Well, at least it will be modable...1. Making the game an asia-MMO grindfest is not on the feature list and I won't even look if that is still supported in code.2. Anything that has a trigger can count up a variable and you can define something like "landing after a jump while holding raw meat and having more than 73% stamina and a sprained ankle" as your skill gain event that eventually unlocks whatever you want either automatically or by making a perk level available for purchase.
Just imagine that there exists a difficulty setting of "easy": Damage to zombies 200%.It does not take balancing after release when the flaws in the system are even now visible. Frustration from lack of damage, potential heavy punishment ( even more impact on beginning characters ), AI more aggressive, Zombies able to put a lot of hits, step-over headshot is weakened ( head shot perk + Zombie do not lie down anymore + Zombie can attack when on the floor), Lack of Stun on Zombies.
Yes, the game will be harder for veterans but for new players it will be hell on earth and i see people easily quieting.
There is a lot of cool stuff we can do now with diseases and injuries so I'm sure they might make sense to some players.So, thanks for the video! I'm impressed with how much can be done by the perks now, love the harvest one! I also like the change to loot you mentioned![]()
I was writing feedback on every perk but realized my judgement will probably be off as certain mechanics change in A17. Specifically I'm worried for the injury and disease perks, as I pretty much never get those in a16. Are we going to face those more often now?
edit: turds won't be missed.![]()
Playing a Character spec in a survival game is better than playing god in a survival gameWhat are the arguments for having a level cap?
Dogfights confirmed in A17. Ok, your gyrocopter is the toothless dog in this fight, but still -- good times.Good guess. Vultures are buffed vs vehicles.
(imo) I see this as one of those areas of "wait and see" how it plays out.Well, at least it will be modable...
But seeing the same questions and comments appearing again and again that many players love the skill development-system in A16.4,
maybe you should consider it, while working on your new perk-system.
If it makes you feel better u can sit in your base and build 300 stone axes before u level up your crafting skillIf I'm understanding the new skill system correctly, you no longer need to DO anything in order to unlock skills. You don't need to even see a knife in order to become a master knife-guy, you just have to pay the points. This means the entire gameplay will now boil down to just killing a bunch of zombies since they tend to give the most XP for your time. There is no longer incentive to go out and do varied things in order to improve that one skill you need, no need to go and search for that one schematic you're missing, just kill a bunch of zombos and buy it. Is that true?
Suggetion, don't change the damage bonus for head shot and make the perk a % of instakill with headshots (independent of damage), like head explosion or something like that.We're most likely going to add some kind of head shot bonus, but you perk into it to do more.
Totally agree and had a similar thought about iron stomachAm I really the only one that finds a harvest perk in the Fortitude tree way out of place? Wouldn't the Fortitude perk tree be a better place for something like Iron Stomach: Lvl 1: 15% resistance to food poisoning. Lvl 2: 25% resistance to food poisoning; 10% more benefit from uncooked/spoiled food. Lvl 3: 40%.........
The "Living off the Land" perk could be renamed to "Farmer Joe" or something and moved to the Int tree. That seems a better place for something like that.
No, you're not the only one. It does seem off for me as well.Am I really the only one that finds a harvest perk in the Fortitude tree way out of place? Wouldn't the Fortitude perk tree be a better place for something like Iron Stomach: Lvl 1: 15% resistance to food poisoning. Lvl 2: 25% resistance to food poisoning; 10% more benefit from uncooked/spoiled food. Lvl 3: 40%.........
The "Living off the Land" perk could be renamed to "Farmer Joe" or something and moved to the Int tree. That seems a better place for something like that.
it is true in most parts. but still crafting items, you need to get books or other materials. so you still need to do more than just one thing.If I'm understanding the new skill system correctly, you no longer need to DO anything in order to unlock skills. You don't need to even see a knife in order to become a master knife-guy, you just have to pay the points. This means the entire gameplay will now boil down to just killing a bunch of zombies since they tend to give the most XP for your time. There is no longer incentive to go out and do varied things in order to improve that one skill you need, no need to go and search for that one schematic you're missing, just kill a bunch of zombos and buy it. Is that true?
We're definitely getting rid of fertilizer... I didn't know poop fights were a thing.Sooo sad of the loss of turd fighting. What ever shall we do those last few minutes before daylight? Lol
They would be if you added an Effect for being covered in Poop, maybe Z,s can sense you until you wash it off in Water.We're definitely getting rid of fertilizer... I didn't know poop fights were a thing.