PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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But does it fit over a draw bridge? :-D
I am not sure if I am reading sarcasm or not.

If you are being sarcastic, disregard this response.

In case you are not being sarcastic, the answer is yes it does. (Via the pics we have been getting)

 
We are not getting away from floats. Half the variables in a game are floats. We use them because we want the range of values they can have. If ints worked for everything we would use them, since we have them, but we don't because of their limitations.
Doubles are simply 64 bit higher precision floats and game devs would universally use them if they were mostly free in terms of memory, performance and compatibility, but they are not.

All other things being equal a 64 bit value is always going to use 8 bytes and a 32 bit value 4 bytes. Why would I waste memory if I don't need 64 bits? 3d models are a perfect example. Say I have some high end 100k vertex model. Those verts use 1.2 MB at 32 bit, but 2.4 MB if I stored them with doubles. The increase in data size means slower loading, bigger memory footprint, slower transfer to graphics card and more memory use on the gfx card.

We still use flags (1 bit) and byte (8 bit) and short (16 bit) variables to save memory, disk space and network bandwidth where it makes sense. Different data sizes are tools. More tools are nice, but not everything is a hammer.

Also, one of the primary reasons we went to 64 bit CPUs is for pointers. 32 bit pointers can only address 4 GB of memory.
Lol, true enough. I figured majority of variables used are floats. The explanation helps me process everything in my head. Thank ya.

 
Interestingly, neither of those mean that the proposal is untrue or not real. (It's a habit of mine to point this out particularly for Occam's Razor. Most people have a simplistic understanding of its significance, and this leads to further false assumptions.)
This! So much this!!!

I see concepts used as "sayings" all the time. When they go mainstream, it's rarely used correctly.

For "Occam's Razor", that movie (you know which) didn't help at all one bit.

Unless you pick up on the fact, that the so called "scientists" in that movie, are as far from a scientist as you can get.

I dont think most people do...

 
Well, the XML you are talking about was shown by Kinyajuu, not me.
By your logic, any text, video or picture could have been done a year ago and mean nothing, so short of you sitting down next to us at our computers and playing the game or us releasing A17e, I don't think you can 'know', so I guess A17e will have to be the real proof.
A17e confirmed

Coughs* Release the Kracken * Coughs

 
For "Occam's Razor", that movie (you know which)
enlight me, really no idea.

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Any intel how the work on A17 looks. Dont want to read through so many pages.

Last info i had was end of the month would be very very optimistic.

(A "not the next 7 days" would be enough ^^)

 
It was your misuse of the hyphen, or dash as it's sometimes called. If you're going to grammar nazi someone you'd better make damn sure your own spelling and punctuation is perfect. :-)
Hardly being a nazi...

I still stand by how I wrote it. The em dash is an acceptable replacement for a comma in informal writing (so I read somewhere, so blame them, not me). Even if this thread has become the length of a novel, it ain't one! :playful:

Now I must go, I have some goose stepping to perfect (apparently).

...and, practice - my: punctuation;?)

Auf wiedersehen

 
You can defend the fun pimps all you want, you cant believe everything they say.
You are correct, and I don't believe everything they say. For example:

It's a very elaborate ruse. It takes an entire team to keep up the illusion!

The answer is: Squirrel.
I do believe the things that are credible based on the evidence which has been presented and on what is logical/reasonable. For some reason you choose to approach things differently. We'll see which one works out better and who is more content in the meantime. (The latter isn't as important, but I think it's relevant here in a situation which is completely out of our control.)

 
enlight me, really no idea.
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Any intel how the work on A17 looks. Dont want to read through so many pages.

Last info i had was end of the month would be very very optimistic.

(A "not the next 7 days" would be enough ^^)
Contact

 
Correct. I've said this about 3 times before. Still in development where we are it.
Buffs, skills, quests, items, recipes, RWG, UI, AI, vehicles, sound, etc are all still being finished and debugged.
So you are working on AI and UI....what about all the I(s) in between?

Like BI, CI, DI, EI....

Are all those done?

 
That's one of my problems in scaling hordes. =)Sure, I can get feedback from our testers buuuut... those are hardcore veterans who know the game inside-out.

It may become a bit more challenging because there are always two more difficulty levels below default and you can change that even in an ongoing game.

We're not aiming for 7 Dark Souls To Die, though.
I know it’s not practical, but I still hope to see a sea of zombies at some point. Overwhelming numbers is the reason zombies are a problem in real life after all. If all we had to deal with was a couple of sleepers in a building that’s not so bad. But hordes with hundreds or thousands. Cities filled with millions of undead. Now that’s a serious problem. I know it’s a pipe dream.

 
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Yeah, this teasing is killing me at this point. TFP, what is your HOPEFULL date of release??? This has been dragged out for such a long time, mostly i'm sure of is a good reason and something will benefit the game. But I want to know of an estimate- not a promise.

 
Overwhelming numbers is the reason zombies are a problem in real life after all. snip
I know you were being colloquial, but I love this quote.

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PI is definitely done, we've had blueberry pi in the game for some time now...
mmmmmm blueberries and math. Is there anything better?

 
Honestly I disagree because why give an estimated release date if your going to continue planning the development as you go. Once they updated to unity then everything went to silent. They can say unity had nothing to do with it, but the newest update of unity allowed them to develop more then they first planned. So in other words its because of unity that stalled the game to getting released when they said.
Before the unity-update they were open and communicative? I have a totally different recollection. We waited weeks and months for the next tidbit of new feature (usually followed by dozens of posts about that feature not worth the wait). This was because they changed policy to only announce features that were implemented and tested well enough to be definitely in the game. Don't you remember that?

I checked now: End of Dezember, end of January, end of February, didn't look further, it seems it was usually a month between MM videos and apart from that small tidbits of information (forum posts not videos) from other developers and Roland inbetween.

Now Unity update seems to have been somewhere in July. Lets see, we got a video from MM at the end of July and another one at the end of August. Now if we apply simple math the next video of MM would have to happen end of September. And all the time we had small tidbits of information from other developers. So please, what changed?

 
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Yeah, this teasing is killing me at this point. TFP, what is your HOPEFULL date of release??? This has been dragged out for such a long time, mostly i'm sure of is a good reason and something will benefit the game. But I want to know of an estimate- not a promise.
I promise that an estimate will be seen as a promise and I estimate a huge backlash from those who felt promised by our estimate and so promise never to estimate again.

It's done when it's done.

 
Before the unity-update they were open and communicative? I have a totally different recollection. We waited weeks and months for the next tidbit of new feature (usually followed by dozens of posts about that feature not worth the wait). This was because they changed policy to only announce features that were implemented and tested well enough to be definitely in the game. Don't you remember that?
I checked now: End of Dezember, end of January, end of February, didn't look further, it seems it was usually a month between MM videos and apart from that small tidbits of information (forum posts not videos) from other developers and Roland inbetween.

Now Unity update seems to have been somewhere in July. Lets see, we got a video from MM at the end of July and another one at the end of August. Now if we apply simple math the next video of MM would have to happen end of September. And all the time we had small tidbits of information from other developers. So please, what changed?
Logic cannot penetrate the tinfoil hat....

 
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