PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I'm just glad that in future years I can start reminiscent posts with, "Back in the day when we had turds..."
Some might say that ♥♥♥♥ got unreal.

 
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Pretty sure there is a 255 block limit from bedrock to skyrock, but I dunno if you can fly past skyrock.
Vehicle y positions are not tied to blocks. They could be at 100000 if we wanted, but some cap or decreased lift would make sense.

 
Just re-watched it. He does specifically say there is no bonus headshot damage unless you perk into it. :( Hope he misspoke because there should be some advantage to not just aim center of mass.
Wow, no headshot damage without a perk, that is totally unreasonable.

 
Who’s going to lose their ♥♥♥♥ about the game losing its ♥♥♥♥...?
I have to admit Roland. I guess I'm a game snob, but for whatever reason I thought it was gross and immature to have it in the game. I could never collect them because the thought grossed me out. On that note, it is going to be soooooooo hard to choose from abilities, TFP came up with some great perks. I love to farm, mine, fight and forage..Thanks for more torture... I really appreciate the new cooking stuff, please tell the team I said thanks!

 
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I have question about quests. Do your friends get the quests you accept and if you finish them, does theirs also finish? If friend A stays at the base and our team finishes a quest, does friend A get xp and rewards too?

 
Questions:
1- Is military armor the top tier for light armor and the new Steel armor the top tier for heavy armor ?

2- Drugs? alcohol, painkillers, antibiotics and.... more?

3- Regarding an older video about intellect....Does the Gyrocopter burn a ton of gas compared to other vehicles?
1 and 2 yes.

 
I never really concentrated on them B4, but the perk system makes me feel like I can create multiple characters, concentrating or focusing on different skillsets.

The question i have is re: the quality upgrade, purchased by perk, this will only be applied to future scaling, correct, not including armor i already have on character, in possession of, or in a box?.

Added thought, antibiotics are they goingto be toned down, because they are nearly as strong ingame as the perk for infection avoidance.

 
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Check out our new attribute fortitude and all its perks!
@Madmole

can it be that there are some writing fails at slow metabolism? because the 3 level have 20 % satiation instead of 60% and the last 2 (lv4 && lv 5) ar the same as lv 1...

 
I think the last thing they thinking about is pvp.But that brings up a question.

Can vultures attack your gyrocopter?
I know.. it just irks me that bases are not safe anymore.

 
Good riddance to turds. I just realized it's odd that grabbing human feces for fertilizer bothered me more than cutting up zombies and using their flesh for fertilizer..... so desensitized.

Love this tree going to get off the land and the stun proof perks for sure!

 
So, thanks for the video! I'm impressed with how much can be done by the perks now, love the harvest one! I also like the change to loot you mentioned :)

I was writing feedback on every perk but realized my judgement will probably be off as certain mechanics change in A17. Specifically I'm worried for the injury and disease perks, as I pretty much never get those in a16. Are we going to face those more often now?

edit: turds won't be missed. :p

 
Check out our new attribute fortitude and all its perks!
There are some items that will work extremely well together (everything is a plus) but I am not going to say this time because you might nerf them! I can think of some people on this forum who see this too and are also keeping quiet. Shhhh. :D

It's not game breaking, it's just strong. It's OK to me strong.

 
So, who is going to help me Mod out Living Off the Land? Or move it to Intellect. Those benefits seem to fit Int better. It just seems completely out of place in Fortitude. When I saw the name I assumed it was going to be resistance to food poisoning and maybe extra benefit from uncooked food and rotten flesh. "Here let me pick that coffee I'm a beefier guy so I'll get more beans per plant" just doesn't make much sense to me.

Other than that I like everything in that skill tree. They all seem well balanced and a decent place to spend some points.

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@Madmole
can it be that there are some writing fails at slow metabolism? because the 3 level have 20 % satiation instead of 60% and the last 2 (lv4 && lv 5) ar the same as lv 1...
He said during the video that those were wrong.

 
With Gyrocopter in view, What will happen when say player is flying at height and he got no fuel? will the gyrocopter fell to destory and kill player or it just land safely?

 
With Gyrocopter in view, What will happen when say player is flying at height and he got no fuel? will the gyrocopter fell to destory and kill player or it just land safely?
The top rotor is not powered. You should be able to glide it down.

 
The top rotor is not powered. You should be able to glide it down.
Add heat seeking to Rocket Launcher to get rid of Gyrocopter please! :c

Also perhaps give Zombies big balloons to tie around their waist.

 
I never really concentrated on them B4, but the perk system makes me feel like I can create multiple characters, concentrating or focusing on different skillsets.
The question i have is re: the quality upgrade, purchased by perk, this will only be applied to future scaling, correct, not including armor i already have on character, in possession of, or in a box?.

Added thought, antibiotics are they goingto be toned down, because they are nearly as strong ingame as the perk for infection avoidance.
The armor perks make any armor you wear more effective. Imagine it as you know how to move just right so a blow glances off you instead of sinking into your flesh.

 
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