PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I'm rather disappointed with the Intellect perk tree. Not that there's anything objectively wrong with it - it just doesn't fit my playstyle (in other words it's my fault I'm disappointed with it, not the game's).

Firstly, I really dislike the idea that you spend experience on perks that give you a boost to experience. That's always a problematic feedback loop that incentivises min-maxing.

Secondly, I'm disappointed that gun crafting kicks in so early. To me, guns should be an endgame item that are rarely found (and bullets rarer - you should always need to think before shooting as to whether your situation is really desparate enough to spend the precious ammunition). The game, however, seems to be pushing more and more the other way with guns as the default weapon. It seems to be moving the genre from survival to shooter, which I'm not happy about.

Thirdly - and again this is personal preference rather than objective criticism - it's more push towards bering a quest monkey for the traders, whereas I prefer to have neither traders nor quests. Again, it's pushing the genre away from survival - this time towards "RPG".

So it's looking like I'll find the Intellect perk tree really annoying. On the one hand it's full of perks that I won't want to take so I'd want to just ingore it, but on the other hand it contains other crafting perks that seem pretty necessary so I'll need to take it anyway; and then I'll get irritated that I'm forced to use the experience increase mechanic...

Just when I'd overcome my earlier malaise (from the previous videos about "dungeon" POIs and "boss" zombies and quests and factions) and started getting excited for the game again, this latest video has metaphorically slapped me in the face and brought me down to Earth by reminding me that the game is heading in directions I don't like.

 
Surprisingly, I have less to say about Intellect. It's all good. It has the recipe unlocks we didn't see under the first two attributes. It's also interesting to note that not all perks must have 5 levels. I think I'll be adding a buff in ComSenMod that penalizes you for overfilling your fullness or hydration, since it only makes sense to me that 100% fullness means you are, you know, full.

 
"+New Vehicle: Gyrocopter 10/15/18" ... Gyrocopter added for A17 :o
All time taken on A17 is forgiven TFP you guys ROCK !!!! ;)
I secretly jumped off my chair when Joel told it. Gonna be fun , is it ? :)

 
I'm rather disappointed with the Intellect perk tree. Not that there's anything objectively wrong with it - it just doesn't fit my playstyle (in other words it's my fault I'm disappointed with it, not the game's).
Firstly, I really dislike the idea that you spend experience on perks that give you a boost to experience. That's always a problematic feedback loop that incentivises min-maxing.

Secondly, I'm disappointed that gun crafting kicks in so early. To me, guns should be an endgame item that are rarely found (and bullets rarer - you should always need to think before shooting as to whether your situation is really desparate enough to spend the precious ammunition). The game, however, seems to be pushing more and more the other way with guns as the default weapon. It seems to be moving the genre from survival to shooter, which I'm not happy about.

Thirdly - and again this is personal preference rather than objective criticism - it's more push towards bering a quest monkey for the traders, whereas I prefer to have neither traders nor quests. Again, it's pushing the genre away from survival - this time towards "RPG".

So it's looking like I'll find the Intellect perk tree really annoying. On the one hand it's full of perks that I won't want to take so I'd want to just ingore it, but on the other hand it contains other crafting perks that seem pretty necessary so I'll need to take it anyway; and then I'll get irritated that I'm forced to use the experience increase mechanic...

Just when I'd overcome my earlier malaise (from the previous videos about "dungeon" POIs and "boss" zombies and quests and factions) and started getting excited for the game again, this latest video has metaphorically slapped me in the face and brought me down to Earth by reminding me that the game is heading in directions I don't like.
 
Gyrocopter's don't hover (or shouldn't) so landing on top a tower POI would be... interesting, but possible if taking damage is acceptable.

The big thing with Gyrocopters, would be scouting for the juicy POI's and rapid quest completion.

I'm not sure if it will be great for night hordes as I bet zombie birds will "Kamikaze" you and you copter into oblivion! :)

 
Gyrocopter's don't hover (or shouldn't) so landing on top a tower POI would be... interesting, but possible if taking damage is acceptable.
The big thing with Gyrocopters, would be scouting for the juicy POI's and rapid quest completion.

I'm not sure if it will be great for night hordes as I bet zombie birds will "Kamikaze" you and you copter into oblivion! :)
And you'll also have the zombie cops spiting at you.

 
Surprisingly, I have less to say about Intellect. It's all good. It has the recipe unlocks we didn't see under the first two attributes. It's also interesting to note that not all perks must have 5 levels. I think I'll be adding a buff in ComSenMod that penalizes you for overfilling your fullness or hydration, since it only makes sense to me that 100% fullness means you are, you know, full.
A16 vanilla you can go over 100% of both hunger and thirst....

 
"+New Vehicle: Gyrocopter 10/15/18" ... Gyrocopter added for A17 :o
All time taken on A17 is forgiven TFP you guys ROCK !!!! ;)
I wounder if people ill be able to shoot them down in multiplayer pvp. Probably they will, or at least kill the pilot.

 
Okaaay... so assuming I don't want to sit and listen to you talk for fifteen minutes, can you summarise your point in a forum post?

Because I got through the first five minutes of your monologue but you weren't saying anything I didn't already know, or that seemed relevant to what I'd posted, so I gave up.

 
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