You are kind of contradicting yourself. If you are a melee/bow combo user, so you probably used to target heads all the time. That means you got the headshot bonus. Headshot does not apply to ranged weapons only, its about every weapon doing bonus damage to the head.The things you are claiming we NEED to put points in right at the start i have zero interest in. Headshot Bonus? Meh, I'm a melee/bow combo so I don't NEED headshots.
I have yet to see any player that does not end up stuffing their backpack to the brim when they start. Loot, scrap, loot more, fills up even the old slots very fast. As a lot of resources tend to be very important at the start, unlike when you have a base or mini bike or ...I also don't stuff my backpacks to the brim so I can definitely manage my bag without putting any points in encumbrance. I don't see ANY urgency at all to predestine yourself to one specific build.
We shall see when A17 is ever released because now its nothing but a circle jerk with information that gets old 5 minutes ago. As Joel stats one or shows one thing and by the next video things already changed ( some maybe in responds to community over reacting ).
What i find personally, a lot of those changes feel immersion breaking. You can say a lot about spam crafting ( what had solutions ) but there was a logic behind it. You got better because you actually used it. This Perk system is totally not immersive. You can craft a 1000 items or dig all night, put points in your farming skills and plop, you just became a god farmer that can harvest 6 items / plant. Your character does not feel naturally but artificial.
I understand why TFPs want to make a totally scriptable system like this, as it makes thing way more easy on them but it feels like some of the magic of 7D2D goes away and becomes generic in the process.