I've seen a stretched Humvee trying to navigate a British city, it was hilarious. If he'd met another one coming the other way the traffic would have been at a standstill for hoursHehe, yeah I've seen in it videos and all that. It's just quite impressive to see them for real! If I see one driving here in Holland or Germany, my wife and I say something of the sort: 'Ah, he/she has to compensate for something..'
For me seeing xml files arent really seeing the game for me I need to see gameplay I need to see the updates we all been waiting for, for a year. and with everything going on I think we all deserve to see some gameplay or at least hear an idea when the exp is actually going to drop like this is dragging on for a while now, and now telletale has shut down there side to develping 7d2d so it doesnt really say that the fun pimps arent going though a financial issues. Could be why we havent gotten any kinda idea when the game is going to come out.What about faatal's posts doesn't constitute "updates" to you?
At any rate, the phrase "In Pimps We Trust" didn't arise out of nowhere.
Nice tryNext question. Does the only driveable car in the game fit through the only garage door?
99% of software development is invisible to the end user. Fataal is showing you the cake when all you want to see is the icing. It may not seem like you're seeing the game but in fact you're seeing far more of the game than a couple of pretty textures and a physics engine.For me seeing xml files arent really seeing the game for me I need to see gameplay I need to see the updates we all been waiting for, for a year. and with everything going on I think we all deserve to see some gameplay or at least hear an idea when the exp is actually going to drop like this is dragging on for a while now, and now telletale has shut down there side to develping 7d2d so it doesnt really say that the fun pimps arent going though a financial issues. Could be why we havent gotten any kinda idea when the game is going to come out.
I know the software developing side but showing XML files isnt much to go off on when theres 1000s layers of code were not seeing any of that in xml files. Were not seeing optimizations for how everything is handled from cpu to gpu, how many threads is used from the cpu though dx11. So dont try to tell me the XML files is showing us alot because is really isnt. The XML is just showing us what can be changed in the game doesnt really show us anything other then for modders.99% of software development is invisible to the end user. Fataal is showing you the cake when all you want to see is the icing. It may not seem like you're seeing the game but in fact you're seeing far more of the game than a couple of pretty textures and a physics engine.
TellTale's fall has largely been attributed to toxic management and 7dtd is touted as one of their most profitable investments. Have no fear.
https://devtalk.nvidia.com/default/topic/948014/forward-looking-gpu-integer-performance/I hear ya. My first thought was:"What exactly is their max range of coordinates? A decimal and an integer have some pretty big max values. And why is precision involved at all in what I thought was a 3 axis coordinate system?"
As a developer, I've looked up why people use floating points at all. The biggest reason is to be able to manage and store very large numbers. Which was why my first question was, What exactly is their max range of coordinates?
*shrug*
I'm sure there's good reason to use the floating point numbers in a game for coordinates. I just have no idea what that good reason is. Curious myself.
Please explain how you expect someone to SHOW you optimizations in code? This whole question is really odd coming from someone that "knows the software developing side."I know the software developing side but showing XML files isnt much to go off on when theres 1000s layers of code were not seeing any of that in xml files. Were not seeing optimizations for how everything is handled from cpu to gpu, how many threads is used from the cpu though dx11. So dont try to tell me the XML files is showing us alot because is really isnt. The XML is just showing us what can be changed in the game doesnt really show us anything other then for modders.
I dont expect it, just saying xml files isnt showing us anything with the gameplay.Please explain how you expect someone to SHOW you optimizations in code? This whole question is really odd coming from someone that "knows the software developing side."
So we hear the new update is going to blow our minds but where are all the sneak peaks of the new update we haven't seen anything in a month. We have seen more negative then positive we seen telltale shut down, we dont get updates about 7d2d so how do we know its actually coming, an not just word say that its coming?
For me seeing xml files arent really seeing the game for me I need to see gameplay I need to see the updates we all been waiting for, for a year. and with everything going on I think we all deserve to see some gameplay or at least hear an idea when the exp is actually going to drop like this is dragging on for a while now, and now telletale has shut down there side to develping 7d2d so it doesnt really say that the fun pimps arent going though a financial issues. Could be why we havent gotten any kinda idea when the game is going to come out.
Calmly and clearly tell us what your problem is. In your first post, you ask, "How do we know it's actually coming?" I indicated that faatal's continued posting of things that he is working on are evidence that the game still is coming. In your next post you indicate that you need to see updates, but then you again circle around to suggesting that 7D2D might be going under and not going to release A17. Again, continued participation by the devs and the fact that there are all sorts of coding changes should allay that concern.I know the software developing side but showing XML files isnt much to go off on when theres 1000s layers of code were not seeing any of that in xml files. Were not seeing optimizations for how everything is handled from cpu to gpu, how many threads is used from the cpu though dx11. So dont try to tell me the XML files is showing us alot because is really isnt. The XML is just showing us what can be changed in the game doesnt really show us anything other then for modders.
Then you obviously misinterpreted the data or failed to read the post thoroughly enough. What has been shown is the complexity and expandability of the new buff system along with a way set custom variables without having to hack core game files. It also demonstrates a system that is less prone to errors and conflicts. If they posted a ton of code it would be for the benefit of a handful of people who can actually read it correctly.I know the software developing side but showing XML files isnt much to go off on when theres 1000s layers of code were not seeing any of that in xml files. Were not seeing optimizations for how everything is handled from cpu to gpu, how many threads is used from the cpu though dx11. So dont try to tell me the XML files is showing us alot because is really isnt. The XML is just showing us what can be changed in the game doesnt really show us anything other then for modders.
When Obsidian was designing the RPG system for Pillars of Eternity, the head designer went for floating point on any kind of stat because it was a lot easier to balance everything if you could use fractions. No need to decide if a weapon should give strength+1 or strength+2 if the balance would have been right at 1.5. And a % bonus on strength will show up in damage even if that percentage results to just 0.8.I kind of wonder when gaming will get away from floats, doesn't seem like most need it since other than coordinates, I never see a decimal in any kind of stat, etc. If everything went to integers, wouldn't it even clean up damage, xp, coordinates, and the rest? I've thought it weird that there's decimals in damage when a flat number works just as well and wouldn't be a loss (not going to trigger Roland, lol) of information or even the possibility.
I can't say ive went though all 2200 pages So I apologize in advance but I havent seen updates other then the XML that faatal has released. For me those XML files could be recent or a year ago when they announce 17b. That doesnt really show how they work in the game how effective it is.Then you obviously misinterpreted the data or failed to read the post thoroughly enough. What has been shown is the complexity and expandability of the new buff system along with a way set custom variables without having to hack core game files. It also demonstrates a system that is less prone to errors and conflicts. If they posted a ton of code it would be for the benefit of a handful of people who can actually read it correctly.
You know TFP quite likely haven't had a fully integrated and working build for months now? Can you imagine the butthurt posts if they isolated a single system and showed it running through a profiler? People would be aghast thinking that the entire game had been stripped down to that single feature and the extra strain on system resources required for the profiler was indicative of normal gameplay. Damned if they do, damned if they don't.
As Jedo pointed out, you're still skirting around uncomfortable questions and demonstrating quite a lack of knowledge about programming. You really can't see from the structure the possibilities and improvements that have been made? You can't extrapolate how long it would take for you to implement such a system yourself? You really can't get your head around the idea that during development complete and bug-free builds are a rarity?I can't say ive went though all 2200 pages So I apologize in advance but I havent seen updates other then the XML that faatal has released. For me those XML files could be recent or a year ago when they announce 17b. That doesnt really show how they work in the game how effective it is.
It's really real.I can't say ive went though all 2200 pages So I apologize in advance but I havent seen updates other then the XML that faatal has released. For me those XML files could be recent or a year ago when they announce 17b. That doesnt really show how they work in the game how effective it is.
I know how long it takes to develop, Theres always going to be bugs but why hasnt there been any kinda updates showing the gameplay madmole went from showing off the game every 2 weeks to a month to now nothing.As Jedo pointed out, you're still skirting around uncomfortable questions and demonstrating quite a lack of knowledge about programming. You really can't see from the structure the possibilities and improvements that have been made? You can't extrapolate how long it would take for you to implement such a system yourself? You really can't get your head around the idea that during development complete and bug-free builds are a rarity?
We humble forum users can't answer why visual, gameplay updates have stopped, but I can tell you what the lack of such updates doesn't mean. (How's that for a convoluted sentence, Gronk?) The lack of updates does not mean that development has stalled. It does not mean that TFP has cut and run. It does not mean that we now will not get the A17 update. It does not mean that the update has suffered significant harm, setting back TFP's work by months. TFP still is working hard on the new update. Enjoy faatal's updates on his work. Enjoy Joel's pictures that he posts on Twitter. Relax, and be patient.I know how long it takes to develop, Theres always going to be bugs but why hasnt there been any kinda updates showing the gameplay madmole went from showing off the game every 2 weeks to a month to now nothing.
Lack of updates could also mean stalled or stuck lack of people working on project.We humble forum users can't answer why visual, gameplay updates have stopped, but I can tell you what the lack of such updates doesn't mean. (How's that for a convoluted sentence, Gronk?) The lack of updates does not mean that development has stalled. It does not mean that TFP has cut and run. It does not mean that we now will not get the A17 update. It does not mean that the update has suffered significant harm, setting back TFP's work by months. TFP still is working hard on the new update. Enjoy faatal's updates on his work. Enjoy Joel's pictures that he posts on Twitter. Relax, and be patient.