PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Yes, this is meant for harder difficulty levels, it wouldn't work with beginner levels of difficulty, for obvious reasons.
You could do -0 for Scavenger, Adventurer and Nomad (Since Nomad is listed as 'Normal')

-1 for Warrior

-3 for Survivalist

-5 for Insane

I mean if we are going to do it, let's do it. Insane should be insane.

 
My guess on the bag question:
We know that there is something to do with encumbrance and the way you sort things. Rolland said that it would depend on how you sort them.

So I am wondering if there is a section that allows you to store the heavier things with less effect on encumbrance.

If you put the pile of 6000 rocks in this area it is minimal, if you put those rocks in the general area of the backpack they slow you down much more.
It would also fit _blake's hypothesis:

If you put the 6000 rocks as 10 stacks of 600 rocks you will be slower if the number of filled slots make you slower. So "how you sort" aka place them has an influence.

 
It would also fit _blake's hypothesis:If you put the 6000 rocks as 10 stacks of 600 rocks you will be slower if the number of filled slots make you slower. So "how you sort" aka place them has an influence.
Yes, absolutely.

I seem to remember Roland saying something about sections....(goes back and looks)

Edit:

@Roland: 8) YES. There is a separation of storage slots but not for specialized purposes.

So not a section as I was thinking, but separation of slots.

 
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You could do -0 for Scavenger, Adventurer and Nomad (Since Nomad is listed as 'Normal')
-1 for Warrior

-3 for Survivalist

-5 for Insane

I mean if we are going to do it, let's do it. Insane should be insane.

I'm liking this, alot.

 
You could do -0 for Scavenger, Adventurer and Nomad (Since Nomad is listed as 'Normal')
-1 for Warrior

-3 for Survivalist

-5 for Insane

I mean if we are going to do it, let's do it. Insane should be insane.
+1 this. :)

 
Yes, absolutely.
I seem to remember Roland saying something about sections....(goes back and looks)

Edit:

@Roland: 8) YES. There is a separation of storage slots but not for specialized purposes.

So not a section as I was thinking, but separation of slots.
Roland said that we'll be punished for having a fuller inventory and that vehicle storage remains unchanged?!? So we'll just be slow all the time or have to have a million chests to check through (not to mention much slower looting of cities)?!?

I'm deleting my game right now and suing TFP for damages!

/s

 
I kind of feel like every time you tell us about a feature you say your not sure what tfp are going to do yet. Are they actually done with any features for a17 or is it all still work in process @ Roland.
every time...?

I'm not a developer or a decision maker. I am privy to their discussions but I don't know their minds. With the new system, assigning debuffs or other penalties is a snap. They could do whatever they decide to do very quickly. That is not the tough part. The tough part is deciding how draconian to go and honestly it is not a critical decision that must be made in order to get A17e out the door.

Everything is always still a work in progress until the game goes gold. Believing that all features of the game are going to be completed before A17e ships is going to lead to disappointment.

 
Yes, absolutely.
I seem to remember Roland saying something about sections....(goes back and looks)

Edit:

@Roland: 8) YES. There is a separation of storage slots but not for specialized purposes.

So not a section as I was thinking, but separation of slots.
Well, that answer is still a mystery to me.

 
Nothing implemented as of yet? Hm.. Guess they are still not in the phase of development where they start heavy-duty play-testing A17e.
Have you thought about a set-up for poll #4?
They have been heavy-duty testing for weeks now. Not sure why you got that from my comments that worse-than-A16-death-penalties haven't been implemented yet.

But there will most likely still be a poll #4....

 
Yes, absolutely.
I seem to remember Roland saying something about sections....(goes back and looks)

Edit:

@Roland: 8) YES. There is a separation of storage slots but not for specialized purposes.

So not a section as I was thinking, but separation of slots.
Sounds a lot to me like the toolbar and backpack are being handled separately. One affects mobility, the other doesn't.

I like the idea of the construction stacks not limiting mobility while the gameplay stuff does, but at the same time it throws realism out the window (...more?)

10 stacks of wood in your backpack slows you down, but a stack of concrete blocks in your hand doesn't so you can still base-build without this new thing impacting you? Hmm. Could also be the opposite, backpack doesn't matter but carrying around a cubic meter of concrete in your hands makes you (a lot) slower/less agile.

I still like the idea of pushable shopping carts.

 
Backpackgate. I love it. I want a big backpack, since i am one of those nasty underground mass crafting mongrels. Alhtough I have seen some storage warehouses that make me og, How would I ever find anything???? I usually have 15 containers so I can SORT!!! I guess if backpacks change how I carry stuff, I will alter my playstyle to accommodate it. I can't imagine a change the devs are making that would be a dealbreaker for me (unless my gtx260 fails to stand up to the OPTIMIZATION). Can we tame chickens yet, and OMFG seriously you can avoid getting hit by the bear by being on his back???? WHO GETS THAT CLOSE?

 
Sounds a lot to me like the toolbar and backpack are being handled separately. One affects mobility, the other doesn't.
Since he said "but not for specialized purposes" and the toolbelt IS separate storage for specialized purposes I was assuming he really only talked about the backpack.

But with a different definition of "specialized purposes" anything is possible. :fat:

 
Hey Roland.
I know I'm late to the game of twenty questions but I wanted to try. I thought about your question and the clue you gave us. Bags within bags.

So here it goes.

The new bag system the player starts off with there backpack but then gets to upgrade. Each upgrade not also adds more storage space but another bag to there person. Like a fanny-pack money belt, side pack, even a purse (or man bag lol). Oh and the Satchel.

Well...
The bag within a bag was a hint about what movie reference I used and not a hint about the inventory change.

 
...and OMFG seriously you can avoid getting hit by the bear by being on his back???? WHO GETS THAT CLOSE?
One time, when I was a lowly level 2 with only a bow and some arrows, a bear started trying to get to me while I was in a POI. I got on the roof and lured it around to where I safely could shoot it from my perch. If I knew that bears couldn't get me by being on their backs, I would have jumped down on that sucker to melee him instead of wasting arrows.

 
They have been heavy-duty testing for weeks now. Not sure why you got that from my comments that worse-than-A16-death-penalties haven't been implemented yet.
But there will most likely still be a poll #4....
Well, that is not entirely true. There has been heavy-duty testing and some major skill hooking, and some major system hooking, and some major etc. That per se cannot be considered a pure and plain "heavy duty testing".

Based purely on steamdb and the rate of internal updating, I would say that we are anywhere from 15 days to 40 days away from a17e update. I mean, yesterday alone there were like 3 updates, usually 9 hour separation between them,which is followed by a pause, then a burst of updates...etc. Based on the work on other alphas that means until we are at the 1-3 hour mark between updates (which means art+programming is up to date on everything and they are at JUST :"oh there`s this tiny bug/texture tweak!") we should't expect streamer weekend.

That said and as much as I love to speculate, I would wait another 3 months if the devs deem it necessary. I've never been more certain on a EA videogame than with this one. Overscoping content was always the virtue of TFP and for that I gave 1500 hours of my life.

 
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