PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Just guessing the current emojiis:

2 Bugs really resolved

2 Bugs resolved but still at QA & Testing

1 Bug resolved, but not yet at QA...

 
one little question to all that are against underground threatswhy should we have bedrock at -57 in a SP\Coop game? with a bedrock cut in half or even 3\4 we could have a huge improve in performance

with non digging z's bedrock could be even at -10

that stop also the problem of people drawning to recover supply drops in lake

two birds with one stone :)
there would be no performance gain, because chunks (or whatever its called) arent loaded i guess. im against it to be less than -57

 
Aaaaaaaaaah! Enough is enough! Stop arguing about "building underground is cheating", "building too high is cheating", "having too many defenses is cheating", "building a big secure base is cheating".... Pages and pages of posts telling other people how they should play.

I just don't get it, play how you want and let others plays theirs. Why push your way as "the" way, when you can play ALL ways?

OK, so am I supposed to just stand in the middle of a field in my birthday suit and fight them with my bare hands? Will you be happy then?

The whole point is that you can play however YOU want. Stop trying to push YOUR ideas of how YOU think other people should play. You see, that's the beauty of this game, you can play it how you want. So you can go and do that, whatever it is that you deem to be the "right" way to play and I'll go and have a blast building my big "cheat" compound base. :smile-new:

 
SI?

Taking over a poi should never be considered an exploit, unless it's a trader - because of their barrier.
Structural Integrity.

The algorithm behind building and base collapses when you remove the lower blocks.

 
even without performance gain (i'm really not sure about this btw) why bedrock should be at -57? -10 or -20 is enough to be safe from z's and build a base-57 is only a waste of space
because some valley's are that low on random gen. I've been in some valleys and under some lakes that were literally only 3 blocks away from bedrock depth.

 
ISI?

Taking over a poi should never be considered an exploit, unless it's a trader - because of their barrier.
This was an ongoing discussion about technical details. Your reply doesn't make any sense in that regard. We were talking about underground dungeons instantiated as POIs.

SI is "structural integrity" and is the term used for the program to check if a building or block is still supported underneath or if it should fall down.

 
If we really want to talk about exploits, can i just point out that a large percentage of the human race are now zombies so there’s very few (if any) tradesmen about to build stuff for you, and i don’t know about all of you, but i have no idea how to make half the stuff in the game, let alone the reinforced concrete, forged steel, bullets etc. You’re all talking about the type and style of bases being immersion breaking, or exploiting game mechanics, when in reality, i’d be royally screwed in a zombie apocalypse. I can weld, i can build stuff of wood, but no way could i build a drawbridge. Pretty sure i’d wind up killing myself trying, let alone the Z’s getting to me, lol

 
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Anyone know what these ghosts and angels means ??
It is an analogy of the fighting over Heaven (above ground dwellers) and Hell/Gravestones (underground dwellers) and Ghosts (the players that are caught in limbo/between and like playing both above ground and underground).

:)

 
Who said anything about zombies not able to dig through such a block? All such a block does is stop SI, as long as that block is still there.
Makes it possible for the world generator to place many many dungeons all over the map without thinking about whats above.
Sorry, I misunderstood. When you mention a block with SI like bedrock, I was also thinking durability like bedrock.

 
I would have said just about any type of pole fort was the biggest exploit. You're hard pressed to even pretent you're challanged.
Pile everything you got in one chessy fort and put a garden at the top for added insult.

Just have to sweat out that one 3000 jar of murky water run and your done till day 1000.
you could even skip the water run by just placing a pool on said roof ;)

Anyway, neither nerdpoling not digging should turn a survival game into a chillout contest.

 
Anyone know what these ghosts and angels means ??
Roland knows, but he ain't telling. Probably best not to look for too much meaning in them and all may be revealed in time... or not as the case may be.

 
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Why do we have to wait till after the live stream event ()which I have no interest in watching) to test A17e?

I mean it is ready at that point so why not let those that want to play A15e have access?

 
Why do we have to wait till after the live stream event ()which I have no interest in watching) to test A17e?
I mean it is ready at that point so why not let those that want to play A15e have access?
A form of marketing. And the dev's will watch for and fix bugs discovered in the stream event. Three days later we should have a playable edition. It's a good thing.

 
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