PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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@madMole

Awesome news with the Gyrocoptor returning. However as a server operator I have one major fear. Is there a height limiter on the Gyrocoptor? If there isn't, my fear is that this allows griefers to basically build one and hold space until they are well beyond the skybox at infinity height as long as they have enough gas. Eventually breaking whatever server they are on.

My simple request is that they have a height limit / invisible height wall. That or not being able to refuel while flying.

 
I find it extremly stupid how there is no headshot damage now without a perk for it, and if I heard right it only effects ranged weapons? IMO there should be some headshot mult there, but the perk makes it better, like maybe 3x base, perk can make that 3x into maybe 5-6x. I hope they change their mind on that, In A16 I used to love some of the crazy long range headshots I'd pull off, but in A17 there is no reason not to go for body shots unless you have that perk... Unless zombies don't take full damage from body shots, maybe they take half, and to get a full damage shot you have to head the head?
In the Intel skill video, The barter lv 5 perk should be "has a better chance" to have legendary items, not always has them, as it'll make alot of the game pointless, as everyone would just rush to 10 int, and max the barter perk, you could bypass most of the crafting stuff this way. As a example in A16 I never take the armorcraft perks at all, there is no point, when its easy enough to find high quality armor in the traders. I also never bothered with guncrafting skill in A16, as there is no real need to. I'd probally also mod out the exp gain bonus or severely reduce it, depending on how fast leveling seems to be, can't tell that till I actually play it. The crafting skills are nice, but I'd have prefered alot of that to be from getting books than wasting perk points on.
I agree with this, assuming that the headshot damage was indeed removed as Madmole seemed to point out in his video. I feel like even without a perk there should be an incentive to aim well, rather than always shoot at centre-mass. Same for the legendaries, the perk should just increase chances rather than just be a guaranteed one. Makes it more interesting, I think.

 
I agree with this, assuming that the headshot damage was indeed removed as Madmole seemed to point out in his video. I feel like even without a perk there should be an incentive to aim well, rather than always shoot at centre-mass. Same for the legendaries, the perk should just increase chances rather than just be a guaranteed one. Makes it more interesting, I think.
But the perk says increase headshot damage. That implies there is headshot damage to increase. So you are not going from 0 to 25, you are going from X (what ever the base is) to X+25.

Now it is possible that the base is 0, but that is not my interpretation from the video. I have seen no reason to think that for the spiked club the base is still not 6 or 600% damage.

SO depending on how they do it you are either getting 625 at level 1 of the perk. Or 600 * 1.25 = 750% increase.

 
But the perk says increase headshot damage. That implies there is headshot damage to increase. So you are not going from 0 to 25, you are going from X (what ever the base is) to X+25.
It only implies that headshots do damage, not that they do extra damage to begin with. That normal/original damage could be the same as hitting any other body part. (but can be increased with the perk)

 
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Why not put the ability to craft the weapon in the first/second level of the boost for that weapon ? That way a player who wants a weapon will be able to craft it but he shouldn't need to craft 5 other weapons before he reaches that skill.

So maybe gunslinger level 1 gives you the ability to craft pistols and gunslinger level 3 allows you to craft magnums, while also doing the reloading speed-like boosts. Better weapons can be gated inside the same skill as long as they belong to that weapon type.

Either that or SPLIT THE ADVANCED ENGINEERING SKILL into weapons and traps.

 
It only implies that headshots do damage, not that they do extra damage to begin with. That normal/original damage could be the same as hitting any other body part. (but can be increased with the perk)
That is true and that is why I put in that second blurb in my post.

I still do not think there is reason to believe that is the case though. If there is evidence then i would be happy to hear it.

 
We're talking about no level cap, but it might take 6 months of game play to get to a high enough level to get all the perks. The idea is you can reasonably spec out your character by level 50. It needs a lot of testing yet to see how it all works out.
Wow, that's nice. Thanks. :)

 
Whats wrong with a good old fashioned well placed shot? You can't shoot a gun while driving a vehicle so its not like that guy in the sky is causing problems for anyone.
Yep and from what I have seen with the Gyrocopters. The pilot is more of a danger to themselves than to anyone else. Unless other players laugh themselves to death watching the pilot crash. :)

 
I would like to take a second and thank TFP and MadMole for what happened recently.

They read the posts from the community, took in the information and removed the XP gain from the INT tree.

TFP had gotten a lot of flak from all sides about not listening or caring about their community. This proves that wrong.

Also it should be pointed out that that is no small thing.

They do listen and they do care. Thank you again TFP for all the hard work and making this the best alpha yet!

 
I would like to take a second and thank TFP and MadMole for what happened recently.
They read the posts from the community, took in the information and removed the XP gain from the INT tree.

TFP had gotten a lot of flak from all sides about not listening or caring about their community. This proves that wrong.

Also it should be pointed out that that is no small thing.

They do listen and they do care. Thank you again TFP for all the hard work and making this the best alpha yet!
That gets proven over and over and over again. Won't stop people from complaining tomorrow about how they never listen and never even talk to or give updates to the "community."

Still, it is always appreciated by those of us who pay attention.

 
That announcement that the gyrocopter is actually making it to a17 made my day. So excited for that. I'm curious if any more work has been done on the multi person aspect of the 4x4 which was originally stated as with the gyrocopter that it wouldnt make it for a17 due to X factors
I'm pretty sure passengers are pushed back to a18.

 
That is true and that is why I put in that second blurb in my post.
I still do not think there is reason to believe that is the case though. If there is evidence then i would be happy to hear it.
Reason to believe headshots don't do extra damage to begin with? I believe he stated that in the video... or did you mean something else?

 
Reason to believe headshots don't do extra damage to begin with? I believe he stated that in the video... or did you mean something else?
Yes I did mean that. I will watch it again tonight and listen for it. Not the first time I have been wrong :)

 
I suggest that the crossbow not be as closely intertwined with the current archery perk. Yes, there are similarities in the skill it takes to use a crossbow and a bow, such as the draw and accounting for wind resistance, but I think the trigger mechanism and short-barrel reticle system make them just as mush like pistols, and the weight and single shot nature make them a "deadeye" weapon. I think the crossbow should get a few perks from each of the categories. I see the ideal place for the crossbow as the generally better the alternative to the longbow for those who aren't trying to become Legolas, and have the resources to use something a little easier.

On another note, will there be any mods that optimize weapons(or anything other stuff) for different player stats/perk levels? For example, extra weight on a sledgehammer, extra-wide-bore blunderbuss, extra heavy bow.

 
Yes I did mean that. I will watch it again tonight and listen for it. Not the first time I have been wrong :)
Just re-watched it. He does specifically say there is no bonus headshot damage unless you perk into it. :( Hope he misspoke because there should be some advantage to not just aim center of mass.

 
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