Armstrrong
New member
Agility tree perks are weak compared to others, not counting attribute itself. Only interesting perks in agility tree are cardio and ninja movement.
Yup, and it would be too OP for PvP I bet you know that.Goes to show you we all have different tastes. Agility was my favorite perk tree so far.![]()
You might just be fooling around with the blimp, but the shadow it casts is cool, and would be a real brown trouser trigger if that shadow were to pass across my character.Check out agility attribute and perks!
Awesome! Good to hear.Probably a real life minute. Everything is subject to change as its implemented and tested. Like stay down actually is like the perk now, it gives you a good chance to knock them back down during a getup animation, something we never could do before. Getting ready to test it now![]()
Because it's a zombie game, not a military shooter; and zombies being able to no-sell body shots while only going down to head shots is a staple of the genre.I really didn't care either way. I have played hundreds of games and I can adjust to the "rules". What is wrong with a good ole center mass shot anyhow, finicky millennial's... In all honesty anyone who has ever had any combat training or just basic marksmanship training knows you go for center mass on biological creaturesThanks Faatal.
You didnt watch Joels newest Videos, right? I do recall him telling in one of them, heavier armor does slow one down in trade for that sweet extra protection.Faatal, MM, does armor slow you down as well?
Armor should definitely make you less agile. Each additional item should restrict your movement more. Heavy armor more so and light armor less so. Also, heavy armor should make much more noise when moving.
AND the agility tree could have a perk for reducing SOME of the movement and noise making penalty.
It would be good gameplay if I'd have to consider whether to wear every item without it being objectively just better.
I looked over the parts where he talks about heavy armor and light armor and there was no mention it. But then again I could have missed it if it was randomly mentioned somewhere.You didnt watch Joels newest Videos, right? I do recall him telling in one of them, heavier armor does slow one down in trade for that sweet extra protection.
They've reduced RAM usage by an impressive 2 GB as I recall.Currently the game requires a lot of RAM. Especially when changing the texture sizes from 1/8th to full. Why does that effect RAM so heavily? I would think it would effect VRAM only. Will A17 be more RAM efficient or will it get worse with the new textures?