PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Reason to believe headshots don't do extra damage to begin with? I believe he stated that in the video... or did you mean something else?
My apologies to those who said so. (@Siveria, @Drithyl & @Snowdog42)

I was absolutely wrong.

At 12:16 in the perception video he says exactly that.

And on that note I agree. There should be SOME bonus to hitting in the head. I would say 2x at least.

 
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I think that thought needs more design meetings. Yes to be able to buy all present and future and dlc perks. But no on "no level cap".Instead, it could be possible to make the player EARN those skill points. Doing challenge quests was a bland way of doing skill rewards, but as always, a step in the right direction.

How about doing a 5 hour quest and then only then you maybe get 1 skill point as a quest reward choice? That way there will be no doubt that players who get there are the real deal. Just hoping for a lot more quest variation, interactions and original plots.
Err, a big fat no! Not everyone has that sort of time to play. 5 hours for 1 skill point? Are you high?

I'm all for earning my skill points by grafting, even a bit of grinding, but that's just stupid.

 
Err, a big fat no! Not everyone has that sort of time to play. 5 hours for 1 skill point? Are you high?
I'm all for earning my skill points by grafting, even a bit of grinding, but that's just stupid.
That time was an example, it also was a metaphor for : "pretty cool and interesting quest" So we can play a fallout dlc that takes 10 hours and it's esencially one quest but do not have the time for playing a 3-5 hour one uh? So we will have problems cleaning buildings like the Hospital, mate, which takes a good 3-5 hours going slow.

I think that answer you just made applies to many things in life if you replace some wording here and there,

For example: Meeting a beautiful woman , eating bacon, doing the laundry, dancing... :cocksure:

cheers

 
My apologies to those who said so. (@Siveria, @Drithyl & @Snowdog42)I was absolutely wrong.

At 12:16 in the perception video he says exactly that.

And on that note I agree. There should be SOME bonus to hitting in the head. I would say 2x at least.
No need to apologize man.. u just didn't notice it first time around, it happens, lol

 
That time was an example, it also was a metaphor for : "pretty cool and interesting quest" So we can play a fallout dlc that takes 10 hours and it's esencially one quest but do not have the time for playing a 3-5 hour one uh? So we will have problems cleaning buildings like the Hospital, mate, which takes a good 3-5 hours going slow.
I think that answer you just made applies to many things in life if you replace some wording here and there,

For example: Meeting a beautiful woman , eating bacon, doing the laundry, dancing... :cocksure:

cheers
Linear skill progression is a bad mechanic, it's better to use a system of diminishing returns.

I shouldn't have to play for five hours to get my first skill point, it's just far too slow. I should be able to get my first skill point within 30-60 minutes. The problem is at that rate it isn't long before you've maxed out a character.

If you require more xp to level up as the player gains levels it also helps to balance out the increased xp due to skill bonuses.

If MadMole plans to have it take six months to max out a character it's the only way the math-hammer works for lower levels, otherwise you're spending days seducing zombies for a single skill point as a first level bard.

 
The gyrocopter is comeing are the best news that i have ever heard :love_heart: :love_heart: :love_heart:
Well, yes, he let the cat out of the bag. It does need some tweaks, but it is good enough it the current state.

 
Linear skill progression is a bad mechanic, it's better to use a system of diminishing returns.
I shouldn't have to play for five hours to get my first skill point, it's just far too slow. I should be able to get my first skill point within 30-60 minutes. The problem is at that rate it isn't long before you've maxed out a character.

If you require more xp to level up as the player gains levels it also helps to balance out the increased xp due to skill bonuses.

If MadMole plans to have it take six months to max out a character it's the only way the math-hammer works for lower levels, otherwise you're spending days seducing zombies for a single skill point as a first level bard.
Increasing xp need is a grindy choice and sounds cheap. Just like bethesda's "let's unlock infinite levels BUT you need to sleep with Todd 10938749 times to get them".

"Spending days seducing zombies for a single skill point as a first level bard" Is actually the very opposite of what I'm proposing though it might seem like exactly that at first read.

I'm proposing a cool experience, a cool quest, a nice story , a fun time. No grind because there's no need for that skill point if you are in need of ,say, a purple rocket launcher schematic instead.

The time of said quest doesn't matter if you are having fun, ya know?

It might very well be 30 to 60 minutes as you say. I'm talking content. Content to overcome any kind of post-level cap grind: xp or skill points be dammed if there's no content to support it. Do not fixate on a random time I said to make my point. I'm talking fun, content, depth. And fish tacos. I enjoy talking about fish tacos.

Cheers

 
My simple request is that they have a height limit / invisible height wall.
Pretty sure there is a 255 block limit from bedrock to skyrock, but I dunno if you can fly past skyrock.

 
Reason to believe headshots don't do extra damage to begin with? I believe he stated that in the video... or did you mean something else?
We're most likely going to add some kind of head shot bonus, but you perk into it to do more.

 
Linear skill progression is a bad mechanic, it's better to use a system of diminishing returns.
I shouldn't have to play for five hours to get my first skill point, it's just far too slow. I should be able to get my first skill point within 30-60 minutes. The problem is at that rate it isn't long before you've maxed out a character.

If you require more xp to level up as the player gains levels it also helps to balance out the increased xp due to skill bonuses.

If MadMole plans to have it take six months to max out a character it's the only way the math-hammer works for lower levels, otherwise you're spending days seducing zombies for a single skill point as a first level bard.
Its more like you can get to reasonable level in a week 3 hours a day, like level 50, maybe a month to hit level 200, but it takes more and more xp. I mean it took me a week to hit level 70 in ark, but months to finally reach level 100. So something like that, but we'll see it needs SO much testing to balance its not something written in stone any time soon and will need you guys help for sure.

 
Youtube just died. They say they have a crew of monkeys investigating but the truth is that so many people waiting for Joel's new video and using refresh crashed Youtube lol.

 
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