there would be no performance gain, because chunks (or whatever its called) arent loaded i guess. im against it to be less than -57one little question to all that are against underground threatswhy should we have bedrock at -57 in a SP\Coop game? with a bedrock cut in half or even 3\4 we could have a huge improve in performance
with non digging z's bedrock could be even at -10
that stop also the problem of people drawning to recover supply drops in lake
two birds with one stone![]()
XD i bet he is@Purg, at this point, I do think that Roland is just trying to stretch your storytelling skills. Don't let him best you!
Structural Integrity.SI?
Taking over a poi should never be considered an exploit, unless it's a trader - because of their barrier.
because some valley's are that low on random gen. I've been in some valleys and under some lakes that were literally only 3 blocks away from bedrock depth.even without performance gain (i'm really not sure about this btw) why bedrock should be at -57? -10 or -20 is enough to be safe from z's and build a base-57 is only a waste of space
This was an ongoing discussion about technical details. Your reply doesn't make any sense in that regard. We were talking about underground dungeons instantiated as POIs.ISI?
Taking over a poi should never be considered an exploit, unless it's a trader - because of their barrier.
It is an analogy of the fighting over Heaven (above ground dwellers) and Hell/Gravestones (underground dwellers) and Ghosts (the players that are caught in limbo/between and like playing both above ground and underground).Anyone know what these ghosts and angels means ??
Sorry, I misunderstood. When you mention a block with SI like bedrock, I was also thinking durability like bedrock.Who said anything about zombies not able to dig through such a block? All such a block does is stop SI, as long as that block is still there.
Makes it possible for the world generator to place many many dungeons all over the map without thinking about whats above.
you could even skip the water run by just placing a pool on said roofI would have said just about any type of pole fort was the biggest exploit. You're hard pressed to even pretent you're challanged.
Pile everything you got in one chessy fort and put a garden at the top for added insult.
Just have to sweat out that one 3000 jar of murky water run and your done till day 1000.
It's like jiggling the bait when fishing.Anyone know what these ghosts and angels means ??
Roland knows, but he ain't telling. Probably best not to look for too much meaning in them and all may be revealed in time... or not as the case may be.Anyone know what these ghosts and angels means ??
Your running the wrong way. Everything gotta go to hell first; it's the zompocalypse after all.fast-forwarding time over here like :angel: :angel: :angel: :angel: :angel:
A form of marketing. And the dev's will watch for and fix bugs discovered in the stream event. Three days later we should have a playable edition. It's a good thing.Why do we have to wait till after the live stream event ()which I have no interest in watching) to test A17e?
I mean it is ready at that point so why not let those that want to play A15e have access?