Roland
Community Moderator
I hate to say as it might still be in flux but as of right now everything costs one point. I don’t believe there are any perks that are gated behind a specific player level. You do have to purchase lower perks in a tree to get to the higher ones. The organization is just that as far as I can tell and there doesn’t seem to be any double gates of having to spend to a certain level in an attribute in order to be able to progress higher in the associated perk.Do you have any information for us about how skill points work now?
We can see from the latest Twitter pics that all the skills now only cost one point each, and there's a hierarchy of stat -> group -> skill.
When it comes to spending our points, are there dependencies (e.g. can't buy a skill higher than its group or can't buy a group higher than its stat)?
What about level dependencies for buying skills? Are some of them (or some levels of them) locked behind character level?
I know you earn 5 skill points for doing the tutorial quest and then one skill point each level earned. I think you might get another one for finding the trader. So that is about 206 points? With about 250 perks and 10 ranks in 5 attributes we’ll be able to spend around 206 points out of the 300 ways to spend them.
That’s what I know now....until things keep changing over the next week or two as Madmole continues to work on it.