For someone "so rooted in reality" you sure spout a lot of bull on the forums.Fixed
I love u 2For someone "so rooted in reality" you sure spout a lot of bull on the forums.
I wish I could take credit for it. Alas, I cannot. I am unsure where I originally heard it, but it's been a part of my lexicon for the better part of two decades.I am not sure if you made this word up or not, but I think it is a fantastic description of the sound when they blow up!
+1
Ground is a hazy concept. A lot of zombies die on top of blocks. If they sunk down you would often see it poke through the bottom or from the sides. Need a better solution.Do zombie corpses really just blink out in a17? Can’t there be a sinking into the ground effect instead?
Doors don't attract zombies just because they exist. The door is only more attractive than the wall next to it and only to a certain degree. If air is next to it, they will chose the air.I am hoping now that they have the new pathing put in they would make doors no more attractive to zombies than any other block. That way we could have nice entrances and people wouldn't put half a dozen doors away from base to attract them....not that I would try something like that.
Maybe do what it does now where it bursts into the dead block, then sink down into the ground, then disappear (that way you just don't see it disappear even though it's doing the same thing). Though in houses, etc. it'd be somewhat a different matter. Dunno, I know it'll be dealt with later, so for now, it's whatever. I'd rather all these systems be worked on than something like that. It sounds simple, but yeah, due to how it all works, it's probably much harder than that.Ground is a hazy concept. A lot of zombies die on top of blocks. If they sunk down you would often see it poke through the bottom or from the sides. Need a better solution.
That being said, its a DAMM good video game, there is just 0 immersion, like any other game.
Snow - I'm with Gno. (Since it seems you assumed all of us have 0 immersion in any game...)Just because you are incapable of immersion in a video game don't assume the rest of us are so limited.
You mean to tell me that there are no plans to go prone? That crawlers are going to have all the fun?No plans that I know of.
Funny. My wife is the only other person I've ever heard use 'splorch' before. Usually in reference to blowing up demons while in berzerk mode in Doom.I agree. I wonder how hard it would be instead to connect it to the "exploding" effect that happens when two corpses that are too close together collide. There could be a short 'bursting' animation coupled with that same 'splorching' sound that happens, so it seems like after a short time period the corpse bloats and explodes?
#SingleBlockGate 2018. GET YOUR TICKETS HERE!You mean to tell me that there are no plans to go prone? That crawlers are going to have all the fun?
Think about all the experiences players can have like fitting through a small hole or going underneath of a house to look for stuff or get away from something.
Or going over or under a partly blocked door.
Or lying with/next to gore blocks! Oh, crap...You mean to tell me that there are no plans to go prone? That crawlers are going to have all the fun?
Think about all the experiences players can have like fitting through a small hole or going underneath of a house to look for stuff or get away from something.
Or going over or under a partly blocked door.
I know I can crouch through 1x1 in some mods, so there's that, lolYou mean to tell me that there are no plans to go prone? That crawlers are going to have all the fun?
Think about all the experiences players can have like fitting through a small hole or going underneath of a house to look for stuff or get away from something.
Or going over or under a partly blocked door.
Its a bit of advantage for zeds to go through 1x1 block, but why not. We have to have a reason to scream or jump scared (as hell) few times per hour. Again, why notYou mean to tell me that there are no plans to go prone? That crawlers are going to have all the fun?
Think about all the experiences players can have like fitting through a small hole or going underneath of a house to look for stuff or get away from something.
Or going over or under a partly blocked door.
Zebuxoruk FTW nub!Hah. I used to play on BB but I just don't have the time nowadays.
[sug] Rag doll then blood mist effect after the time after death counter runs out to blood decal placed on the ground that fades after 'X' amount of time.Ground is a hazy concept. A lot of zombies die on top of blocks. If they sunk down you would often see it poke through the bottom or from the sides. Need a better solution.
Lol how dare a forum mod move a postI'm shocked Roland hasn't moved that post to it's own locked thread. Both for the troll value of moving it and lock it down for posterity so the stupidity of the comment can be seen by all future forum members.
Never really understood the "need" for prone in that whole scenario. I'm 178cm and can very comfortably crouch walk through a 1 meter square space... At 50, I'm certainly not a contortionist. It's the one development decision in 7 Days that I've strongly disagreed and been disappointed with..No plans that I know of.
Tarew MArr here for around 14 years and a GM for 7 years on the server. But that was then sad to see a game really die IMO EQ has died.Hah. I used to play on BB but I just don't have the time nowadays.