PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Hammer and Forge levels 1 and 2 (forges and workbenches) are a must have, the player does not have an option here. So those points can be considered spend already.The cooking branch looks way more optional in comparison.
You can find/purchase anything, nothing is a must have. It depends on play style or role playing needs, which is where I want to see things. I'm convinced everyone plays as themselves because that is the only option to survive or "beat" the game, where in Skyrim I create all these different characters with quirks and traits to make the game interesting and more of a challenge. Like I'd install survival mods and won't eat or drink certain things, Only use abilities that fit the character, react how the character would react. Create fears/phobias, addictions, character traits and flaws. Its so much more fun to play a game like that after you've beat the game by yourself.

So I'm looking forward to seeing character builds and role playing become possible in 7 days finally.

 
I agree 100%. I quit using vehicles 6 months ago because they made the game too easy and sped up leveling too much. With walking everywhere, I have to think about where to bed down for the night when going town to town, making mini bases along the way. With the minibike, you could explore all night even on horde night and be perfectly safe. Oh, I know I’ll try all the vehicles but most likely I’ll turn off vehicles on my server. Maybe a17 will change the later game more than I think but I’m not holding my breath. All the perk changes are incredible and will definitely make you think about where to put your points and in which order. Things are definitely looking good overall. Thanks for the hard work guys.
I think the quest system and the new POIs will probably inspire most players (an assumption, sure) to spend more time in a single location. This will make vehicles viable for travel between major hubs, but lessen the need to constantly be driving around everywhere (unless that's just your thing). I'm hoping fuel consumption (especially on larger vehicles) is something that makes them less tenable for consistent, repeated usage unless absolutely necessary.

So I don't think it's the "worst thing to happen," but time will obviously tell.

 
Can Rocket Launchers have a Heat Seeking feature to combat Gyrocopters?

Also, can we have Rocket Launcher Turrets, that act as Anti Air? ... to combat Gyrocopters?

 
I think Roland said that it's possible to get the total of 206 points. He went by levels x 200 plus 6 that you get for doing the quest.

It might be more like 205 though if you don't start off with one point.
We're talking about no level cap, but it might take 6 months of game play to get to a high enough level to get all the perks. The idea is you can reasonably spec out your character by level 50. It needs a lot of testing yet to see how it all works out.

 
As much as I love the other perks, (I am personally a bow and pistol user, with an affinity for food and meds) I find myself thinking I'll be spending my first 10 points in the Intelligence general stat, just so I can benefit from the increased experience gain from the get go, but that's me.

 
First thing: All I write is just my oppinion, I don't claim to be infallible...

Actually I'm very skeptical about the new perk system.

I liked the learning by doing version, in which you develop your skill by using it, because it's logical and "feels" right.

With this perk for points system I just can e.g. raise my skill in guns to 3 without even having touched a gun before.

That makes no sense to me.

What I really don't like (as others wrote before) is the "gain more XP" Perk. It always tends to make games unbalanced.

I agree to many things A Nice Cup of Tea said, especially that gun crafting will be available much to early in the game...

Sure, I will give it a try, but I just don't feel comfortable with this.

 
After watching the last video about Intellect, (which is great btw!) I've noticed that the wording for the unlocks reads a bit redundant as well as the wording isn't consistent throughout all of the descriptions.

For example: "YOU CAN CRAFT FORGES, IRON TOOLS AND WEAPONS" "YOU CAN CRAFT WORKBENCHES, LEATHER & IRON ARMOR"

The Unlocks would read a lot better if the "YOU CAN" was removed.

For example: "CRAFT FORGES, IRON TOOLS AND WEAPONS", "CRAFT WORKBENCHES, LEATHER & IRON ARMOR"...etc

Some of the unlock descriptions you use both the word "and" and the ampersand in others. I would recommend using one or the other to keep the wording consistent.

I love the game and I can't wait for A17!! The Project Manager side of me is yelling at my monitor as I watch the videos!

 
First thing: All I write is just my oppinion, I don't claim to be infallible...
Actually I'm very skeptical about the new perk system.

I liked the learning by doing version, in which you develop your skill by using it, because it's logical and "feels" right.

With this perk for points system I just can e.g. raise my skill in guns to 3 without even having touched a gun before.

That makes no sense to me.

What I really don't like (as others wrote before) is the "gain more XP" Perk. It always tends to make games unbalanced.

I agree to many things A Nice Cup of Tea said, especially that gun crafting will be available much to early in the game...

Sure, I will give it a try, but I just don't feel comfortable with this.
So...

Don't. Take. Those. Perks.

Problem solved.

There's nothing that requires a person to take ANY of these perks if they don't want them. You're not comfortable with it? Nothing wrong with that; just don't take them. There are others who are looking forward to those items because they allow them to play the game in a way that they enjoy...much like you are allowed to skip those perks and play the game in a way YOU enjoy.

I don't see the issue.

 
So...
Don't. Take. Those. Perks.

Problem solved.
Read the whole post and you can "see the issue".

The few perks i mentioned were only examples of what feels wrong about the new system, which I don't like on the whole.

It's the "buy to be able to do things", that I don't like.

In A16 I use my bow and get better in archery, I go mining and get better in mining, and so on.

 
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So...
Don't. Take. Those. Perks.

Problem solved.

There's nothing that requires a person to take ANY of these perks if they don't want them. You're not comfortable with it? Nothing wrong with that; just don't take them. There are others who are looking forward to those items because they allow them to play the game in a way that they enjoy...much like you are allowed to skip those perks and play the game in a way YOU enjoy.

I don't see the issue.
Well, to be fair to him, you do have to take some levels of the intelligence perk if you then want to unlock crafting skills... unless I misunderstand how it works.

I am a little sad to see the 'learning by doing' go but I'm sure I'll love the new system once I've got my hands on it, there are so many new things I'm looking forward to.

I do have one question though, after seeing the perk that increases your allies stats I am wondering whether the quests are geared towards larger groups or if they are doable solo?

Further thought: Are there plans, for example, to have the enemies (particularly bosses) scale depending on number of players on the quest - diablo style? One thing that deterred me with Conan Exiles was that the bosses were often unkillable unless you were in a reasonably sized group.

 
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We're talking about no level cap, but it might take 6 months of game play to get to a high enough level to get all the perks. The idea is you can reasonably spec out your character by level 50. It needs a lot of testing yet to see how it all works out.
That makes things easier. I thought I'd have to calculate what skills to take without locking myself out of crafting recipes in the end game.

 
Check out our new Intellect Attribute and its perks!

Alpha 17 is basically beta, there's probably not going to be an alpha 18 but beta instead, new gun in alpha 18... that is becoming slightly confusing haha.

 
If you dont like the new system then 3 options.

1st deal with it

2 move on

3 dont buy perks

You much of never played diablo. Starcraft fallout hell most games out there that make you do something thats "not real"

Also you must hate life as you must buy things to do things to. Just shut youre piehole. Want real. Join the militray and go to war. I did its great! No games will ever be "real" they arr made by people whom dont understand what life would really be like if this was to happen. And in reguards to 7d2d no one in the world coyld make it "real" as. Its never happened so i. Send you back to option 1.

 
If you dont like the new system then 3 options.
1st deal with it

2 move on

3 dont buy perks

You much of never played diablo. Starcraft fallout hell most games out there that make you do something thats "not real"

Also you must hate life as you must buy things to do things to. Just shut youre piehole. Want real. Join the militray and go to war. I did its great! No games will ever be "real" they arr made by people whom dont understand what life would really be like if this was to happen. And in reguards to 7d2d no one in the world coyld make it "real" as. Its never happened so i. Send you back to option 1.
Wow, my word, you've just managed to say something I kind of agree with but in a very objectionable way. Now I kinda hate myself for agreeing.

 
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Alpha 17 is basically beta, there's probably not going to be an alpha 18 but beta instead, new gun in alpha 18... that is becoming slightly confusing haha.
I think this comes from over observance of someone that communicates very casually (that is a compliment).

The key words are PROBABLY and I think he said BASICALLY beta. Neither word is definitive, yet people read it that way over and over.

 
We're talking about no level cap, but it might take 6 months of game play to get to a high enough level to get all the perks. The idea is you can reasonably spec out your character by level 50. It needs a lot of testing yet to see how it all works out.
Send me A17 now MM and I'll get right to testing. On a completely different topic, please accept this brand new 4x4 Jeep filled with shiny shiny Dukes...

 
The key words are PROBABLY and I think he said BASICALLY beta.
Probably, basically, maybe. Who knows, maybe alpha 20 will be beta 1, or there will be an alpha 30. No point in trying to figure out a clear direction at this time eh.

 
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The Daring Adventurer, get better rewards for doing quests. The new quest system is definitely what I'm the most interested to see, as I mentioned before.
OH YES. Choosing between two quest rewards is an ingenious way to add decisions to the gameplay. Can't wait to be a donkey between two equally enticing hay bales

Alpha 17 is basically beta, there's probably not going to be an alpha 18 but beta instead, new gun in alpha 18... that is becoming slightly confusing haha.
In retrospect we can assume A17 was 36.5% beta and I'm sure A18 will be at least 66% beta.

After that we might get a beta that is at least 30% gamma and 50% gold. :cocksure:

 
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My opinion is that we'll likely see faster updates now that the underlying systems have been rebuilt. There is no real reason why the game couldn't go gold next year - that's just my somewhat optimistic view from the outside of course but it makes sense to me. :)

 
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