PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Would anyone be interested in a perk you can buy that if your HP<10% or something would result in increased damage? Would be interesting to play very risky for the damage benefits.

 
So... I now know that fish taco's exist. Still not sure how I feel about that.

It does raise the question of whether you need canned tuna for it or whether my earlier suspicion that the aquatic biome has secretly had work done is correct.

 
Just watched and have to say with each of these I get more and more excited.

In some ways I can see ' Oh yes, they combined that skill and that skill in there' and sometimes it is all new. I can definitely see the new framework and how it is allowing you to do these new things.

I have a strong feeling I will be spending a lot of points in Intellect. A lot of what I do in this game was in there.

Thank you Joel for the video and all the hard work. IN TFP WE TRUST!

 
... Or you could just let your class emerge as you go.
That sounds like the basic plot line of a good survival movie. After my first two games (First time to learn and second to min/max) I will do that.

But with my first character, I will try to live as long as possible and experience... EVERYTHING! :)

 
... I have a strong feeling I will be spending a lot of points in Intellect. A lot of what I do in this game was in there.
Intellect is the Min/Max'ers dream! :)

I will be tempted to max everything in Intellect if playing MP but, of course, leave out Charismatic Nature for SP.

I also see some serious killer teams with a couple of maxed C.N. players. WOW!

So future request: Someone do a video with at least 2 maxed C.N. players on an assault of some major POI! :D

 
Check out our new Intellect Attribute and its perks!

Thanks for the video MM :)

Perks like Charismatic Nature give a great indication of the power of the new perk system.

Can't wait to get my hands on it to see what else is possible.

 
Thanks for another awesome video, MM! I like that casual reintroduction of the gyrocopter. It is very nice to see more food items being added too. Variety is a welcomed sight.

Question - Has there been any additions to the visuals of items in-hand? Would love to see every item have a 3D rendition of itself when being held. Not the most important thing in the world, but game asthetics have been a big focus as of late so just curious.

...And those PVP players were complaining about not getting love from TFP! Apologies should be rolling in after all of the team-centered perks available.

 
I really appreciate the recent flow of videos from Joel. They're long overdue, but I can appreciate from the perspective of such a large re-write of the games skeleton that it may have been near impossible to have a bug-free presentation up until now (note the latest video teaser showed zero gameplay, just changes to skills / perks menus).

To speculate with the awesome power of hindsight, I do wonder if it was a bad decision to take the update to Unity part way into this update to A17. Sure, it's meant fewer disruptions to users when the game (finally) gets updated, but I really think it would have been better to do the new 'skeleton' in the old, familiar version of Unity, and then to ship and update to the newer version, with all the texture stuff later on in the post A17e cycle.

All those new POIs, more challenging melee, all new perk/skill framework... it's going to seem like an all-new game once it finally gets released.

Query: Will the gyrocopter become the new way to escape engaging the hordes? Is it possible to shoot from the copter, or are your hands locked onto the controls?

 
I wonder if a friend with a leader skill buffs my fortitude, can my fortitude exceed 10? Or 10 is the maximum?
And what happens if 3 or 4 players all have the same buffs? Do you all become mega-buffed?

 
Query: Will the gyrocopter become the new way to escape engaging the hordes? Is it possible to shoot from the copter, or are your hands locked onto the controls?
I'd be very surprised if the fuel consumption of a gyrocopter wasn't high enough to make a full night's flight unfeasible.

Knowing how helicopter controls work you'd be unlikely to be able to shoot a gun without spiraling out of control. A real helicopter requires both hands and feet to keep it under control and, according to the pilots, they're difficult to fly even in perfect conditions.

 
After watching Joels video about Intellect and seeing SMG-5, I don't see the items textual description, just the stats, will we be able to mod that back in, the custom descriptions for items?

 
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