm not making it up, though. I bet Sylen remembers.

 
i dont like that we are even more restricted with the inventory space
How? I'm not currently looking at old vs new, but at start of the game in A17 you are missing just a few spaces compared to A16. Technically you got even more because it isn't locked out. But lets say you don't use them until you unlock them. At start of game you are just a few spaces short compared to now. Besides that nothing on it has changed. When you pick something up it fills the slots starting with the first empty slot in the top left corner and works its way to the right then drops to the next row then to the right then next row and so on and so on. So nothing will go in those spots unless you want it to. So how are you more restricted?

 
  • I like Charging Bull, because it reminds me of the fearsome running punch in Marathon, my favorite game of all time.
     
  • In Alpha 16 you can jump over 1 block, and definitely not over 2. That's all that really matters. Situations where a 1 block jump isn't enough, but a 1.3 block jump is, are rare. So a 30% increase in jump height doesn’t seem useful. The numbers should be increased to be meaningful. Or if a 2 block jump would be too overpowered, go for something else, like reduced fall damage or faster ladder climbing.
     
  • I don't see how taking less damage while sprinting is a "stealth" perk at all. If you're running at a full sprint and something is doing damage to you, in what scenario is that stealthy? This could be separated out into a separate perk. If you want another stealthy perk, how about not making a noise when you stumble over a pile of trash, or a chance to not set off traps when you step on them?
Yeah you have some very good points here, especially #2.

What is the point of increasing jump height between 1 and 2 blocks if there's not much you can use this on?

- - - Updated - - -

I can't believe these are real...
1. Fukalite

2. Cummingtonite

Mods don't ban, this is real science talk..
Lol. I'm not gonna use drilling-related nomenclature here.. I'm using those terms quite a lot during my working hours, but taken out of context one can get a... different impression.

 
I wonder if the new infection will course you to turn, or just outright die.

How about, it causes you to turn but you don’t know you have (does a zombie know it’s a zombie?). Then, when visiting a trader for instance, you’ll either get knocked out and wake up in a bed at the traders, with a course of antibiotics recommended, or just put down (depending on how long/severe the infection), at which point you’ll wake up back in your base, in your own bed as you would if you’d been killed in the world?

 
As far as I can see, we will need 290 points to max out all skills/perks. Will the cap of 200lvl remain in A17? If so, then we will be able to max out S,P,I,F,A and 6 more skills in each tree. I would say its more then enough.

 
I looked over the parts where he talks about heavy armor and light armor and there was no mention it. But then again I could have missed it if it was randomly mentioned somewhere.
I do believe it was mentioned in the vid with him talking about encumberance of backpackslots

 
Yeah you have some very good points here, especially #2. What is the point of increasing jump height between 1 and 2 blocks if there's not much you can use this on?.
A increase in jumpheight also means an exponential increase of jumpdistance at same speed. Like, with that skill you can Halojump further than normally and even counteract the encumbranceeffect of Debuffs, heavy armor and overfilled backpack (having items in the encumbrance slots).

Imagine you built a base with a jump as safe Entrance 2.5m distance. Now youre slow cuz reasons and didnt spend those points and cant get into your own base fast enough with Z-teddys on your heels. Now you either die on bearattack or bedrock pit

 
A increase in jumpheight also means an exponential increase of jumpdistance at same speed. Like, with that skill you can Halojump further than normally and even counteract the encumbranceeffect of Debuffs, heavy armor and overfilled backpack (having items in the encumbrance slots).
Imagine you built a base with a jump as safe Entrance 2.5m distance. Now youre slow cuz reasons and didnt spend those points and cant get into your own base fast enough with Z-teddys on your heels. Now you either die on bearattack or bedrock pit
Yeah an increase in jump-height would mean an increase in jump-distance.. In real-life. But is this also in-game? Since there was nothing about jump-distance in the description of the buff regarding jump-distance.

 
I'm hesitant to say this (because I want to try out the new perk system) but I remain skeptical.

The reason is simple: I want more interaction with the world not less. I would rather scavange/craft/build something then just spend a perk point.

The thing I really don't like about the new skill system is that it's disconnected from the world. You could delete half the perks and make me interact with the world to get the same results.

You just assign perks as you like but I'd much rather:

*find armor and wear it to become efficient

*feed myself well to get better immunity

*find well-insulated clothing in the world instead of perking out of ever needing clothing at all

*wear less armor to be more sneaky

*advance to chemistry station to craft better medical supplies

*find/craft items that I can use on the campfire to make better foods

*find a bigger backpack to gain more unencumbered slots (and use the perk to decrease the penalty - because one row of slots that you could not free up would make the game more interesting)

*craft compost (station) and use fertilizer for better crop harvest

These are some random examples but the general feeling I get is that some of the gameplay has replaced by perk tables.
 
Can't wait to see the new weather system. Really violent lightning storms (with random lightning hitting trees or bushes ) would be awsome, as would be serious blizzards, blowing fog clouds n such.

I noticed a lot of pop in when descending with the joke blimp, and it didn't look like distant trees or pois were drawn very far away... is that a limitation of the new systems now? Its disappointing and a bit immersion breaking if we can't see very far using the gyro. Maybe atmosphere fog could be used to increase framerate and reduce pop in?

 
I'm not sure if I like or hate more new skill system.
I like perks that let us change our gameplay slighty: (if nothing changed in alpha 17) we can achive temporary stun immunity by drinking alcohol or we can invest perks in passive stun immunity. This is interesting option that let us get something but we are not locked from anything by not taking it.

Same goes for "ninja movement" and "from the shadows" if we enjoy stealth it's nice option but not something mandatory, and many other perks.

What I don't like are perks that are not choice at all. We are either locked out from content by not taking them (vehicle crafting in my opinion should be book locked) or they are something that simply must be picked: block damage, stamina regeneration (anybody here enjoy waiting for your stamina to regenerate?), backpack place (should be achievable by crafting larger backpack in my opinion), more head dmg (it's really counterintuitive mechanic, i dont know any game that track where we hit and don't increase dmg when head is attacked, especially when our enemy is mammal), and unfortunately many more.

This is especially bad if such a perk is locked behind tree we are not interested at all making us spend 15 points in total just to get it.
You are not locked out if you don't take crafting perks. All that stuff can be bought at the trader or found.

With stamina you seem to have the choice to go for either

A) more stamina

B) more stamina regen

C) less stamina use for the activities

I agree that in A16 it practically wasn't much of a choice, but that is something balancing can and should correct.

headshot damage is already corrected, base without perk at the moment is 1.5x according to Fataal. Since there are a lot of other damage-improving perks it isn't a must-have (if you plan on using shotgun instead of rifle this becomes an optional perk)

With the change that backpack space is always available and just slows you down you are much more flexible than in A16 (especially if you have a bicycle or other vehicle). You really have the choice.

 
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