PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Anyone who's ever played a computer game would assume that headshots do extra damage. It's just the way it is...
You shouldn't assume that, because they are new to 7d2d, that they've never played any other games.
Good point.

They will actually expect more damage from headshots so they will try to target the head. Since they do a lot of damage regardless of location it may surprise them if they find that out ultimately. Still their chances of survival are at least as good as they had been in A16 if everything else were the same.

 
Technically, you can kill a Zed by destroying the head right?

Each limb and the head have separate HP pools from the center mass.

So it will still take less to headshot a Z than it will to hit it anywhere else.

 
The other night I was caught away from my base and had to spend the night in one of those useless deserted and beaten down houses. A horde spawned right before run time and I knew I would have to defend myself without preparations against about 20 zeds using the new AI and....

No more cool 7dtd stories, its hard enough to wait for a17e as it is.

...so the moral is just make sure you start back to base with plenty of daylight left but, man, what an amazing night of close calls THAT was!

 
Another question:
In the Intellect Video the Attribute of Intellect shows a Bonus to Crafting Tier.

It progresses in .5 increments. My understanding is that there is only 6 tiers. What do these .5s represent? Is there rounding? or are there stat levels half way between each tier?
Those .5 steps are useless. You will go up a tier every other step.

 
are there plans for changing sound? so we know if zombie/player is above or below or near,far also positional voice chat
Near or far is determined by volume. Does the not volume not decrease for you as you move away from the source?

 
Said it before and I'll say it again...
I really don't get this putting systems in, refining them and removing them. Looking at the fertilizer on this one.

However, in THEORY it should be possible to put it back in if people wanted to.
Its just part of the development process. I guess you'll be glad to know that there were a few things added, worked on, and then removed this past year that never saw the public light of day. TFP likes to experiment and try different things. As things coalesce they will make the decision to cut the fat. I always feel the same way you do when I watch certain deleted scenes from movies. Why not include them? Only the director can say...

 
Glide is probably a bit of a gentle word for the process of landing a gyrocopter without forward thrust.
http://www.todayifoundout.com/index.php/2012/05/helicopters-wont-just-fall-like-a-rock-if-the-engine-dies-they-usually-can-be-landed-safely-this-way/

You've got to keep the top rotor pointed slightly forward to keep you heading in that direction, if there's no air flowing over the top rotor you fall like a stone. An autogyro's steering is also entirely dependent on forward momentum, not enough speed and you start spinning in the opposite direction to top rotor. All of this while heading towards the ground at just under terminal vertical velocity because if you've got too much forward momentum when you finally hit you'll end up going beyond the end of the runway and eventually pull up at a motorway service station just outside of Surrey.

Not sure how many of those mechanics will be in the final game but in real life it's a little more complicated than "glide" :-)
You had to go and get all complicated. Yes, it will glide in a generic sense, while the top rotor spins, then as it slows you will drop rapidly, so best land it quickly.

Right now there is no player damage from vehicle collisions, so going splat would not matter.

 
@QuantumBlue
He asked for the design reason. I gave the reason that MM, Gazz, and Roland have provided for as long as I’ve been playing. I don’t have a crystal ball and don’t know which way the devs will choose to go but that IS the design reason given by TFP.
Actually, he asked for level cap arguments. And he may have be doing that as a devil's advocate sort of thing.

And, I wanted to try and make sure that anyone who read your post didn't come away believing that level cpas were a done deal. (And like you said, I also don't have a crystal ball, and do not want to infer that NO level caps are a done deal, either.)

 
The other night I was caught away from my base and had to spend the night in one of those useless deserted and beaten down houses. A horde spawned right before run time and I knew I would have to defend myself without preparations against about 20 zeds using the new AI and....
...so the moral is just make sure you start back to base with plenty of daylight left but, man, what an amazing night of close calls THAT was!
If only the game was that dangerous.

 
MM definitely confirmed it by saying if you lose enough of your strength perk you could drop down a level. You did not have to rebuy the level but it would be greyed out until you unlocked it again via xp.
So it appears there is penalty for dying or getting wounded. It was why he removed the slots from backpacks and went with encumbrance. He said when he would drop down a level he would lose his items by losing that backpack space he purchased. So now its just a slow down of stamina in those slots so you do not lose items.

It was mentioned towards the end of the first Attribute video
You never rebuy the perk, you just get it back when the attribute is restored via cures or it natureal heals, etc.

 
MM is plastic going to be actually used in A17 ......any of the new recipes or something?? Maybe craft a basket for the bicycle or minibike, make syringes for meds?? Gyrocopter parts??

Or is it gone with the Turds??

regards

Ouch

 
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Come on guys, whats going on? I was absolutely in love with 7days since I found it on ps4 last year that inspired me to build a fancy pc to play it there. I stopped playing my game around August 10th due to much anticipated alpha 17.. I mean whats the point of continuing building and such if its all gonna be obsolete with update. But as late August fell threw, September and here we are mid October and nothing. Is it gonna be months?? Early next year?

I wanna play but not if its around the corner! Really wish I wouldn't have gotten into that mindset but I did and too late now. From what I know, you have to completely restart fresh with a new game to take advantage of said updates.. is that true? If so, it would be nice if that was not the case.

Just an idea but you should be able to take advantage of new patch updates on previous games. Not having to completely restart. If that was the case I guarantee everyone would be patient and happy with what we got and get. Not to mention it would prevent burnouts and resentments thus bringing in more numbers via word of mouth. Gotta stay relevant.

 
You had to go and get all complicated. Yes, it will glide in a generic sense, while the top rotor spins, then as it slows you will drop rapidly, so best land it quickly.
Right now there is no player damage from vehicle collisions, so going splat would not matter.
Aww no brutal exploding crashes ? You're no fun.

 
i was thinking again about that the dead bodies of the zombies just disappearing when killed

i dont know i readed something that the gore blocks decreased the perfomance when there was too much of them but i never had problems with my perfomance no matter how many of them were lying around

i still hope that TFP find a better solution for it

i think it would look weird and unnatural if the bodies just disappear

one solution i was thinking about was if the dead zombies with loot drop a backpack and then disappear and the dead zombies with no loot could transform into gore blocks but the gore blocks disappearing slower but fast enough so that they dont cause performance issues

i believe in TFP that they will find a good Solution

oh and sorry for my bad english but i hope you understand me xP

 
i was thinking again about that the dead bodies of the zombies just disappearing when killed
i dont know i readed something that the gore blocks decreased the perfomance when there was too much of them but i never had problems with my perfomance no matter how many of them were lying around

i still hope that TFP find a better solution for it

i think it would look weird and unnatural if the bodies just disappear

one solution i was thinking about was if the dead zombies with loot drop a backpack and then disappear and the dead zombies with no loot could transform into gore blocks but the gore blocks disappearing slower but fast enough so that they dont cause performance issues

i believe in TFP that they will find a good Solution

oh and sorry for my bad english but i hope you understand me xP
Talking with a modder he thinks that the decay rate can be increased, cause yeah having bodies poof in front of you or 5 minutes later is totally immersion breaking.

 
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